Does nothing well except generate heat.
Like the current GPUs running my application?
I wish you would directed that to my comment above. I would reassert that something like this, perhaps with the qualification of it being well engineered and efficient, is what I would like to run my graphics application on--a highly parallelizable algorithm but with need for a general ISA, recursion, and 64 bit floats--and the ability to get rid of CUDA and OpenCL. Given this, do you have any suggestions for something better? And why?