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sphericalgames

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www.bbc.co.uk 4y ago

What can we do to get more women into coding?

sphericalgames
1pts2
www.gchq.gov.uk 4y ago

The GCHQChristmasChallenge Is Here

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3pts0
www.gamesindustry.biz 5y ago

Voodoo wins plagiarism lawsuit against Zynga-owned Rollic Games

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2pts0
news.ycombinator.com 6y ago

Ask HN: What contingency do you have in place for your source/apps when you die?

sphericalgames
15pts2
arstechnica.com 8y ago

Video games, not guns, to blame for school shooting, says Kentucky gov

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3pts0
www.bbc.co.uk 8y ago

How the search for a 'death ray' led to radar

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www.bbc.co.uk 8y ago

Stanislav Petrov, who averted possible nuclear war, dies at 77

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3pts0
drivetribe.com 8y ago

The strange magic of Swindon’s seven-in-one roundabout

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34pts48
gematsu.com 9y ago

Namco founder Masaya Nakamura dies at 91

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2pts0
www.reuters.com 9y ago

U.S. appeals court revives antitrust lawsuit against Apple

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2pts0
www.sciencealert.com 9y ago

Earth's CO2 levels just crossed a really scary threshold – and it's permanent

sphericalgames
7pts1
www.madewithmarmalade.com 9y ago

Important changes to the Marmalade Platform

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www.ktvq.com 10y ago

This is what reading is like if you have dyslexia

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www.openculture.com 10y ago

What Riding a Bike Says About the Neuroplasticity of the Brain

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www.telegraph.co.uk 11y ago

Man arrested after charging iPhone on London Overground

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www.theverge.com 11y ago

We now know why vaccines in the 60s made people more likely to develop chlamydia

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3pts0
arstechnica.com 11y ago

Feds take first action against a failed Kickstarter with $112K judgment

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3pts0
news.bbc.co.uk 11y ago

Why is a 99p price tag so attractive?

sphericalgames
2pts0
kotaku.com 11y ago

The Disturbing Puzzle Game That Nobody Can Solve

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2pts0
www.aftenposten.no 11y ago

SWEATSHOP – I can´t take any more

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www.epicurious.com 11y ago

The Tree of 40 Fruit Is Exactly as Awesome as It Sounds

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nats.aero 11y ago

Take a guided tour of UK skies

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www.telegraph.co.uk 11y ago

How to win at rock, paper, scissors

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www.theguardian.com 11y ago

Records of up to 25,000 Homeland Security staff hacked in cyber-attack

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1pts0
metro.co.uk 11y ago

Mother invents app to ensure children contact her at all times

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www.buzzfeed.com 11y ago

Video Game Urinals Now Available In London

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www.bbc.co.uk 12y ago

20 readers who lost fluency in their language

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www.independent.co.uk 12y ago

London buses to tell you how many people are sat upstairs

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twitter.com 12y ago

Notch: Anyone want to buy my share of Mojang?

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3pts0
www.bbc.co.uk 12y ago

Xbox One ad is switching on Microsoft consoles

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4pts0

Dynamite fishing is the number 1 cause of coral reef destruction in Indonesia. Search for "blast fishing in Indonesia" - there are plenty of youtube videos of the devastation this causes. They now have protected areas that have zero tolerance to blast fishing with regular patrols and long sentences if caught. Such protected areas are thriving in coral.

[dead] 6 years ago

The best solution is to get rid of shopping carts and force customers to use shopping baskets instead. The queues to the checkout will be shorter and so will reduce the exposure to infection.

Thanks for this. Certainly food for thought here. I do have a couple of developer friends I could hand over this stuff to on the event the worst should happen. I guess some developers don't have that option. For me, it is just a matter of broaching the subject with them and see which friend is best handling the issue at hand. It is a tricky subject and I believe is it one that is being totally overlooked and we are collectively losing a lot of work that we are unaware of.

There are already good studies and it is well known that Vitamin D is toxic if too much quantity is taken over time. 5K IU is 5x more than the recommended daily limit. She should have dropped to 1K IU after 4 months of taking 5K IU, that is, if she continued not to get regular sun exposure or eat food rich in Vitamin D. The problem lies in the prescribed amount and the duration and not because of lack of studies. Did a doctors advise 5K IU without a time limit?

You can complete this with just one div. Just jump up and when it get to the desired jump height simply click create. Before I click create the new div has a new bottom offset which is a raised platform from the previous platform position that the player lands on.

It is nothing like a Wikipedia - you can't edit my tweet for a start.

It is more like a micro blogging platform with an integrated RSS Reader.

My tweets are my blogs entries limited to 140 characters.

Clicking on followers is the same as clicking on subscribe to another blog RSS.

When I view all my followers tweets, that timeline is exactly like me viewing all my subscribed RSS in an RSS reader, the only different is you see the content there and then rather than clicking a link to view the entire story.

Retweets is same as reblog button on a blog.

Reply to a tweet is same as making a comment to a blog post.

As for Facebook I don't have an FB account to know how it functions. I'm guessing if you think about it long enough it is close to being a blog too with more bells and whistles. Adding your family/friends is akin to subscribing to their feed is just like subscribing to RSS on a blog.

Win vs Beat

A lot of people fall into this trap.

When someone beats me at a game, they most likely say "I've won you." as oppose to "I've beaten you." The former implies I'm the prize.

I've fallen into this trap myself plenty of times and do wonder if messages like "You win ...." enforces this mistake.

The second example needs some more work.

When you drag no-drop over the yes-drop div it appears on top. If you then drag yes-drop and go back to dragging the no-drop this then appears under the yes-drop div.

Also I don't get what causes the highlight of the drop zones to activate. Percentage of shape? Center of Shape? Personally I prefer that it is the mouse pointer that activates the enter / leave and not the shape itself.

Added: If you drag the yes-drop from the side to enter the drop zones, the outer zone looks like 50 pixels wide and yet the error or margin to drop it in there is about 2 pixels before you enter the inner zone.

All existing apps will be rendered into the current 320x568 frame buffer and scaled up. It's really no different to an iPhone app running on an iPad in that respect.

I don't think it quite works that way. In the past, your iPhone app was designed to run on iPhone only and it upscaled if you attempt to run it on iPad and the OS knew it had to do this due to a checkbox setting in xCode.

Nowadays, most apps are universal and runs on any device by adjust the output according to device resolution and given scale factor. Basically the scaling is handle internally by the program and not by the OS as described above. In theory, your app should be future proof if you did this correctly.

That said, you need HD Retina graphics so that your code avoids upscaling images. Beyond that, everything else such as fonts are not upscaled but drawn to scale.

I got 4 x 16s first row, 4 x 8s second row, 4 x 4s 3rd row and 4 x 2s on last row just by pressing up.

Then it says game over.

This is wrong because I should be able to shift left / right and merge those same numbers that are matching in a row.

It seems it is game over if all 16 cells are filled in regardless if a move is still possible.