TL;DR Nonsense "study"
A study for real world risks based on a videogame, of all things? Its impossible to directly map the experience of being behind the wheel in real life to a game, and the article doesn't even mention whether it's an actual simulation (like beam.NG), game-like (as in Assetto Corsa), or plain arcade fantasy (GTA, Need for Speed) OBVIOUSLY people are gonna play games in a more fun/different way under the influence They even admit that inhaled usage showed little to no consistency in driving difference Bias disclaimer: I stopped consumption some time back