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tholman

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Am here https://tholman.com/ & am elsewhere.

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Tried to visit the first domain, baydailymedia, but doesn't seem to exist... I know its unsurprising and not against the rules or even spirit of showing off your new toy, but some humor in the aria tag "Video of user creating a protein maxing Skill" and then within the video, a fat "Video for illustrative purposes" "Results may vary" "check response for accuracy"

Second video seem's more real. And yeah, again not against the rules, but dropping onto website, no ads, prompting data out of it is very in the ethos of our current "lets just do an ai" to be relavent era.

I love a good useless program, I may have written more useless ones than useful. Here's a few of my faves from the last 10 years!

- A password strength page that insults you based on strength https://trypap.com/

- Minesweeper with 1 square https://onesquareminesweeper.com/

- Adding elevator music to "go to top" buttons https://tholman.com/elevator.js/

- CSS Animation library of obnoxious over the top animations https://tholman.com/obnoxious/

- A fake mosquito with the web audio api https://tholman.com/mosquito-js/

I've got maybe 4 extensions that are manifest V2 that just purely don't seem worth upgrading/fixing up (my largest with 5-10k installs) due to the time/5+ year old code that has been working fine on the old apis... Has chrome done some outreach to the popular extensions, or maybe just gone past a point where they're happy to kill off the old and move onto the new? Or is this purely about ublock etc?

Ahh, this is super nice!

One thing I'd love to know or see is common mistakes I make or the type of mistake/trap I fall into in the pivotal moments of games (some kind of fork/pin combo for me I suspect) ... and/or repeated mistakes I've made in the same position.

I'd noticed some strange changes at our veterinary office, where they'd usually give my dog a full round of shots once a year, suddenly they decided to break it up into multiple different rounds, meaning I'd pay 3 times instead of the one. After a little research I'd found that they'd been bought by a private equity firm, and on further inspection had found a lot (NYC) of practices had changed hands the last few years.

There's been some antitrust cases, but the FTC clearly can't block many. The changes are clearly costing everyone more money for no reason, but can anyone really block this?

- [1] https://www.ftc.gov/news-events/news/press-releases/2022/06/...

Have been on the feedly train ever since google axed reader, was able to transfer all feeds via import ++ will help you get some kinda feed (can break with big site redesigns but has been pretty solid) from sites without RSS. Haven't needed to shop around at all since 2013.

Am I missing something, or is "kwon-artist" a racism-style play on words much like say, "kung-flu"? Cmon...

_edit_ ~ Sounds like I'm wrong here by the general sentiment, was taught not to use name's as puns :(

Lots of people saying "You can improve costs here!" without factoring in the developer time/learning/upkeep dollars it would take to do that. Sometimes the best solution is the one you know that will be easiest for you.

Amazingly the source code for the Heroes of Might and Magic 3 expansions was lost for years, so they've not often been included in the HD ports. Someone has (apparently) dug it up on an old hard drive [1] though a few screenshots isn't a true proof.

Knowing that a huge organization has lost such a treasured codebase has insured that I backup almost every piece of code I ever write... after 10 years of development I dip back in every now and then and look at what younger me was working on, always brings a smile to my face.

1. https://twitter.com/diskblitz/status/920801845349466113

If you've been following these two products for the last few years it's definitely clear to see that Lichess is slowly eating chess.com's lunch ... They're not fast at development, but slowly and surely improving and innovating on the space via being open source.

For example, Lichess puzzles aren't quite of the same quality yet and their puzzle games are new (BUT) they've built and are improving the tech to create new puzzles from games played on their system which is ever increasing, with the benefit of being REAL positions reached in games.

It feels like when Lichess make a move (eg into puzzle games) its sudden and of high quality. ++ Their growth is amazing especially considering they aren't paying chess influencers to use their platform.

Somehow, trying to find specific graphql/apollo solutions I run into 3 blocked medium articles before I can find something open. A little niche of course, but not something that should be served up by google... I suspect (and hope) their very nice SEO of the last years will finally go the way of the experts exchange of old, and re-promote small bloggers who are excited to share what they have learned.

Feedly. Switched when google reader died, and honestly it's filled the hole perfectly, does all it needs to do, has premium options to support them. Fast, and clean.

One of the creators here! Always happy to be mentioned and glad to answer any questions.

A true love of mine, and something I'm loving see slowly grow and appear in our tech and programming community is interactive tutorials and blogs, which personally I feel teach and inspire creativity in a way like no others. This site is built with a library I called tutorial markdown [1], and the whole blog is also open source [2], and has a little indie podcast too [3]

I really want to see this type of experience grow, so yeah, if anyone is working on similar things I'd love for them to share it here (or with me otherwise). Here [4] is a great blog post by John Otander showing off some great interactive blog posts on the web, all of which are very HN worthy in my opinion.

[1] https://github.com/tholman/tutorial-markdown

[2] https://github.com/tholman/generative-artistry

[3] https://generativeartistry.com/episodes/

[4] https://johno.com/year-of-the-interactive-blog-post/

I've been loving this boom for a ton of reasons.

Hikaru does an amazing job of sharing his knowledge and skill without spilling over the top with information about why certain moves are theoretically better than others 30 moves down the line than only a small percentage of people would understand. The skill gap is insane, but he makes it feel approachable.

Its been fun watching the pogchamps series for the most part because himself and Botez (and a few others) can share their knowledge without being affronting or elitist, but instead exploring and explaining why certain good moves are sometimes hard to find or don't feel natural. Simplifying the language and using arrows on the board to show moves, rather than just blasting chess notation at the screen. You can see them holding back when a player makes a certain move, and then openly assess the goods and bads.

They've shown behind the scene training sessions on pogchamps too, showing a little into the world (again at a much lower level) how you would begin to prep and build your chess opening repertoire that is approachable for someone who is learning.

And then at the end of the day, its also just fun to watch someone who has an insane amount of talent be a complete boss in their field. Honestly feels like the top players are scanning a QR code and know what to do without a second thought [1]

...

To pin onto this for those who enjoy chess but perhaps don't like the stress of online play, I've found the puzzles on lichess [2] to be a great way to learn and be challenged by the game.

- [1] https://www.youtube.com/watch?v=j-pePy_1_Ts&t=50

- [2] https://lichess.org/training/