HN user

stanko

1,307 karma

My personal website - https://muffinman.io

Posts20
Comments36
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muffinman.io 8d ago

Show HN: Parametric 3D models created using JavaScript

stanko
1pts0
www.youtube.com 16d ago

Building a tiny Robot to teach my Son Engineering [video]

stanko
2pts0
support.mozilla.org 2mo ago

Firefox added a free VPN in v150

stanko
15pts3
muffinman.io 5mo ago

Show HN: Bard – an Experiment in Robot Poetry (2025)

stanko
1pts0
muffinman-io.itch.io 6mo ago

Show HN: Shoot-em-up Deck Building game

stanko
5pts1
muffinman.io 8mo ago

Promise Based Web Worker Messaging

stanko
1pts0
muffinman.io 9mo ago

Show HN: NanoModal – a tiny accessible modal library

stanko
1pts0
hollowknightsilksong.com 10mo ago

Hollow Knight: Silksong is out

stanko
1pts0
muffinman.io 11mo ago

How to Draw a Space Invader

stanko
7pts4
muffinman.io 1y ago

Monorail – Turn CSS animations into interactive SVG graphs

stanko
122pts9
muffinman.io 1y ago

Bard – An Experiment in Robot Poetry

stanko
1pts1
muffinman.io 1y ago

Show HN: I made CSS-only glitch effect

stanko
50pts15
muffinman.io 1y ago

Show HN: Image comparison slider in 6 lines of JavaScript

stanko
28pts2
muffinman.io 1y ago

Show HN: I made a tiny book using a pen-plotter and AI

stanko
150pts27
tamulaitis.lt 1y ago

Doom on a modified rotary phone

stanko
126pts36
muffinman.io 2y ago

Show HN: Pulsar – Micro creative coding playground

stanko
3pts0
muffinman.io 3y ago

Draw SVG rope using JavaScript

stanko
1211pts66
stanko.github.com 13y ago

Responsive fonts, JQuery plugin

stanko
3pts0
blog.rocketlaunch.me 14y ago

Different review of Apple products

stanko
2pts0
blog.rocketlaunch.me 14y ago

iPhone 4S SIM Failure

stanko
1pts0

Thank you, glad you like it! My idea was to make the player pick their cards during the shmup action, but then to have a breather when they reach the boss fight (contrary to the usual bullet hell boss fights).

Btw I think level 5 is higher than average.

Thank you, I did all of the sprites myself. This was the first time I tried doing pixel art and I love it. It is a kind of meditation for me.

I think you should give it a go, making games is a lot of fun. Try making a prototype with circles and rectangles. Later on, you can hire someone to do the graphics or you can buy an asset pack. In my case, I can't make music - the two tracks in the game are free PICO 8 tracks and my best friend is working on the new ones.

https://muffinman-io.itch.io/spacedeck-x

I'm still obsessed with making my game, which you can try it at the link above (it is desktop only). This is my first "real" game, and it has been incredibly fun and rewarding. I've been working on it in the evenings for about 4 or 5 months.

It is a very ambitious mix of genres - shoot-em-up and deck-building. A lot of people said that those are genres that shouldn't be combined, but I think it turned out to be a fun little game. Folks who are not fans of one (or either) of the genres are actually playing it. I built a global high-score leaderboard, and there are people (including a few of my friends) competing on it. Whoever knocks my friend "BER" from first place will earn a beer from me.

This is purely a fun project, although I'm now seriously considering releasing it on steam when I finish everything I planned for it. It is made in Kaplay, a small JavaScript gamedev library, which is a big part of what makes it fun. If you try it out, please leave a comment, I would love more feedback!

Maybe not that niche for this group, but I love pen plotting. I use code to create drawings and then pen plot them on paper [0]. The ability to bring something digital into the physical world is really fulfilling for me and makes the process much more tangible. I have an Axidraw A3, and it might be the best purchase I ever made.

In the last few months I haven't done much as I'm currently obsessed by gamedev. But now when you reminded me, I want to plot a few pieces I started last year and never finished.

[0] https://muffinman.io/art/

Hehe I know what you mean. I mentioned I have parts for v2 (stronger controller, rotary encoder with a big brass knob and completely offline - hardware real time clock), but we’ll see if it will ever happen.

LED matrices are so fun to play with. The low resolution and chunky pixels give them the aesthetics I really enjoy.

I’ve built a 64x64 pixel art frame [0]. With the diffuser in front of the matrix, it looks like animations are floating in the air. I got parts for v2, but I’m yet to find time to build it.

I really like how electronics today are very accessible to start playing with. Basic stuff is mostly plug-and-play, and essentially it becomes a software project.

https://github.com/Stanko/retro-frame

Lovely!

Of course, I added mine as well, which got better feedback on “What are you working on” thread than I expected.

Since then I released two updates but Show HN thread didn’t catch on. I’m still actively working on it. Atm I’m tweaking level difficulty to make it easier to start and then ramp up the difficulty.

I have a todo list defined, and I’m having so much fun going through it.

edit: typo

https://muffinman-io.itch.io/spacedeck-x

I completely understand what you mean, I often feel like that as well. Like every other skill, it takes time and it feels frightening when you see other people's work. Honestly I don't think I'm that good at pixel art, this is my first pixel art project. To be fair, spaceships and technology are pretty straight forward to draw.

Edit: typo

I’m working on a video game, purely for fun.

Here is a work in progress build:

https://muffinman-io.itch.io/space-deck-x

It is a combination of a shoot-em-up and deck building. You fly and shoot until you get to the boss, when you get your deck out to fight them.

That genre combination is definitely too ambitious, but I think it is fun to play and I’m enjoying making it.

I have a bunch of ideas how to combine the two parts better. But over the years, I’ve learned to control scope creep and actually ship pet projects.

Right now I’m in a middle of changing how enemy waves are spawned. After that I want to make a short tutorial and add two more bosses as well as more enemies.

If you end up playing it, please share your feedback I’ll be glad to hear it.

The game is made using Kaplay, a game dec library which brings me joy to use. I can best describe it as my friend described Pico-8: “easy things are easy”. But compared to Pico-8, Kaplay doesn’t have virtual console limitations and comes with a big library of components. Try it out, the community is small, but the library itself is really fun and easy to use.

EDIT: For context, this is about two weeks of work, in the evenings when my kid is asleep.

Thank you! You can also think of the vector shapes as a kind of skeleton. I think that is one of the reasons it works well. Moving the limbs or increasing the size creates the illusion of movement and breathing. But it works well only while the grid is smaller and can hide the underlying shapes. Once the vectors start to emerge, it breaks the illusion. You could definitely improve it to work better at larger sizes, but I think you would need to introduce more constraints, which limits the random factor of the generator.

If you end up using something similar in your game, I would love to see it!

edit: It seems that I need to make the RSS link more prominent :)

Very nice!

I was thinking about using walkers, but after some doodling decided to go with vector shapes. I think the combination of the two could also produce some cool results.

As lyr said, these are part of CCA's code challenge and we'll create a page to present all of the generators on one place.

edit: typo

Thanks, when I started experimenting I was pleasantly surprised with results I was getting. After some polishing and adding UI I think it really came together nicely.

As for OKLCH, it is a big upgrade. Working with color from code is hard, and it really makes things easier. I also like HSLuv [1], but unfortunately it is not supported natively in browsers.

[1] https://www.hsluv.org/