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swivelmaster

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I like making cool things. Game developer as a day job. Game designer, producer, programmer, hobbyist musician, film nerd, writer, husband, and father.

https://www.aaronnemoyten.com/

https://www.linkedin.com/in/aaron-nemoyten

If you want to contact me, I'm at aaron@nemo10.net

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Location: Redwood City, CA USA

Remote: Yes, or within a reasonable commute distance in the Bay Area

Willing to relocate: No

Technologies: I'm a game developer with web and mobile dev experience, so: Unity, Unreal, C#, Unreal Blueprints, Python, Javascript, Swift, PHP, Ruby. Production and project management experience. Video/audio editing and production, too!

Portfolio: https://www.aaronnemoyten.com/portfolio/

Resume/CV: https://www.aaronnemoyten.com/resume_files/Aaron_Nemoyten_Re...

Email: aaron (at) nemo10.net

18 years of game industry experience, including as the founding live services producer on Star Wars: Galaxy of Heroes ($1bn+ grossing, EA's most successful mobile game). Game design, production, programming, biz dev/pitching experience, and I produce a podcast called Make Games, Drink Coffee.

Most jobs I've had were direct hires by a founder/CEO - I'm a versatile problem-solver and I'll wear whatever hat is necessary to push a project forward.

I don't understand the value proposition here for consumers.

For OpenAI, the value prop is obvious, but that's the problem with modern Silicon Valley product thinking: Company-first, consumer-maybe, with some carveouts for chronic early adopters and tech cheerleaders.

To use a very Silicon Valley term: There's no crossing the chasm here; The chasm has become too big to cross.

You shouldn't. It was revealed later that Morgan Spurlock, the star of the movie, was also secretly drinking himself to death while he was making the documentary. Not to shame an addiction OR defend McDonalds too much here, but being a raging alcoholic and blaming your health problems on hamburgers and french fries on a massive public stage is/was extraordinarily irresponsible.

Yes, it's possible to win with less money than your opponent, but why would anyone want to take that risk?

The problem with money in politics is not that money guarantees a win, but that the presence of large donations distorts the entire incentive structure of campaigning and governing: Courting big donations means spending time with big donors (who expect access in exchange for their money) and when it comes time to govern, studies have shown that campaign contributions and lobbying are dramatically more influential to what gets proposed and passed than the preferences of the general public.

Focusing on the problems with presidential campaigns re: money in politics is missing the forest for the trees: All politicians have limited time to spend between campaigning and governing, and if they're constantly raising money the governing gets delegated to lobbyists.

(This is why people are always so shocked when politicians who don't accept corporate PAC contributions have drastically different priorities than those who do. Of course they do! They don't have to spend all their time hanging out with corporate lobbyists!)

Here's what I think is happening:

Market research says "Parents want control."

In the journey from CEO mandate "build a product that gives parents control" to developer implementation, "parents want control" somehow turns into "What parents want is extremely fine-grained controls," which isn't the same thing.

So a bunch of product managers brainstorm a huge list of ways that parents might want "control," hand that off to some developers, and voila: Everything becomes way too complicated for everybody and the company is able to say they offer "control" while abdicating their stated obligation of giving parents the "safe" product that the parents expect.

You’ve explained this in plain and simple language far more directly than the linked study. Score yet another point for the theory that academic papers are deliberately written to be obtuse to laypeople rather than striving for accessibility.

At some point we have to be willing to call out, at a societal level, that LLMs have been fundamentally oversold. The response to "It made defamatory facts up" of "You're using it wrong" is only going to fly for so long.

Yes, I understand that this was not the intended use. But at some point if a consumer product can be abused so badly and is so easy to use outside of its intended purposes, it's a problem for the business to solve and not for the consumer.

We should stop considering it a given that capitalistic forces will do this and start considering how we build systems that optimize for the maximum amount of human good rather than the maximum amount of abstract economic good (which nowadays usually means an increase in wealth disparity).

Exactly. “AI will take over the world because it’s dangerously smart” is the exact opposite of skepticism!

There are different arguments as to why AI is bad, and they’re not all coming from the same people! There’s the resource argument (it’s expensive and bad for the environment), the quality argument (hallucinations, etc.), the ethical argument (stealing copyrighted material), the moral argument (displacing millions of jobs is bad), and probably more I’m forgetting.

Sam Altman talking about the dangers of AI in front of Congress accomplishes two things: It’s great publicity for AI’s capabilities (what CEO doesn’t want to possess the technology that could take over the world?), and it sets the stage for regulatory capture, protecting the big players from upstarts by making it too difficult/expensive to compete.

That’s not skepticism, that’s capitalism.

Honestly, I used to focus much more on how objectively interesting music was. I got into Frank Zappa and started down the very deep rabbit hole of his discography, and eventually realized that I really loved some of it and the rest was just... not enjoyable.

Speaking as someone who has been writing music for quite a long time, writing something that is objectively interesting (by being complex or unusual) is much, much easier than writing something that is just plain entertaining.

I think there's always something to be said for pushing boundaries, and I love experiencing any art or entertainment that makes me think "oh shit, I didn't know you could do that." But even then, that doesn't make it good or enjoyable, just interesting or thought-provoking. They're not mutually exclusive, but they also aren't necessarily correlated either.