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rejacobson

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I'm working on a game server hosting service: https://grryno.com

It's a pay-for-what-you-use service (no monthly fees) and I'd like to focus on open source and indie games. It features a live web-based server console, web-based ftp access, and real-time progress indicators as the server starts up.

It's been in development for the last 5+ years but I've used the last couple of weeks to finally get it to a point where people can start using it.

At this point I'm just looking for a few interested people to try out what I've built and get some feedback.

The infrastructure used to be entirely on Linode but I migrated everything over to AWS last year, and it's been a huge benefit. It greatly simplified everything and I got rid of huge swaths of code, which is immensely satisfying. :D

The game servers are run in Docker containers with a Node.js based api server for communication with the website.

I'm currently working on adding some more games to the library and learning about marketing.

Thanks for the input.

Yes, auto termination is a good idea and on the todo list.

The way payments work is users add funds to their account with a credit card and then run servers. Their account is only debited when the server stops.

So if I add $5 to my account and run a Minecraft server for 2 hours, my account balance will be debited by $0.50. If my account balance runs out then I can't start another server until I add more funds into my account.

At the moment, if a user forgets to stop their server then it will keep running until their account balance runs dry. Which isn't great, and this is where an auto-termination feature would be handy. Perhaps as a setting on the server: "Limit this server's runtime to 3 hours"

Definitely, if you were to run the server 24/7.

My target market is the people who don't need to run a server for that long. For example, someone who is busy, but still wants to run a server for themselves and friends/family for a few hours at night every now and then.

Such as my own use-case, where I have kids that I like to play minecraft with but can only manage a few hours here and there because of work and a busy schedule.

If someone wanted to run a server for a month straight I would suggest going elsewhere as that's not really what the service is for.

Thanks for the comment!