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richtaur

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author of How to Make a Video Game All By Yourself

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www.lostdecadegames.com 11y ago

A Wizard's Lizard by the Numbers: Our HTML5 Game on Steam

richtaur
1pts0
gamasutra.com 12y ago

What it was like making HTML5 games in 2013

richtaur
4pts0
news.ycombinator.com 12y ago

Asynchronous procedurally-generated competitive multiplayer in the browser

richtaur
5pts1
www.lostdecadegames.com 13y ago

Our first week on Kickstarter: The Numbers

richtaur
2pts0
www.lostdecadegames.com 13y ago

The Wii U web browser's HTML5 gaming capabilities

richtaur
50pts13
www.lostdecadegames.com 13y ago

HTML5 games can now be played on Xbox 360

richtaur
4pts4
www.lunchbug.com 14y ago

An open web HTML5 game with in-app payments

richtaur
4pts0
www.lostdecadegames.com 14y ago

Podcast interview with creator of ImpactJS

richtaur
1pts0
www.lostdecadegames.com 14y ago

Our simple new business cards

richtaur
2pts0
www.lostdecadegames.com 14y ago

I made a little tool to help me with animation for my HTML5 game

richtaur
2pts0
www.lostdecadegames.com 14y ago

Goodbye GitHub, Hello AWS

richtaur
1pts1
www.lostdecadegames.com 14y ago

How our HTML5 game won $7k with an hour of work

richtaur
4pts2
itunes.apple.com 14y ago

HTML5 Games Podcast

richtaur
2pts0
blog.lostdecadegames.com 15y ago

The road to a production-quality HTML5 game on iOS

richtaur
17pts2
news.ycombinator.com 15y ago

Ask HN: Hacking your body?

richtaur
11pts28
blog.lostdecadegames.com 15y ago

How to embed HTML5 into a native Mac OSX app

richtaur
37pts8
blog.lostdecadegames.com 15y ago

An HTML5 game in the Mac App Store

richtaur
51pts10
blog.lostdecadegames.com 15y ago

Our first week in the Chrome Webstore: the numbers

richtaur
83pts9
blog.lostdecadegames.com 15y ago

Protecting your JavaScript with advanced obfuscation techniques

richtaur
7pts2
blog.lostdecadegames.com 15y ago

What to do when your game is too easy and too hard?

richtaur
21pts6
www.boingboing.net 16y ago

Showcase of 9 browser-based games (in HTML5 and flash)

richtaur
3pts0
blog.lostdecadegames.com 16y ago

Diggy: open source JavaScript game engine (with example game)

richtaur
22pts23
blog.nihilogic.dk 17y ago

2008 - A Year of JavaScript

richtaur
33pts6
richter.paletteswap.com 17y ago

Why I Left Yahoo for a Startup

richtaur
2pts1
scriptnode.com 17y ago

How Webdevs View Webpages

richtaur
2pts0
scriptnode.com 17y ago

Google Chrome Benchmarks

richtaur
3pts2
www.seldo.com 17y ago

How to get an idea for a startup

richtaur
9pts11

I built something like this (a long time ago) for my own purposes. So did a startup we're working with!

That says there might be a need for it, but on the downside it's really simple to build, so competition can spring up very quickly.

So the difficulty ramps up like this: it goes from 1 to 100 every 60 seconds, spawning more difficult enemies as it increases. The difficulty increases faster the more damage you've taken. Once it reaches 100, it spawns dragons, resets to 0 and doubles the amount of monsters it will spawn.

You can reset the difficulty manually by working your way up the weapon tree to the RUNEFORGE (purple sword)!

Glad it was still fun despite your frustration :-)

Going to be really difficult for Palm to compete in the tablet market given their industry instability. They contacted us about getting our game onto an HP TouchPad -- then promptly announced their discontinuation (???).

Plus, Google has already given me a free Galaxy Tab (for attending Google I/O). Among that and my iPad, it's pretty easy to guess which I'll be hacking on.

Winamp for Mac 15 years ago

I love me some Winamp. Since switching to a Mac, it's one of only a few apps that I miss terribly.

But if it doesn't support the media controls on a Mac keyboard, it just cannot compete with iTunes. Period.

This!

The moment I wake up, I very often have some idea in my head that I want to jump on immediately. Knowing that I have limited time before I need to commute stymies my ability to harness that energy.

> 1. You’re not smarter than anyone

Should be: You're not smarter than everyone. Ever worked with interns? They have even more to learn than you do.

> 3. Looks matter

Do not care, and don't want to work for anyone who does. This is nonsense.

> 6. Software’s primary function is to earn profits

What? It's not. Software's primary function is to tell a device what to do. And the device is meant to make lives better. Nonprofits exist; they use software too.

I quit reading after #15 and #16 because clearly this dude is just trying to fill up bullet points. Is 33 the magic "get lots of views" number? FFS.

I've been running iTerm and MacVim in fullscreen mode and that alone has done wonders for my productivity. I like the idea of closing Adium and the mail app, but I just don't know if I could do it! I feel paranoid when they're not open.

That's a good point; we've thought about it. As a knee-jerk reaction, the idea doesn't sit well with us because it's a less-than-ideal experience. Users don't want to sit through or be saturated with ads, but I guess it does come with the "web-based game" territory.