Dynamite fishing is the number 1 cause of coral reef destruction in Indonesia. Search for "blast fishing in Indonesia" - there are plenty of youtube videos of the devastation this causes. They now have protected areas that have zero tolerance to blast fishing with regular patrols and long sentences if caught. Such protected areas are thriving in coral.
The best solution is to get rid of shopping carts and force customers to use shopping baskets instead. The queues to the checkout will be shorter and so will reduce the exposure to infection.
Thanks for this. Certainly food for thought here. I do have a couple of developer friends I could hand over this stuff to on the event the worst should happen. I guess some developers don't have that option. For me, it is just a matter of broaching the subject with them and see which friend is best handling the issue at hand. It is a tricky subject and I believe is it one that is being totally overlooked and we are collectively losing a lot of work that we are unaware of.
There are already good studies and it is well known that Vitamin D is toxic if too much quantity is taken over time. 5K IU is 5x more than the recommended daily limit. She should have dropped to 1K IU after 4 months of taking 5K IU, that is, if she continued not to get regular sun exposure or eat food rich in Vitamin D. The problem lies in the prescribed amount and the duration and not because of lack of studies. Did a doctors advise 5K IU without a time limit?
You can complete this with just one div. Just jump up and when it get to the desired jump height simply click create. Before I click create the new div has a new bottom offset which is a raised platform from the previous platform position that the player lands on.
It is nothing like a Wikipedia - you can't edit my tweet for a start.
It is more like a micro blogging platform with an integrated RSS Reader.
My tweets are my blogs entries limited to 140 characters.
Clicking on followers is the same as clicking on subscribe to another blog RSS.
When I view all my followers tweets, that timeline is exactly like me viewing all my subscribed RSS in an RSS reader, the only different is you see the content there and then rather than clicking a link to view the entire story.
Retweets is same as reblog button on a blog.
Reply to a tweet is same as making a comment to a blog post.
As for Facebook I don't have an FB account to know how it functions. I'm guessing if you think about it long enough it is close to being a blog too with more bells and whistles. Adding your family/friends is akin to subscribing to their feed is just like subscribing to RSS on a blog.
When you drag no-drop over the yes-drop div it appears on top. If you then drag yes-drop and go back to dragging the no-drop this then appears under the yes-drop div.
Also I don't get what causes the highlight of the drop zones to activate. Percentage of shape? Center of Shape? Personally I prefer that it is the mouse pointer that activates the enter / leave and not the shape itself.
Added:
If you drag the yes-drop from the side to enter the drop zones, the outer zone looks like 50 pixels wide and yet the error or margin to drop it in there is about 2 pixels before you enter the inner zone.
All existing apps will be rendered into the current 320x568 frame buffer and scaled up. It's really no different to an iPhone app running on an iPad in that respect.
I don't think it quite works that way. In the past, your iPhone app was designed to run on iPhone only and it upscaled if you attempt to run it on iPad and the OS knew it had to do this due to a checkbox setting in xCode.
Nowadays, most apps are universal and runs on any device by adjust the output according to device resolution and given scale factor. Basically the scaling is handle internally by the program and not by the OS as described above. In theory, your app should be future proof if you did this correctly.
That said, you need HD Retina graphics so that your code avoids upscaling images. Beyond that, everything else such as fonts are not upscaled but drawn to scale.