DOH!
Commented, many thanks 5xman
HN user
DOH!
Commented, many thanks 5xman
Sh#t sorry. What iOS version and device are you using? Couldn't pinpoint this yet :(
I understand that happened but could be happening to a very small percentage of people that download it, and by giving it a 1 star review immediately, it may take people away from it.
That being said, of course I would probably be pissed myself if I wanted to try an app and then it crashed as I started it.
Oh really? Good thing I didn't change then ;)
Good points.
Hmm I had that bug before, thought it was solved... Can I ask what device you are using? Would that be iPad Mini?
Thanks for the kind words. I understand your concerns. My main goal in the pieces movement was each one to have its own speed, you know to give them a bit more individual personality as well, and I've had some complaints from beta testers that the 4 piece was too fast! Of course I loved that :)
But yeah, I get that a few pieces might be too slow, I'm going to test a few different speeds and see how it pans out.
Thanks for the notes, will take them very seriously as I'm doing the next update :)
I sure looked at Apple docs, but mostly tutorials on the web like on raywenderlich.com (http://www.raywenderlich.com/42699/spritekit-tutorial-for-be...) and StackOverflow when needed of course :)
But it's pretty cool, particularly for physics based games, makes things a lot easier.
Of course one downside of using that is if you want to port it for Android.
+1 :)
Thank you all for the comments!
For those interested in the design process (both conceptually and visually, here's a graphic I made with some of the phases:
Thanks! No, not yet. Swift was announced when I was almost finishing the game so opted to finish it first, then move to Swift later on.
Thanks! I'm using Apple's SpriteKit because I started with it in trying to make my first game (developed other iOS apps before though).
After a while had to disable physics because fps was getting too slow when many blocks were in contact, so implemented it without the physics but still used Sprite Kit to other functionality.
The font is Amatic-SC from Google Fonts.
Maybe I'll write a post-mortem :)