HN user

tlow

434 karma

Hi. My name is Doug Tarlow. Some people call me Douglas Tarlow.

Combining the multiple disciplines of design, I create exceptional, beautiful and enjoyable products. I have mastery in mechanical engineering, interaction design, industrial design, interaction design and user experience.

I'm not just a designer, but a thought leader within the organizations and efforts I join.

My email is doug.tarlow@gmail.com. My personal inspiration journal is dougtarlow.com My portfolio is www.dougtarlow.org

previously: - B.S. Engineering - Product Design, Stanford University - Hasso Platner Institute of Design aka d.school @ Stanford

Posts4
Comments214
View on HN

I think you're asking many questions here:

1. How do I finish something?

2. How do I create something other people will find useful?

3. How do I monetize my hobbies?

4. What should I make with Rust?

What answers do you think you need? Maybe you already have the answers. If you wish to do something, do it.

I would suggest only a framework that is essentially to think in prototypes.

1. Focus on quantity, not quality. Make 10-20 things.

2. Think simply. Do some small planning at the outset. Don't expand scope.

3. Release early and often. - Set a schedule, follow it. Release whatever you have when the time is elapsed.

4. Define your goals and measure results in some objective form.

5. After you complete this cycle, find a combination of what you enjoyed and what others are using/enjoying and iterate again.

Your toxic attitude illustrates your counter argument rather than you argument.

I am not giving you or anyone else advice. But the electro-chemical reaction is also happening in your mind and the software you choose to run there.

There is no finish line. Life is suffering.

False premise. Fasting isn't forever, its for a set period of time. Running and fasting are very similar. When running you often feel the urge to stop and give up. You build up the strength over time to say no to that voice. Fasting is a method of short-term saying no to urges. As you learn to say no to that urge, you become better at saying no to that urge. A single prolonged fast can redefine ones relationship with eating. There are lots of reasons to eat, not all of them are the need for nutrition. There are lots of reasons to grab a phone, not all of them are necessary to function/social/work, yet many people feel the urge to pick up there phone 50+ times a day.

You've missed my point entirely and moved to a different discussion. I am not arguing about will power. What do you think instinct is? Are we simply slaves to our desires? No. Yet many still feel this way.

Have you ever tried meditating? Is it easy to just sit?

TikTok users have a strong urge to watch more TikTok. Should they just give into their urge for a short term dopamine rush? Will it feel difficult to not listen to this urge? Can they overcome it or are they trapped forever?

"Now imagine how strong is the instinct to eat." Fasting is a methodology to reset your metabolism. Dopamine fasting is a way to reset your urge to doom scroll. Meditation is a way to clear your mind.

Metabolically fasting dramatically increases insulin sensitivity, has profound benefits and helps one to become a master of their urges. It is a practice, like dopamine fasting, meditation, anything else...

I'm a participant in runner groups. I was surprised to meet several exceptional runners with stories of moving from very unhealthy/overweight to their current level of marathoner+. Several of them had success not just with intermittent fasting, but prolonged fasting. Humans can run when they feel like you have no energy.

It's hard to believe that this isn't a psychological and behavioral issue: >A 30 percent reduction in caloric intake results in a 30 percent decrease in caloric expenditure.

Often times I find it difficult to run or exercise, a lot of times I don't feel like I have the energy. Especially when fasting. I've fasted 7 days and run 3+ miles every day until I had no glucose left in my body. I've never met anybody doing prolonged fasting, distance running and a 100% commitment who couldn't transform their bodies. There may be some rare cases out there of individuals with severe disease/diagnosed health disorders, that's between someone and their doctor. For the rest, are they 100% committed? If you feel like this is you, please reach out, would love to talk and connect with you.

Another issue with dams and ladders for that matter is that they significantly lengthen the journey time. Additionally protected marine mammals take advantage of the backlog of these blockages and consume significantly more fish as they have no quick escape.

Threads is an interesting move because of the context. However, I believe that Facebook will continue to alienate a large segment of its users through its aggressive bias. You can't please everyone, but simply censoring and banning one political side is not a viable approach. As we saw with the Twitter files this ultimately snowballs, creating a larger problem that will resurface.

I'm not optimistic about the Threads product, but I think its failure will be a positive overall impact on public discourse.

Facebook isn't our friend. Zuck doesn't want a "more friendly place" he wants censorship and monetization.

