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themadcreator

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There is scope for considerable refinement in the choice of the second factor p(life|HZ). [...] In our simplified treatment, this constant value has no effect on dP(t)/dt since its contribution is also cancelled by the normalization factor N.

Though this paper does provide some needed formalism around the Drake Equation, I don't understand how its results can be meaningful if it "cancels out" one of the largest sources of uncertainty.

Neato! Verified with:

  echo "H4sICBPHnlYCA2EuYmluegDt0LENQQEUQNHnK7xINF8rLIAVbKH88VU0ZlATK4gt1DQ6vURMoBIDiN4CknOa29/BNrN72U+LZj2eL1fxPDU6EXE+3CbvUTEMAAAAAAAAAODfPfq9/DZfx6petw2B32Z5XZT31mYXH9vDv0RTIwAA" | base64 --decode | gzip -d | gzip -d | xxd
2048 in 3D 12 years ago

The tiles should start to cycle through the colors again after 2048. From 2^12 - 2^22 it does triangular prisms, from 2^23 and beyond it does pyramids.

Are you only getting white shapes after 2048?

2048 in 3D 12 years ago

Alright, for those of you that are experiencing nausea while playing this version of 2048, I've added a "toggle nausea" button to disable the rotation of the board.

2048 in 3D 12 years ago

A lot of people are commenting that the colors are too similar. This is partially due to the prismastic color scheme we chose. The specular phong shading model throws them off a bit as well. Here are the current color values:

    #ffffff
    #ffff00
    #9aCD32
    #2faa2f
    #20B2AA
    #1088fF
    #7b68ee
    #9932cc
    #800080
    #8b0000
    #333333
Any suggestions on a different scheme that has a natural progression and are sufficiently dissimilar?
2048 in 3D 12 years ago

There's an ordered palette of colors below that matches to the 2^N values from the original. Plus you get used to it after a couple minutes =).

2048 in 3D 12 years ago

Wouldn't the occlusion of the shapes behind it be confusing?

2048 in 3D 12 years ago

Cool idea! I plan on adding some rigid body physics to this library.