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tamasnet

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The games seem fun, and your beta site looks fantastic. I'm always awed and humbled by folks who have the vision & spend the time to create something like this.

Listened to all your releases, really enjoyed them! Curious to see whether/what you'll do with Bitwig, Poly Grid is insane but I personally I still prefer hardware.

If you're introduced to one William Gates and he says "call me Bill", would you respect that?

I get that using "they/them" requires a bit more mental gymnastics, at least in languages with gendered pronouns. However it is still a grammatically correct use of the language, just one we're not used to.

I approach this from a perspective of compassion. If someone has made the (potentially difficult) decision to live with a non-gendered identity, knowing the snark and ostracism they are likely to face for doing so, they the least I can do is respect that decision by making this one trivial grammatical adjustment.

Groovy is fantastic for quickly creating domain specific languages. I've done a bunch of them over the years for different problem domains and have yet to find another solution that yields effective custom languages that are as readable and easy to implement.

Congrats willbrowning, this looks lovely!

I've been using Mailinator for this sort of thing but I'm finding most of their domains have been increasingly blacklisted on many lead capture forms. And their paid plan that allows custom domains is not priced for this kind of use case.

(Frankly I'm worried your pricing is too low.)

Looks like it's time to go dust off one of those domains I've been sitting on... :)

Seems like you're rationalizing your assumptions instead of taking it upon yourself to understand the experience he's trying to convey.

It seems Jeff has put no effort into it

From the article: "I have had games where I worked very hard to improve the graphics, spending a lot of time and money"

he'd have enough sense to direct art himself in some way

He does direct art himself in some way: "That is why all of my games have a more generic fantasy style. I have to work with a lot of different artists. It's the nature of the business. Thus I have to write games in a way that the artists can be replaced. The generic style this requires is not ideal, but it is necessary."