I built something like this (a long time ago) for my own purposes. So did a startup we're working with!
That says there might be a need for it, but on the downside it's really simple to build, so competition can spring up very quickly.
HN user
author of How to Make a Video Game All By Yourself
I built something like this (a long time ago) for my own purposes. So did a startup we're working with!
That says there might be a need for it, but on the downside it's really simple to build, so competition can spring up very quickly.
I haven't dug through this 14-page document yet: http://www.microsoft.com/en-us/download/details.aspx?id=3044...
But the gamepad API could easily supported. Only problem is the controller now has default behavior (controlling the browser cursor).
Congrats you guys :-)
Looks similar to [Divvy](http://mizage.com/divvy/), which I bought a while ago and now use about every 30 seconds ;)
Yeah axes are something to avoid ;) We were thinking about making them more fun but we're basically done working on this game.
So the difficulty ramps up like this: it goes from 1 to 100 every 60 seconds, spawning more difficult enemies as it increases. The difficulty increases faster the more damage you've taken. Once it reaches 100, it spawns dragons, resets to 0 and doubles the amount of monsters it will spawn.
You can reset the difficulty manually by working your way up the weapon tree to the RUNEFORGE (purple sword)!
Glad it was still fun despite your frustration :-)
Thank you very much! :-)
1. Wait for user input before loading 2. Load up a "sound sprite" (kind of like a sprite sheet for audio) since iOS only supports playing one sound at a time 3. PROFIetc.
Here's a helpful article I used to move my domains off of GoDaddy:
http://www.namecheap.com/support/knowledgebase/article.aspx/...
To undo fullscreen in Chrome:
* Command/Shift/F
or
* Command/, (going into Preferences disables it)
Going to be really difficult for Palm to compete in the tablet market given their industry instability. They contacted us about getting our game onto an HP TouchPad -- then promptly announced their discontinuation (???).
Plus, Google has already given me a free Galaxy Tab (for attending Google I/O). Among that and my iPad, it's pretty easy to guess which I'll be hacking on.
I love me some Winamp. Since switching to a Mac, it's one of only a few apps that I miss terribly.
But if it doesn't support the media controls on a Mac keyboard, it just cannot compete with iTunes. Period.
This!
The moment I wake up, I very often have some idea in my head that I want to jump on immediately. Knowing that I have limited time before I need to commute stymies my ability to harness that energy.
I dunno man, that's awfully wordy.
> 1. You’re not smarter than anyone
Should be: You're not smarter than everyone. Ever worked with interns? They have even more to learn than you do.
> 3. Looks matter
Do not care, and don't want to work for anyone who does. This is nonsense.
> 6. Software’s primary function is to earn profits
What? It's not. Software's primary function is to tell a device what to do. And the device is meant to make lives better. Nonprofits exist; they use software too.
I quit reading after #15 and #16 because clearly this dude is just trying to fill up bullet points. Is 33 the magic "get lots of views" number? FFS.
Hey, here's mine why not: https://github.com/richtaur/dotfiles/blob/master/osx_setup.m...
I'm one of the Lost Decade Games guys, we used the Game Closure SDK for our game Onslaught!, which is what allowed us to release on both iPad and Android. Really amazing SDK, makes cross-platform development fun and easy.
We just launched on Android too!https://market.android.com/details?id=com.gameclosure.tealea...
To me this feels like the first time Facebook is trying to catch up to Google instead of vice-versa (with regards to Social, of course).
> We recently announced that we had also launched the game on the Mac App Store
We did too :) Write once, run on multiple platforms! Awesome.
I'm going to be writing a tutorial on how to make a native Mac app with an embedded WebView pretty soon. Watch our blog for oupdates! :-)
It's not playable on my Nexus One. When a bunch of monsters are on the screen it gets down to ~10 FPS. So close!
I've been running iTerm and MacVim in fullscreen mode and that alone has done wonders for my productivity. I like the idea of closing Adium and the mail app, but I just don't know if I could do it! I feel paranoid when they're not open.
How he says he did it:
* "Get your shit together" * Work hard * Keep moving forward
Tip: on your Kindle search the store for "ck-12" to bring them all up at once.
Hopelessly pedantic … use them (or don't), but either way don't waste too much time on this subject. Focus on things that matter more.
Thanks for the info! We will definitely look into that.
That's a good point; we've thought about it. As a knee-jerk reaction, the idea doesn't sit well with us because it's a less-than-ideal experience. Users don't want to sit through or be saturated with ads, but I guess it does come with the "web-based game" territory.
There's this: http://html5games.com/ Our game is up there: http://html5games.com/2010/07/onslaught/
I was using Titanium Mobile 1.1 I think. Yes, please do! I'd love to know how that goes :)