It's really cool to design all those NOR gates using thermionic valves, as shown in the schematics in the middle of the article. I just wonder if using two regular diodes in the input paths of each NOR gate and another diode in the output path is a little bit of "cheating", since diodes are somewhat newer technology than thermionic valves.
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I wonder if he really was afraid of the government, or if he was just tried to keep his brother from loading the games. The part where he actually cuts the physical tape is great. The funny thing is that, without cutting the tape, anybody can load the games any way, just like this: Rewind the tape. LOAD the first program (i.e. the password program). Note that the tape is positioned after the password program now. Reset the C64. Enter LOAD to load the actual game.
But he is still alive, isn't he? I hope he has heard the tunes by now. With sites like https://c64audio.com/ and Kickstarter projects like https://www.kickstarter.com/projects/c64audio/back-in-time-s... there has been quite some public visibility of SID music.
I smiled when I read the word "graphician" in the guidebook. That word doesn't really exist, or rather, it didn't exist until my scene group friend going by the handle OMG https://csdb.dk/scener/?id=2772 at the time invented the word: https://www.urbandictionary.com/define.php?term=graphician
Everything the C64 demo scene produces is cataloged and archived at https://csdb.dk/ You can find the latest releases here: https://csdb.dk/latestreleases.php - The C64 demo scene is still very active. There are nearly 40 releases from the last 4 days.
This, as a WebGL shader in shadertoy: https://www.shadertoy.com/view/ld23DW
Yes, it is very rewarding to program your own graphics routines or your own simple implementation of a raytracer and then see the correctly rendered scene on screen for the first time.
I did this on my Amiga a lot time ago (1995), and then re-created the feeling using ShaderToy: https://www.shadertoy.com/view/lds3z8
It's so cool: A scene that took 10 minutes to render in 1995 - nowadays you can see that scene through a moving camera raytraced in real time in your browser!
In 2013, I recreated the output as a shader in ShaderToy: https://www.shadertoy.com/view/ld23DW
"attention" sounds like "ä Tänn-schen" in German, which is Saxony dialect for "a small fir".
How many keys were there? I suppose there must have been a lot more keys than your ROM had address lines.
On 6502, JMP uses 3 cycles. A branch uses 3 cycles if no page boundary is crossed, and 4 cycles if a page boundary is crossed. So there, JMP is "faster".
So it's like "Cookie Clicker", but instead of baking cookies, you generate pixels like the VIC II chip in a Commodore 64. Great!
"Only legal opcodes were used in this demo" - Great! Some information on 'illegal' opcodes for the 6502 CPU: http://www.pagetable.com/?p=39 http://www.oxyron.de/html/opcodes02.html
Nice one! Converting Binary to Hexadecimals is easy when you've got experience from coding assembler on your Commodore 64. Just remember the 4 bits for each hexadecimal digit. Then enter the 4 bits of the first digit with your left hand and the 4 bits of the seconds digit with your right hand.
There already is a conversion of "Super Hexagon" to the Commodore 64. It's called "Micro Hexagon": http://kotaku.com/micro-hexagon-is-super-hexagon-on-the-comm... http://csdb.dk/release/?id=125132
In Commodore BASIC, the PRINT command is tokenized and stored as a single byte $99 - see this wiki: http://www.c64-wiki.com/index.php?title=BASIC_token When you use "?", this gets stored as the same token $99 as well. When you LIST the program then, you see PRINT.
In Commodore BASIC you use ":" to separate statements. ";" is used at the end of a PRINT statement to keep it from appending a newline.
Very nice! There's also a JavaScript remake of the classic C64 game "Boulder Dash" by the same author: http://boulderdash.krissz.hu/ It even comes with a Construction Kit.
Real time ray tracing is also my dream since 1994. I'm very glad that IQ launched ShaderToy.com recently. That inspired me to give real time ray tracing another try, and I'm really happy that you can trace 1000 mirrored spheres in real time today. Have a look here: https://www.shadertoy.com/view/lds3z8
Holy cow! Everyone who pledged $10.000 or more receives a copy of "Akalabeth"! [ http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom ]
Since the selected text is sent to Google in plain text via a regular HTTP connection, you shouldn't use it on confidential data.
The use of Comic Sans really makes the tribute look like an amateur's first try at a home-made photo book. It's already featured on http://bancomicsans.com/
Cool, it's from the same author (Fabrice Bellard) who coded the PC emulator in Javascript: http://bellard.org/jslinux/ ("How much time takes your browser to boot Linux?")
This line from the article made me laugh: "The transformation would make sense in a dialect with weaker support (both compiler and social) for assignment."
I did this in 1997 (!): http://home.wtal.de/ss/html/pnmtohtml/pnmtohtml.html (Sample images and C source included).
How can the "griefers" operate from their floating base? How are they able to leave the floating platform to get to the ground and back? And why couldn't the players of the other guilds simply take the same way up onto the floating base?
Hm, I thought this was about hiding data in JavaScript source code!
I'm sure this was meant as a joke.
So this boy is from Dresden, Germany, but I cannot find any german articles on this topic. Strange?!
While it's very nice to your users to replace CAPTCHAs with something more fun, it isn't necessarily more effective against attacks or spamming. Classic CAPTCHAs can be broken by simply using cheap manual labor (working slaves in low-paid countries, or willing surfers who gain access to porn sites by solving some CAPTCHAs). Also, those games might be ineffective if there are too few combinations. In one of the examples, the user has to put 2 of 5 items into a box. There are only 2^5 = 32 possible combinations. When trying to break this game by robot/software, using a random guess, you succeed every 32th time. That's still enough for spamming!