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semolino

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bnl.cx

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Yes, perception of entities during psychedelic experience is unhinged paredolia: psychedelic substances obliterate the squelch for our pattern recognition systems, of which paredolia is one. Deepdream slugdogs are sort of a synthetic analogue to this.

The page would benefit from

  image-rendering: pixelated;
in the CSS which would probably(?) prevent the headache-inducing effect, which I'm guessing comes from the hard edges of the background image tiling contrasted with the bilinear upscale blur.

The site looks like it was abandoned in 2023, however.

Please, Use a Link 1 month ago

You can style a link however you want, and nest a <span> inside it if necessary.

EDIT: CSS also has appearance: button;

1KB is all u need 1 month ago

Awesome. Such clean abstractions are inspiring and make me wanna do something with canvas. I also like that the homepage animations are done with CSS.

Here for additional modern demoscene-style websites if anyone knows of any.

This method should still support GPU acceleration, as `transform` (or rotate/scale/etc.) is the only property being animated. The benefit of animation-timeline seems to be that it's much easier to set up than a CSS perspective context.

You can have a dynamic camera with 3D CSS only and no JS. The trick is move the scene instead of the "camera". CSS Doom uses this technique (although unlike the project I'm working on, it relies heavily on JS for the interaction logic).

My read on HN comment sorting is that just like its frontpage, everyone sees the same comment page. New comments are added to the top, and quickly sink below others unless they are engaged with.

This is just a guess tho, as my account can't (yet?) see comment upvote counts.

Could you clarify what you mean by saying it may be both unaffordable and surprisingly cheap? (Expensive but less than expensive than it could be? Expensive but of poor build quality?)

Also why would you want/need someone else to purchase it for you? Because of your country's import laws, or reasons related to privacy/anonymity?

The main difference is tweakability: With classical generative and algorithmic composition, the human can change parameters in real time and more closely guide the shape of the piece.

Design is delightful, great job.

The radial glyph wave animation is also really cool, but the novelty will wear off and the delay will become grating especially if one is using the app in a utilitarian manner. Consider skipping transitions/animations if the user signals a preference for reduced/removed motion. Alternatively, you could add an on-page toggle for animations.

How about the most depraved volume control design of all: the actual reddit web video player (at least the embedded player on old.reddit)?

The slider is hidden by default. Hovering the volume icon makes the slider appear. There is margin between the icon and slider, though, so you have to quickly "zip" your mouse across this gap/chasm before the slider disappears. If you make it over to the slider in time, your hover then preserves its visibility.

I know for sure the devs at Condé ain't dogfoodin' on that interface anymore!

Well, sure: a pre-unlocked bootloader and an offline-unlockable one are not fundamentally different in terms of freedom.

When the user decision to unlock (or "side"-load, for that matter) is required to be authorized by the vendor, though, is when I feel like I no longer have control over my own hardware.

I first found this site a few months back when researching the logo for Mitsui O.S.K. Lines (it appears on a shipping container at a construction site in my area): https://www.modernillustration.org/archive/mol1969ryoheiyana...

Semi-relatedly to the OP, I dug deeper and found that M.O.L. continues to regularly update their site in honor of the logo's illustrator (including fresh monthly wallpapers and printable stationery): https://www.mol.co.jp/en/yanagihara/

I was pleasantly surprised by the ongoing reverence they have for their illustrator's legacy.

Sprites on the Web 5 months ago

Love Josh's work and usually always learn something new from his tutorials.

However, this time, I was really hoping the example implementations would use CSS transforms instead of properties that require repaints, especially since the rationale given here for using sprites is performance.

Maybe layer compositing warrants its own article and is beyond the scope here, but you can really tell when whoever built a frontend knows their stuff because all animations are hitting a consistent 60fps.

Isn't master ("ruler, teacher, etc.") upstream of master ("definitive version"), though, etomologically-speaking?

I do see what you're saying, though, and will admit to some cheekiness on my end.

Been using 'sensei' as my default branch name for a couple years now.

I get to feel like a ninja when I commit, the conceptual meaning is close to that of the previous term, and there's no historical baggage related to the US. Win-win-win?

Marketing works and propaganda works. It's as much of a science as it is an art. When done effectively, both leverage characteristics that:

1) exploit known aspects of indivdual human behavior (more reliable when based upon aspects that stem directly from physiological processes)

and

2) play to the the social climate of whatever emergent phenomena are presently occuring in society.

Strategies for 2) tend to be less evergreen. Many people are always hard at work doing reaearch to bolster techniques for 1) and 2).

I agree with you that education helps build immunity against "cheap tricks" used to influence human behavior.

I also want to add that if one has the privilege of decreased susceptibility to these strategies, it's only that: decreased susceptibility and not immunity. At which point, if the goal is not to be influenced, then a useful strategy for the "marketed-to" is to maintain a healthy respect for the power these techniques can have.

That would be awesome — I have found myself wishing for a similar CSS-only solution. In the meantime, I've resorted to measuring the translation distance in JS, and multiplying that by the average duration I want the element to spend in each pixel position (usually a few milliseconds).