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sprite

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I've been taking 5,000 IU daily for 5 years. Got bloodwork done last month and I was at 63.7ng/mL, so I will cut back now to ~2,000/day especially with summer coming around. 5 years ago I was at 14ng/mL and the supplement seems to have helped my energy levels, gut health and immune system.

https://developer.apple.com/support/storekit-external-entitl...

They are taking 27%, between that and processing fees you might as well use In App Purchases.

"Apple’s commission will be 27% on proceeds you earn from sales (“transactions“) to the user for digital goods or services on your website after a link out (i.e., they tap “Continue” on the system disclosure sheet), provided that the sale was initiated within seven days and the digital goods or services can be used in an app. This includes (a) any applicable taxes and (b) any adjustments for refunds, reversals and chargebacks. For auto-renewing subscriptions, (i) a sale initiated, including with a free trial or offer, within seven days after a link out is a transaction; and (ii) each subsequent auto-renewal after the subscription is initiated is also a transaction.] If you’re a participant in the Small Business Program, or if the transaction is an auto-renewal in the second year or later of an auto-renewing subscription, the commission will be 12%. These commission rates apply to all amounts paid by each user net of transaction taxes charged by you. You will be responsible for the collection and remittance of any applicable taxes for sales processed by a third-party payment provider. If you adopt this entitlement, you will be required to provide transaction reports within 15 calendar days following the end of each calendar month. Even if there were no transactions, you’re required to provide a report stating that is the case. If the cadence changes, we will update this page. To learn about the details that will need to be included in the report, view example reports. In the future, if Apple develops an API to facilitate reporting, you will be required to adopt such API within 30 days with an update of your app and follow the timing and requirements provided."

So if you employ a software developer you can’t expense their salary?

Let’s say I hire a dev for $100k/yr and my product does $100k in revenue which just covers the developer’s salary. I have $0 left in the bank but owe tax on $80k in profit in the first year, is that correct or am I completely misunderstanding?

If Apple files a complaint with Google it will definitely get taken down under this clause, so I think the only way it will stay up is if Apple doesn’t care.

With the trouble Apple goes through to ensure you are accessing APNS from an Apple device including obfuscating the signing algorithm and requiring unique hardware identifiers I think it’s safe to assume they don’t want 3rd parties accessing their services.

Did you get permission from Apple to connect to their servers? Google Play does not allow apps to connect to 3rd party APIs without consent.

The relevant policy can be found at: https://support.google.com/googleplay/android-developer/answ...

"We don’t allow apps that interfere with, disrupt, damage, or access in an unauthorized manner the user’s device, other devices or computers, servers, networks, application programming interfaces (APIs), or services, including but not limited to other apps on the device, any Google service, or an authorized carrier’s network."

From what I understand your app connects to APNS without permission from Apple.

I have personally had my Google Play Developer account banned for making an app that connected to a 3rd party service

ShowEQ still works, there is also MySEQ which is Windows based but just reads memory instead. They are fine to use as the current owners of EQ don't really seem to care. Neither app has ever been able to show what loot a mob has except for visible pieces. Some of the data has changed over the years, for example exact mob HP used to be sent, now they just send percentages.

A bit off topic, but any book/article recommendations for building things at Twitter/IG scale? I know for example IG switched to a "fan-out" approach early on to handle accounts with a lot of users. Would love to learn more about this.

I don’t understand how social media companies will enforce this without requiring an ID for any signup. Even then users could just select another country. Without enforcement this is just as useless as click link to verify you are 18 or enter birthdate.

Love this topic. I remember Everquest used to checksum areas of memory that were commonly modified from cheats. World of Warcraft used to (possibly still does, it has been forever since I looked at this) inject anti cheat code at runtime.

Obfuscation and deobfuscation is also super interesting. I think overall reverse engineering and figuring out how things work is one of the most interesting things in computer science.

https://github.com/obfuscator-llvm/obfuscator/tree/llvm-4.0/...

https://blog.quarkslab.com/deobfuscation-recovering-an-ollvm...