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riquardo2

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I understand that happened but could be happening to a very small percentage of people that download it, and by giving it a 1 star review immediately, it may take people away from it.

That being said, of course I would probably be pissed myself if I wanted to try an app and then it crashed as I started it.

Thanks for the kind words. I understand your concerns. My main goal in the pieces movement was each one to have its own speed, you know to give them a bit more individual personality as well, and I've had some complaints from beta testers that the 4 piece was too fast! Of course I loved that :)

But yeah, I get that a few pieces might be too slow, I'm going to test a few different speeds and see how it pans out.

Thanks! I'm using Apple's SpriteKit because I started with it in trying to make my first game (developed other iOS apps before though).

After a while had to disable physics because fps was getting too slow when many blocks were in contact, so implemented it without the physics but still used Sprite Kit to other functionality.

The font is Amatic-SC from Google Fonts.

Maybe I'll write a post-mortem :)