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smileybarry

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so they'll then get sent to Microsoft and associated with your Microsoft account.

The import is entirely local, the "sent to Microsoft" bit is if you have Edge sync enabled. This is identical to Chrome importing your Firefox data and then syncing it back to Google. Except the Edge import was, by reports at the time, accidentally auto-enabled. But you'd still have to sign into Edge and enable sync.

CrankGPT 1 month ago

Whether it's a parody or satire or a fake product page for a DIY project, emphasizing the climate cost of AI while using AI to generate every video there kind of ruins it.

iOS does this by default too, but it tells you about it and gives you the option to not strip the location from EXIF: the bottom of the photo picker has the text "Location not included", and the context menu opened by the "..." button on the left has a "Location" toggle. Just tested this myself on iOS 26.4.1.

This is why I said Electron-esque. I meant you didn't need a wrapper or renderer of some kind. You literally didn't bundle anything executable, your app was a ZIP of JS files & images that Windows spawned a host process for.

WinJS was a bit different, where your app was genuinely just a bundle of JavaScript and a UWP host process dealt with the rendering. (No Electron-esque to deliver with your app) Made for some tiny, succinct apps.

It's funny that Horizon Worlds will shut down before its actual launch here. Meta Quest headsets are sold here but the Horizon Worlds part of the OS was entirely blocked off. (The mobile app shows it, but I could never get the headset to navigate anywhere, just stuck in the homeworld lobby)

Windows SDKs, WDKs (driver dev), Visual Studio releases, and .NET SDKs all coexist peacefully on a machine. If a project build breaks due to newer SDKs, it's because it was configured with "use newest version". (Which is usually fine but sometimes requires pinning if you're using more "niche" things like WDK)

You don't have to install executables downloaded from an unknown GitHub account named marler8997. You can download that script and read it just like any other shell script.

You do because the downloaded ZIP contains an EXE, not a readable script, that then downloads the compiler. Even if you skip that thinking "I already have VS set up", the actual build line calls `cl` from a subdirectory.

I'm not going to reconstruct someone's build script. And that's just the basic example of a one file hello world, a real project would call `cl` several times, then `link`, etc.

Just supplying a SLN + VCXPROJ is good enough. The blog post's entire problem is also solved by the .vsconfig[1] file that outlines requirements. Or you can opt for CMake. Both of these alternatives use a build system I can trust over randomgithubproject.exe, along with a text-readable build/project file I can parse myself to verify I can trust it.

1: https://learn.microsoft.com/en-us/visualstudio/install/impor...

BitLocker recovery keys are essentially the key to an at-rest, local copy of the real key. (I.e., they need access to the encrypted drive to get the real encryption key)

When you use a recovery key at preboot, it decrypts that on-disk backup copy of the encryption key with your numerical recovery key, and uses the decrypted form as the actual disk encryption key. Thus, you can delete & regenerate a recovery key, or even create several different recovery keys.

Not anymore, modern hardware running Windows 11 Home now also has FDE, technically running on BitLocker, just that it's called "Device Encryption" and doesn't have the same options:

https://support.microsoft.com/en-us/windows/device-encryptio...

For reference, I did accidentally login into my Microsoft account once on my local account (registered in the online accounts panel)

Those don't usually count as the "primary" MS account and don't convert a local account. For example, you can have a multiple of those, and generally they're useful to save repeated signins or installing stuff from the Microsoft Store that require a personal account.

This is all paraphrasing. The closest paraphrase of the original statement to Forbes, from Forbes' article, is:

Microsoft confirmed to Forbes that it does provide BitLocker recovery keys if it receives a valid legal order.

I suspect the FBI part was added editorially since this specific legal order came from the FBI.

There's some ML image-based cheats out there but they're much worse (and have been for years). Some games have sidestepped this with tiny imperceptible color changes to nametags & outlines to throw off the cheats while not bothering a human player.

Okay, then I don't get the point you're trying to make. You "slippery slope"'d the Secure Kernel TPM attestation used for multiplayer games into "what if you can't do banking anymore". Like I said (and you agreed), we're already using hardware attestation. So what's the problem with this approach that gets rid of the requirement of anticheat drivers, freeing your hardware? (You can now use that one app that Vanguard preemptively blocks for using a vulnerable driver)

It's perfectly accurate, as Microsoft could let you use Riot's servers without using the secure kernel if they wanted to.

And then you're back to needing to load vgk.sys at boot time to play a Riot game. And that's dramatically worse as anticheats like Vanguard do PCIE & DMA screening, vulnerable driver blocklist enforcement, and other hardening at boot time.

The fence you're trying to maintain is already broken on both sides: media DRM (Widevine) does hardware attestation. TPM attestation already exists. Macs don't let you connect to some Apple services without a hardware-sourced ticket. Secure Boot enforcement and requirement by some apps is already a thing.