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stldev

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swe/mgr/dir. LA/STL. Former founder, startup adviser since 2001. en/fr.

I'm building Cella, a 3D space game venture. Follow along at cellagame.com.

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Interesting generalization; that’s almost the opposite of my experience.

A common hiring anecdote we share with people outside tech is literally: “A CS degree doesn’t teach you how to code.”

For me, ~25 years ago in the UC system, it was all math/science/theory-oriented. Some C++/Java that was introduced to get you through all that theory. Learning how to code/actual software engineering comes with practical experience.

Agreed, it seems to be working and it's nonsense. I don't know why you're being downvoted.

"This information is too dangerous for you, so we'll just hold on to it.."

Thanks big brother, super anthropic of you!

The internet of '95 is looking back at us, with tears in its eyes.

I started coding AddonInteractive/AddonChat in 2001 shortly after graduating. A simple Java-based chat SaaS. When I felt it was good enough I put up a web site and started marketing.

Within six months of starting development I had my first customer- who hated my product's bugs, but helped me find and offered ideas for improvements. A year later I was at $30k ARR. That doubled year after year for some time before leveling out. It was enough to live comfortably for ~15 years, but nobody mistook me for wealthy.

No exit opportunities.

I didn't start by dwelling on ideas. Some parity has to come first, then add value. I looked at companies building things of interest to me that I knew to be attainable wrt time and money. I emulated in my own style what they did best, I avoided or improved upon what they did poorly and I shouldered my way into the market. Above all, I listened to my customers and followed their lead.

Claude Opus 4.8 2 months ago

4.5 works well for me too and avoids adaptive-dismissal, though anymore Codex is crushing them all. If 4.8 just brings us back to Opus circa February, it'll be a massive improvement.

The first time someone explained Docker to me I remember saying, "Oh, you mean a jail?". Not quite, as the article explains. :)

kqueue was a huge win too.

A huge thank you to the FreeBSD developers. I ran my first company for 15 years on FreeBSD with incredible uptime and resilience.

I think it's natural to lose enthusiasm over time when a joy becomes a job.

"I don't care for coding new stuff. Everything I may need either already exists or is too complex to do on my own (and no, I won't vibe-code it, what's the fun in that?)"

I'm not sure if you mean "code gen without a plan/expertise" or just code gen. If you found joy because you enjoyed building things, now be the best time to explore and prototype something you've always dreamt of.

If you found joy because of the craft itself, low-level hands-on stuff (breadboards, esp32s, soldering, ..) can scratch that itch too.

IME, based on an in-house bench it's still good to about 20% on the 1M for 4.6 and 4.7 with a code base >50k loc. The trick I used before switching providers was to have it write a handoff when it hit ~18% of context and reset.

There are also many people running 4.5 with specific parameters that claim to be having luck.

This.

Astonished to see so many bright people on HN taking the bait, especially from a company whose gone to such lengths to screw over their paying customers.

They're a commodity provider. They're no more special than any of the others, and it's just a matter of time before their trillion parameter models are running on my watch.

So, of-course they're trying to snatch up giant, long-term contracts now while they hype the hell out of another minor incremental improvement.

And we'll be paying the price to all the Enterprises that lock in, only to wake up a week from now and realize there is another player with a better product.

I switched some time after Anthropic bricked their models with adaptive thinking. It's a legit mystery to me how people are still using CC professionally.

Codex is far less frustrating and manages context better. It's also costing me about 1/3rd as much as Opus 4.7 on CC.

I agree. If compute is the issue and pricing can't budge then something has to give.

They would have kept my business if they were honest and upfront. Instead they sold me something that worked well, broke it without warning, remained silent about it until enough people caught on, chose to do nothing, then proceeded to release a model that eats ~30% more tokens with no advantage over prior models.

If they chose to unbrick their model and offered what we had a couple months ago at a 50% hike, I would have been onboard. I've seen enough now of how this company treats its customers to continue using or recommending them.

Also, Codex works much better than CC now for anyone who happens to be on the fence.

Plus one. I held off for too long out of concern that it wouldn't stack up and I'd come right back to Anthropic.

I switched a few days ago and work has been much less frustrating. Feels like CC did back in February before they started playing games.

It also doesn't eat nearly as many tokens, so it's saving me $100/mo.

I've taken time off work to follow something I've always dreamed of doing. So I'm building Cella, A cross-platform, 3D space MMO game set in a procedural, animated universe with fully composable ships & structures built using functional cells.

https://cellagame.com/

I'm looking for artists to help fulfill the vision.

Can confirm. Max effort helps; limiting context <= ~20-25% is crucial anymore.

* keep active sessions active. It seems like caches are expiring after ~5 minutes (especially during peak usage). When the caches expire it sees like all tokens need to be rebuilt this gets especially bad as token usage goes up.

Is this as opaque on their end as it sounds, or is there a way to check?