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synunlimited

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RIT CS Alum and Software Engineer

[ my public key: https://keybase.io/friss; my proof: https://keybase.io/friss/sigs/dBuj776dO2eZQU-qzpc1BRDzvoxMHSjnXJS15voCzEc ]

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My understanding the "three doses" is referring to the 5, 10, 15 mL amounts not 3 doses a day. Later on it says that the amount itself didn't seem to have as much of an effect as dose + time did.

As a former student that competed in both National and State TSA events from 2006 to 2012 (and won multiple trophies across events including the "webmaster" competition) I'm not really surprised by this outcome. That doesn't mean that its the right outcome but just a result of how these competitions are run.

The judges are all volunteers that may or may not have a background in the actual event they are there to grade. So you get someone that just shows up, reads the rules for the event and then judges accordingly to those exact rules. Which in this case since the website is hosted by Github it automatically gets disqualified for not meeting the rules of the event. This is a pretty easy thing to fix which is either A) Just have a custom domain that hides the github hostname B) host it somewhere else. The students here seem to have taken the B approach and have it up on netlify now.

I certainly empathize with the students here putting hard work into a project only to get disqualified on a technicality, it is a hard lesson to learn and one around maximizing your results within the rules as long as you follow all the rules. Hopefully they will be successful in getting the rules updated moving forward to be more clear about the default github page templates vs just raw HTML hosting.

It's funny to read this now given I was a mod on RuneLocus during what I would consider RSPS's heyday (2006-2012ish range). It felt like the scene died off a bit especially when Jagex finally brought back OSRS in 2013.

That said it doesn't surprise me that certain servers have continued to grow and thrive over the years.

It was noteworthy change for me as I was considering PS for a new project but was a bit weary of the read limit and unwittingly hitting it. Now with the bigger numbers I feel that I have less to worry about and could just dive in.

And since as you mentioned from the post its a popular complaint so I figured others might be interested in this change as well.

True, though given its relatively easy to support you could get some savings in the few cases that do use it.

Also if they own some/all of the SDK's that are used for hitting their API they could bake in brotli compression at that level.

One of my favorite things about the Wallet Card was the design. Having a clean front that always surprised people that haven't seen one before. I'd always get comments on it and asked if I worked at Google haha

RIP YetAnotherGoogleService

When I was on Co-op in Boston at a late stage start up my usual schedule looked like

8am - 9:30am - Wake up and Skype long distance fiance as she gets ready for class. Check emails, hipchat and social media. Push some bug fixes / product updates and deploy.

9:30 am - Shower and get ready to head to work.

10 am - 10:15 am - Walk a mile to T (JFK/UMass)

10:15 am - 10:45 am - Take red line to MIT/Kendall

10:45 am - 11am - Walk 1 mile to the office (Could also take the green line and walk a few steps but I enjoy the walk)

11am - 12:30pm - Email, push some more code, go over pull requests

12:30pm - 1pm - Lunch with co workers maybe longer if its a team lunch

1 pm - 2:30pm - code code code

2:30pm - 3:00pm - Meeting with tech lead if its a Monday

3pm - 7pm - code code code

7pm - 7:15pm - walk back to the T

7:15pm - 7:45pm - Red line

7:45pm - 8pm - Walk back to apartment

8pm - 10pm Dinner, Skype, Stream something from my Plex server

10pm - 12/1/2/3am - Work on a personal project or more work stuff. Push some changes and deploy them

??? - 8am - Sleep

I would also play lacrosse on Wednesdays which changes the whole end of my day.

One thing I have noticed with FB Messages is that if you have a lot of messages (about 410k messages over the span of 3-4 years) its really hard / impossible to actually get all the messages back to the beginning. When I try to download my FB data it actually just leaves the conversation blank with 0 messages. (In the past it would dump everything it could get leaving it incomplete). I have also tried getting the messages via the Graph API but have hit the same limits that after x time it would just timeout and not get any messages. Which really sucks because I wanted to do some analysis and archiving of the messages.