The British Library online scan is fantastic and well worth a close look. They also have pre-restoration images of the scroll. Seeing it in person is a little disappointing since they only unroll a bit of it at any time.
HN user
sudasana
Senior Lecturer in Chinese Studies, hobby game programmer
This text only dates to the 6th century CE
It's difficult to overstate the importance of this and similar primer texts from this period. Every literate person not only in China but elsewhere in the Sinic reading world would have memorized this as a child. You might not speak the same language, but you could both read and write this set of 1000 characters.
Was also used for a Keno-style game that spread across the Pacific! https://games.porg.es/games/pigeon-lottery/
Josh is a great guy who's made tons of contributions to the community, not least of which is his REXPaint ASCII editor: https://www.gridsagegames.com/rexpaint/
In the 6th century, Chinese philosopher Lao Tzu claimed that "Silence is a source of great strength.”
6th century BCE, attributed.
Tweetdeck also does not display trends unless you add a column for them.
I've had this issue with recent versions of Pyinstaller and had to roll it back to version 3.4 to avoid it.
REXPaint (https://www.gridsagegames.com/rexpaint/) is really excellent for this sort of thing.
If you can share, what were some of Todai's concerns or reservations when this collaboration was first proposed?
This is really great news, and I hope it inspires other libraries to partner directly with the Internet Archive.
Still an error - just poor copyediting.
Not sure if a site compiled by the Canadian Plastics Industry Association is a great source here. Even though it cites sources, there's probbaly some strong selection bias going on here.
I use LibreOffice daily, I wrote all my publications including my monograph with it. For my purposes, Calc works just as well as Excel too.
I happened to read about Patton's Best and thought it was a really interesting solo game. I really liked the idea of following a small team through a number of days of a campaign, although this was something that was handled very simply in the original board game. But then I thought, couldn't this be done really well in a computer game? I had programmed a couple unfinished games in the past, and was looking for a project that I could bring to completion.
Also, I simply thought that this was something that ought to exist, so I went ahead and created it.
The first version was basically an attempt to translate the board game experience into a complter game, and since I'm neither an artist nor a programmer, the roguelike style suited me very well - no graphics, and an emphasis on the mechanics of the game. The sequel has had a number of false starts, but recently I thjink that I've been making good progress, and it will hopefully end up fixing many of the problems with the original game, and extend it into new territory.
Happy to answer questions about the game and its sequel here. I haven't worked on the original for some time and it's still pretty rough around the edges, but it's hopefully fun.
It made sense for me at the time, since I'm not a programmer and it offered an easy to use library. But if I were to start again I would use something like BearLibterminal since it supports ttf fonts, multi-tile characters, etc.
Thanks!
I've got a sequel in the works too: https://www.armouredcommander.com/blog/