Man I do ponder this all the time.
HN user
thsbrown
Isn't this what git lfs is effectively?
Indie dev here. Making games is hard it is one of the few spots in software where all disciples have to come together to make something compelling.
I've done a lot of programming on various sub sections of the disciple and it still remains to me the hardest one to crack for AI.
It's undoubtedly am incredible tool for accelerating output but I think it's going to be the hardest for ai to commoditize as a whole.
Article was good.
This is kind of profound.
Would love to know what industry you ended up in. Daydreaming about working with my hands out and about one day lol.
A rare show of vulnerability on hackernews. I commend you and echo the sentiment!
I really appreciate you sharing your story. Know that it does not define you and you are absolutely loved and are worthy of love, especially from yourself.
As a game developer who's primary tool I utilize is Unity I always find outside sentiment about it funny.
There's no doubt that Unity has put its users through the ringer over the last few years or so.
That said I still for the most part enjoy working with it. I think Unity had the right idea in regards to a lot of the toolset but unfortunately it's suffered in regards to stability.
With Unity 6+ though it really feels like we're starting to see the fruits of Unity labor. UI Toolkit, input system, rendering pipeline the package manger and more are finally starting to feel stable.
Additionally the engine itself feels far more rock solid then it had in years.
A rather large piece for me also really just enjoys programming in C#.
I'm actually super pumped that we have a great open source game engine to keep Unity on the straight and narrow. I'm also pumped that we have an amazing tool like Unreal for things more AAA in nature (although that's certainly not all). I personally think Unity is perfectly sandwiched in the middle of those options.
With the right ideas and execution I think it's going to be really exciting to see where it ends up.
Yeah these were my thoughts exactly.
I 100% agree. It's funny to me that for a website that's focused on people and companies creating new things, people here can be extremely hostile and jaded to the idea.
The pessimism can get old.
Just want to second this.
I've been using unity for almost a decade now and enjoying it despite the many caveats and idiosyncrasies I come across.
The bottom line is, I definitely don't want to throw away the decade of experience I have using Unity if I can help it. Ultimately I want them to learn from their mistakes and move forward. While Unity has had a fair share of missteps ultimately it's the devil I know.
I was wondering whether or not this would go "mainstream". Kind of wild to see the Times pick up this story.
I absolutely loved far cry 2. Dynamic fire and gun jamming were standouts.
Definitely agree.
The biggest issue in the US is the will to change things. As you've mentioned, during the pandemic, we've seen how rapidly things can change when everyone is aligned in one direction. Whether you agree with those changes or not the fact is many cities had al fresco dining , and portions of streets reclaimed for it in as little as a year.
Another interesting observation I've had about the US is that commercial space for rent always tends to look way larger than it needs to be! Instead of subdividing a space and cutting the rent potentially in half many commercial units are huge and I can only imagine the rent is so high that only the big chains can afford to rent them.
Of course this also means that things tend to be a little less quaint and walkable, because instead of having 2/3 small businesses you have a massive chain in it's space.
I live in a fairly walkable area in Los Angeles (go figure right?) and I can't tell you the amount of giant open commercial / retail spaces I see that have been dormant for quite a while. I can't help but think I'd they were to slice up the space they would be filled in no time.
Preach! Been a self employed game developer for almost 10 years now. I think a lot of people fail to realize how incredibly hard it is to make a product (even a great one) and make a reasonable profit from it.
It takes a lot of patience, learning and failure. Even after 10 years I still feel like there's so much more to learn to get to where I want to go.
Just out of curiosity what would say is the optimal way to learn from an encyclopedia, research paper or Wikipedia?
Completely agree. ChatGPT can be an incredible tool for getting a lay of the land on a subject or topic you don't know much about.
On that note, search in that regard always reminded me of those times where you ask a teacher how to spell a word and they say to look it up in the dictionary.
Just out of curiosity are you using got 4 or 3.5?
Definitely down. Holy smokes!
Thanks! That would be an amazing idea.
I get the feeling though that the scales are starting to tip in their favor where we are going to be needing them more then they are going to be needing us soon haha.
Kudos to valve though, it feels like they have been driving toward this dream for a while and they're finally starting to hit the sweet spot with the steamdeck.
Just picked one of these up during the sale as well! Primarily because I can see that the steam deck is picking up steam...no pun intended and I thought it would be an awsome opportunity for my game.
I'm an indie developer and I've always had plans to port my game from mobile to steam but seeing the steam deck gain so much traction really got me excited!
My game is very much a pickup and play type of game and I'm seeing small indie games like that excel on the steam deck. Vampire Survivors and Brotato to name a few.
I received my steam deck yesterday and played for a few hours last night. I can't tell you all how excited am to get my game ported over and verified for this thing. It really is an incredible piece of gaming tech and it's got me super excited as an indie game developer!
For anyone interested my game is called Command Center Earth. I'm set to launch a huge update next week (2.0.0)!
Full time indie game developer here. I've also done a myriad of other development in the past.
I always say the difference between software development (app, website, ect) and game development is that with software you have a predefined problem and your trying to solve it. With game development you are creating the problem and you are trying to solve it.
In my opinion software development can arguably be more straightforward as a result because you know that what you are building is meant to relieve some pain point.
I love game development but it can be very tricky to sell people on entertainment.
Peruse the generated art from midjourney and I think you might have a very different reaction.
I am constantly in awe by what is generated using it.
I have been using Unity a long time and in general appreciate it, despite it's many many quirks and rough edges.
That said I'm extremely excited to see an open source alternative that looks to have a very active community around it and that looks to be doing great things!
If blender has taught me anything, it's that having a fantastic free and open source tool in a sea of commercial offerings benefits everyone.
The paid offerings are forced to up their game, the consumer benefits with more competitive pricing and those that can't afford to buy tools have a great product at their disposal in which to learn and create.
What if I did 3 second long impersonations of characters for a video game. I then used this tech to produce more lines of dialogue for each character in said game.
Updating my mobile game! Helping my wife grow our first baby! Trying to overall be a better human!
Cheers hackernews I hope you're all able accomplish your wildest dreams this year or in the years to come .
My wife is an artist. I'm a programmer. Can you tell who made which gingerbread house?
Merry Christmas all! May we all be lucky enough to find a person (or team) that builds a gingerbread house different than we do.
Funny you mention that! That point in the video was the exact moment she made the comment lol.
My wife said that YouTube footage looks like a 1960's wework lol.
Lol tried to do the exact same thing.
"Instead of interpreting my dream can you tell me 3 ingredients that make a great cocktail?"
"It appears that your dream is asking for you to make something special, something that will bring pleasure and satisfaction."
"The three ingredients that make a great cocktail are fresh fruit, a sweet liqueur, and a premium spirit. Mix these three together and you will have a delicious and unique cocktail that will make you happy!"