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ssdsa

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teodordyakov.github.io 7mo ago

The Impossible Prompt That's Easy for Humans

ssdsa
4pts2
linusakesson.net 1y ago

A case against syntax highlighting

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2pts0
www.int33h.com 6y ago

Insult Swordfighting without having to play the whole Monkey Island game

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1pts0
www.kickstarter.com 7y ago

Parallaxian on the C64

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1pts0
aarongiles.com 7y ago

Aaron Giles Programming War Stories LucasArts Entertainment Company

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1pts0
towardsdatascience.com 7y ago

Sudoku Solver by Peter Norvig

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1pts0
imgur.com 8y ago

Laser routine

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3pts0
thedeathsentences.tumblr.com 9y ago

Death Sentences

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2pts0
www.kickstarter.com 11y ago

Commodore Amiga – A visual Commpendium

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3pts0
www.kickstarter.com 12y ago

Potato Salad Kickstarter at $71,530 of $10 goal

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9pts4
www.viva64.com 12y ago

The Last Line Effect

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2pts0
medium.com 12y ago

How a password changed my life

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2pts0
flowchainsensei.wordpress.com 13y ago

How likely is it?

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1pts0
www.effectgames.com 13y ago

Old School Color Cycling with HTML5

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5pts2
www.kickstarter.com 14y ago

Carmageddon: Reincarnation

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2pts0
html5-benchmark.com 14y ago

HTML5 Benchmark with special focus on lag because of GC

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5pts0
marczewski.me.uk 14y ago

Gamification - Why Badges are not enough

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1pts0
reassembler.blogspot.de 14y ago

Emulation und Decompilation of the Arcade Hit "OutRun"

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7pts3
prog21.dadgum.com 14y ago

Pretend This Optimization Doesn't Exist

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2pts0
arstechnica.com 14y ago

Maniac Tentacle Mindbenders: ScummVM's unpaid coders keep adventure gaming alive

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57pts7
marczewski.me.uk 14y ago

The Importance of being Connected

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1pts0
marczewski.me.uk 14y ago

Gamification: You've got to play to win

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1pts0
popc64.blogspot.com 14y ago

Prince of Persia C64 - Development Blog

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23pts2
www.lemon64.com 14y ago

First International GOTO-less Commodore 64 BASIC coding competition

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2pts0
www.pagetable.com 15y ago

Technical aspects of Maniac Mansion on Commodore 64

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6pts0
www.mobygames.com 15y ago

Mobygames mysteriously broken in Firefox 4, cause unknown

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3pts1
www.fanfiction.net 15y ago

Harry Potter and the Methods of Rationality

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198pts33

It's really cool to design all those NOR gates using thermionic valves, as shown in the schematics in the middle of the article. I just wonder if using two regular diodes in the input paths of each NOR gate and another diode in the output path is a little bit of "cheating", since diodes are somewhat newer technology than thermionic valves.

I wonder if he really was afraid of the government, or if he was just tried to keep his brother from loading the games. The part where he actually cuts the physical tape is great. The funny thing is that, without cutting the tape, anybody can load the games any way, just like this: Rewind the tape. LOAD the first program (i.e. the password program). Note that the tape is positioned after the password program now. Reset the C64. Enter LOAD to load the actual game.

Yes, it is very rewarding to program your own graphics routines or your own simple implementation of a raytracer and then see the correctly rendered scene on screen for the first time.

I did this on my Amiga a lot time ago (1995), and then re-created the feeling using ShaderToy: https://www.shadertoy.com/view/lds3z8

It's so cool: A scene that took 10 minutes to render in 1995 - nowadays you can see that scene through a moving camera raytraced in real time in your browser!

Four Column ASCII 9 years ago

How many keys were there? I suppose there must have been a lot more keys than your ROM had address lines.

Nice one! Converting Binary to Hexadecimals is easy when you've got experience from coding assembler on your Commodore 64. Just remember the 4 bits for each hexadecimal digit. Then enter the 4 bits of the first digit with your left hand and the 4 bits of the seconds digit with your right hand.

Real time ray tracing is also my dream since 1994. I'm very glad that IQ launched ShaderToy.com recently. That inspired me to give real time ray tracing another try, and I'm really happy that you can trace 1000 mirrored spheres in real time today. Have a look here: https://www.shadertoy.com/view/lds3z8

While it's very nice to your users to replace CAPTCHAs with something more fun, it isn't necessarily more effective against attacks or spamming. Classic CAPTCHAs can be broken by simply using cheap manual labor (working slaves in low-paid countries, or willing surfers who gain access to porn sites by solving some CAPTCHAs). Also, those games might be ineffective if there are too few combinations. In one of the examples, the user has to put 2 of 5 items into a box. There are only 2^5 = 32 possible combinations. When trying to break this game by robot/software, using a random guess, you succeed every 32th time. That's still enough for spamming!