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stvrbbns

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Javascript, general web development

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I'd like this also, but taken one step farther by adding in some edutainment aspects and then scaling it with the intent that once children have emotionally bought into the game, it incentivizes them to learn real-world facts and knowledge in order to make further progress (if they're still holding onto their Pokemon and their Minecraft world after 5-6 years, I'd hope some future edutainment game could match that). e.g.

+ fill in a personal database device (see: Pokedex, mobiglass) to collect knowledge of and record 'sightings' of real plants, real animals, elements, chemicals, reactions, etc.

+ NPCs/locations with trivia challenges/minigames (main character name in Moby Dick, years during which the first world war occurred, etc.), plus a library to look stuff up in

+ type in what you want to do (ala certain early adventure games) like "heal forearm cut", "fish for walleye", "search for raspberries" = typing practice, spelling {although since almost no games seem to do this anymore, maybe it's just obnoxious and poor design}

Polished, complete, co-op multiplayer "FTL: Faster Than Light" for up to 8 players

I'm aware of: - an FTL mod (unfinished?), - Tachyon (work in progress?), - Undercrewed (a bit too much arcade/action and kind of short), - Among Us (but that betrayal aspect...) - Interstellar Rift (closest but too grindy, too long, the encounters leave much to be desired particularly from the perspective of a crewed ship) - Space Engineers (but requires too much understanding of how and why the ship works for some people, and doesn't really have a "series of encounters" mode I'm aware of) - Star Citizen (TBD...)

Also, just generally that co-op games would support more than 4 players.

Why didn't you just make that a poll or survey?

But seriously, we all might learn how to phrase that question better if we knew which phrasing was generally preferred. I'd pick the last one myself: I probably would've tried using sshd here. Would that not work?

It sounds like part of the problem is not wanting to commit to just one of those tasks (assuming that releasing YouTube videos weekly would make it hard or impossible to also contribute to open source software, and write for a blog, etc.). If that is it, then I'd simply say "don't worry about it". A YouTube channel with 2 useful videos isn't a failed channel, it is 2 more useful videos on YouTube. Most visitors won't care whether or not you have 0 more or 100 more videos, or blog articles, so long as you can solve their current problem (whether that is entertainment, or instruction, or whatever).

Make sure to find something you enjoy doing so it's not just more work.

Don't confuse "being productive" with "seeking numeric social validation". For example, why would you make more videos? Is there content which you once wished were freely out there and can now provide yourself, or would you just feel better getting 100 views and 10 likes on a video you made instead of reading a book?