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saint11

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Video game developer. Worked on Celeste, TowerFall, Out There Somewhere and made a bunch of pixel art tutorials. http://saint11.org/

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Website maintainer here, that's kinda what we are going for. I really don't want to have to moderate a big community, this is supposed to be something you check once or twice a week.

Maintainer of the website here! I'm happy (and a bit terrified) that we made it to the front page of Hacker News.

This isn’t a commercial project, and it never will be. We’re curating the site for a very specific vibe and high-quality content, which is why we’re invitation-only and why we aim to grow the community slowly and intentionally. I also want to ensure our server can handle the traffic without issues.

I’m slowly working through the invitation queue, so please bear with me!

Clicking on logo on the top left should go it! In retrospect I should add a little text there to make it clear. (I'm the website maintainer)

IrfanView 2 years ago

Same here, it's cropping tool is the thing that makes it for me

I've learned pixel art by messing with Sim City 2000 files! I found out that I could just change the sprites, so I started modding the game, and learning how tiles and palette animation works. Now, on every game I make or work on, I try to keep atlas and files exposed and unencrypted, so people can play around with it.

1D Pac-Man 3 years ago

It's really cool how they managed to make an interesting mechanic with such a big limitation

QOwnNotes 3 years ago

Reminds me of Standard Notes, which is great! Thanks for the link