Google Australia salaries for Mid-Level Web Developers sit around the $110-150k mark. Senior Developers, team leads etc can be earning $180-300k.
Source: I know a lot of Googlers and find salaries interesting
HN user
Application Developer and Hobbyist Designer. I have no idea what I'm doing. http://taybenlor.com
Google Australia salaries for Mid-Level Web Developers sit around the $110-150k mark. Senior Developers, team leads etc can be earning $180-300k.
Source: I know a lot of Googlers and find salaries interesting
Yeah it seems odd that there are more people in Alice Springs than in Perth. Must just be "Australia".
I feel like you're falling trap to the Slippery Slope fallacy
Things like:
* Scalability - you can resize a button and get the correct look
* Simplicity - you don't need to create 1x and 2x resources
Downsides are that it can be slow and it muddies up your code base.I've personally seen points used as an area measure, but I think you're more correct. I'll update the article later tonight.
People writing their first web app rarely do. Though in this case most of these things are covered by Rails' "Secure by Default" approach.
Also, comments like these are what turn newbies away from programming. It's really hard to start out, encouragement and a point in the right direction is what's needed.
Edit: Ahhh actually, you probably didn't realise that OP was a newbie because mods changed the title of the post. That's unfortunate. Carry on.
We've had some of our designers at work use this approach. I think it's quite good for illustrating intentions. But then building on top of the designed Storyboard doesn't quite work out.
Storyboards work well for simple apps with standard UI. Once you start building something custom or complex they are a poor tool. If you have a designer then they're likely going to be making custom UI which will need code (maybe lots of it). The Storyboard quickly becomes a crazy mess of placeholder views, implementation details, arrows and blank screens. The designer can no longer use it to demonstrate their ideas and you've probably completely ripped out their original work.
If your only intention is to make a interactive demonstration of screen progressions - then this is perfect. But don't think that this has the same reusability as making a HTML+CSS+JS mockup.
I really enjoyed this. I like the way it models the sorts of management problems one might have in the real world by interfacing with the problem in conversation and instruction.
If you go around and talk to everyone you can see what the goal is and what problems you'll face. You need to get the Radio fixed within 40 days. The engineer can fix it the fastest, however you need the rest of the team (and the fire) to support him.
As the game progresses talking to people shows different problems that could arise and how you might solve them. It's interesting as talking keeps up morale and gives you insight into how to beat the game.
You're right. I went overboard with my conclusion, the intention was to focus attention on the fact that using a single tool results in lots of similar results and to highlight the flaws in that tool. There are plenty of other tools we could use, not just the one.
Sorry, I'm not quite sure what you're saying is wrong. I understand your point about physics engines perhaps being the wrong tool here, and I can see that. But the main focus was on how the standard tooling for UI animations is incapable of modelling movement with dynamic "distances" (I put distances in quotes because you could be transitioning colour, height, scale or any other attribute of the object).
The problem isn't in timing functions. It appears whenever the "distance" involved in a transition is dynamic (rather than specified by the designer/developer).
TL;DR: If a transition changes values that are dependent on dynamic user input you get an unrealistic effect where small differences take as long to transition as large differences (because transitions usually have a fixed duration).
If you manage to find it, I'd love to read it :)
http://whether.io - Australian Store only.
I've made about $100 in around 6 months. No advertising beyond initial push on social networks.
Made about $40 in first week (all people I know, I assume). Now I get around 1 purchase each week.
It's open source, fork it and make these changes yourself.
I got into iOS development via RubyMotion. I was a Rails developer for a few years, now I'm an iOS developer (using Objective C). I've only really started with Objective C and XCode. Objective C isn't a huge barrier, but Cocoa and XCode definitely are. That's one of the reasons I really enjoyed RubyMotion.
If I could choose (and wasn't working with other people) then I would go with RubyMotion. The toolkit is a lot less mature than XCode. But the productivity is definitely higher and there's much more room for improvement via the OSS community.
RubyMotion side-bonus: you don't have to merge (basically) binary files when you're working entirely with code for UI.
You mean normally?
Most important thing on modern.IE:
Get a free 3-month trial of Browser Stack sponsored by Microsoft. Normally you get a 15minute trial.
Just go to the Virtual Tools page.
Reposting my comment from the website here (unreadable there):
I contacted support about this a while ago (was in a similar situation). Their response was "Use more than one web dyno". I didn't need more than one, but that was the only way they offered to allow my app to not "go to sleep".
This is relatively cool, but that's not a great article.
Interesting how similar this is to http://www.brainworth.net/. I wonder if they had some interaction?
What happened to New Relic?
That actually sounds kind of awesome. It's easy to get sick of the same Rails news over and over. Plus Ruby has such a vibrant and exciting world beyond Rails.
I live in Australia and AFAIK this has been common practice for at least the last 5 years. I know people who have received these notices in the mail. Though with recent precedent set in iiNet vs MPAA I can't imagine anything like this being a problem.
Haha, I remember this. Worst launch day ever.
The other side to this is that higher numbers give them the benefits of scale. Ordering 1000 rather than 100 of a particular part allows you much cheaper prices. Which means higher chance of success. Having to deal with a few million dollars worth of orders is a good problem to have. Much better than the same product, but only a few thousand.
Is there any evidence that this data comes from the source they claim?
And is there some way to validate these are real UDIDs?
Which goes on to say that it has fallen out of use. It's a ridiculous title.
"If the leader of the free world stops by" - sorry, he's what?