Location: Phoenix, AZ, USA

Remote: yes

Willing to relocate: yes

Technologies: Figma, Onshape, Arduino, 3D Printing, CNC Machining, Sketching, Rapid Prototyping, Ethnographic User Research, Human Centered Design

Résumé/CV: https://www.linkedin.com/in/dougtarlow/

Email: doug.tarlow@gmail.com

Combining the disciplines of mechanical engineering, interaction design, industrial design and user experience, I lead the design of simple, sleek, utilitarian hardware products from concept to delivery.

Currently I’m accountable for every pixel, curve, and behavior at a NYSE traded company. I’m a powerful internal design evangelist who’s obsessed with finding and understanding users. I work in a discovery oriented agile process where I am comfortable discovering requirements and coauthoring PRDs. I follow a process of continuously prototyping of and relentlessly testing

[dead] 4 years ago

Are you not entertained?

Football is controlled violence.

Don’t forget the traumatic brain injuries.

You might wonder, how long can the NFL and football continue in its current state, but that discounts the immense profit machine that it is.

Therefore, we should expect these outcomes.

Yes. Presumably this is what the sleep timer is for, though of course you must remember to set it before you drift off. I imagine you could design a feature where every x_interval you check to see if the user is awake and require a user action to continue playing, but then how do you make it so this isn't annoying during normal use?

False.

At worst the product has a pretty comparable nutritional portfolio to cow milk

FTA: "Of all the different kinds of sugars you can eat, maltose has the highest glycemic index, with a rating of 105 out of 100.

"Lactose, the sugar in cow’s milk, has a GI of 46."

It is incorrect to call 105 and 46 "comparable".

The article makes great points. The most important one is that the carbohydrate content of Oatly is significantly greater than milk with a much higher GI sugar. It has a different sugar formulation which has double the impact (GI) on blood sugar as compared to Lactose (milk sugar). This alone makes it an extremely unhealthy choice as drinking 12 oz is certainly enough to spike blood insulin levels and cause a subsequent roller coaster effect on blood sugar. People are blindly flocking it to it because sugar tastes good and clever but misleading marketing.

We really need better nutrition education in society and better marketing controls on sugar.

Laws of UX 6 years ago

There are lots of resources available, but I think following a design process might really help you most at this point.[1] You're going to need to conform the the style and practices of of the larger piece to which your part will fit in. Good design has to be consistent so that the user can have a continuous understanding. From this perspective, might it be possible to generate "working art" and approach the final visual treatment later? Also, for "beautiful" design to shine, usually this involves the removal of all extraneous elements, since good design is really about distillation.

Rough Design Process [2]

1. Discover

- Have you identified your users and the need that you are hoping to solve with this "part/feature"?

- Usually users are broken into different segments, a persona is just like a rough representative sample of the different segments.

- It sounds like you work for a for-profit organization, therefore you must also understand who your stake holders are and what they think the business needs are (they can be wrong and you might have to help correct this).

- Are there already people doing something like what you're trying to do? Not only should you benchmark competitors, you can look for analogous situations in totally different domains and still use this to help inform you.

- Redefine the problem your own way.

- review research claims, scientific literature, external info

2. Ideate - explore insights

- design objectives

- develop user POV and need statement

3. Create

- low fidelity prototypes based on the perspective of your user needs and POV from (2), explore solutions to the problems

- you should be going for volume at this stage because this is a discovery oriented process for finding unknown unknowns

4. Test

- escalate the fidelity of prototypes enough that you can gain feedback from potential or actual target users

- end points for higher resolution prototypes should definite measurable analytics and success metrics so some prototypes can be selected for further refinement, ideation and testing

- you can conduct formal usability testing, but the point of a prototype is to create an object to fuel conversation and discovery

[1] "1 hour of research saves 10 hours of development time" http://bokardo.com/archives/1-hour-of-research-saves-10-hour...

[2]This is my derivative of Stanford's Design Thinking process taught at dschool.stanford.edu, for a worksheet example see: https://static1.squarespace.com/static/57c6b79629687fde090a0... on dschool.stanford.edu)

Laws of UX 6 years ago

I just used Google's built in "share" button, is that incorrect in some way?

Laws of UX 6 years ago

Hard no.

The first law of UX is that human resources are precious. Therefore design must seek to maximize the economy of user time, cognition, and effort.