Permissions is another thing. Git permissions are done one a per repo basis.
https://epicgames.github.io/lore/explanation/system-design/#...
HN user
[ my public key: https://keybase.io/regner; my proof: https://keybase.io/regner/sigs/e28jtZr2HI0I5J0oM4C75TsBGkSGJ71nCz-oPo_d6n8 ]
Permissions is another thing. Git permissions are done one a per repo basis.
https://epicgames.github.io/lore/explanation/system-design/#...
Git LFS for example does not support file chunking. So a single byte change on a large (100s of gigs) file means downloading the whole file again. Lore does chunking of binary files which means faster downloads and better de-dupping on the backend.
It was a static fire, not a launch. Also means that payload was not lost as out wasn’t yet integrated
Disagree, but also what do you classify as local storage? Does the repo “size” include all projects or just one? What about multiple branches? How much capacity is local storage?
A stock Unreal Engine project is several hundred gigs, consists of multiple solutions, multiple languages, and I would classify as large personally.
Without some kind of indexing it’s very awkward to work with and very slow. To work with LLMs and Unreal projects we create a local index, that index file alone is 46GB.
Without distributed compilers and caches it can take multiple hours to compile the main solution per platform (usually PC, Linux, Xbox, PlayStation, Switch, and sometimes mobile).
So the codebase easily fits on local storage so long as you don’t count assets (those are several TB) and extra so for source assets (10s of TB), and that’s per stream per large project.
Anyways, point is I disagree and think Unreal Engine is an example of large codebase that fits locally.
I won’t buy another Meta device. Bought the Quest 3 and now they keep installing games and apps on the device that I cannot remove to promote things. I don’t want any of that. Will most likely be replacing it with the Valve Deckard/Frame device as soon as possible.
We run a full Grafana stack (Loki, tempo, Prometheus, alloy agent, Grafana) and back out with self hosted S3 (we are all onprem physical hardware).
While I do like the stack we have, it is a lot of components to run and configure. Don’t think we have ever had any issues once it was up and running.
Does anyone have any thoughts about how this compares? We don’t have a huge amount of days, 1 month of metrics is about 200GB and logs isn’t a whole lot more, less than a TB I think for 2 weeks.
Do you have plans for mobile app? It looks really useful but the two places I would use it would both require I mobile app before I could switch to it.
Serious question: if it’s so important to you why use an iPhone? Not trying to be sarcastic or negative, really just curious.
Care to expand upon that? I have been using Kagi for just under a year so far and really enjoying it.
I find 1Password and their CLI app great for my homelab.
It’s also important to note that the landing caused uneven crushing of the landing legs. The result being that the booster has a lean to it and they were unable to fully secure it with the octograbber. The leaning of the booster plus wind and rough seas was required to cause the failure. If the booster was level and fully secured it should have been fine.
The newer boosters have self levelling legs which remove the lean caused by uneven crushing of the landing leg cores.
Apparently it was created internally for MrBeast and they then decided to release it for public use as well.
Can you expand on that? We are 1Password customers and have one had good experience.
I would as well! It’s honestly a bit beyond me, the Unreal build tools run deep, so I imagine it would take some effort.
Hahaha tell that to my Unreal Engine build times.
A brand new AMD Epyc, 64 core machine, will take over an hour to compile. Good times.
So why not watch the content you do want to support? That does directly help inform the content creator which content to create.
Sounds like they will be using SpaceX designed EVA suites, not NASA ones (which wouldn't fit through the hatch I don't think).
Why does them being private make what they have done impressive?
According to this tweet from the author, that isn't the reason Apple gave for removing it: https://twitter.com/keleftheriou/status/1437845736951992321
They simply said keyboards on the watch are not allowed.
Absolutely no offence at all! I tend to avoid Reddit these days and wanted to catch up on some SpaceX stuff. Avoiding Reddit means my main source of SpaceX news, a mix of r/SpaceX and r/SpaceXLounge, was something I was avoiding. Going back through Elon’s tweets seemed a decent way to catch up in a general sense. He seems to really like tweeting about SpaceX.
I learned through that attempt at going back through his tweets that, as you pointed out, Twitter is really not built for that. I guess I hadn’t really put much thought it in at the time, was just on my phone, curious about SpaceX, and thought it might be an OK way to get some updates.
Hopefully that makes at least a bit of sense…
Totally agree! I have been avoiding Twitter the last few years but was recently going through Elon’s tweets. Something I noticed is that he is often giving credit to the teams at SpaceX and Tesla. There are a number of times where he responds to a tweet and point out how it was the teams at X company, and sometimes calling out people by name for their work. It was also something during his presentation during the Model S Plaid release. He said numerous times how important the teams at Tesla were to its success.
If they are able to get Strarship and the Super Heavy Booster working, which at this point in time I think is very probable, those economics will change a good bit as the cost of launch will come down a lot.
We use TeamCity here as well. Pretty limited in the options we have since we have most of our stuff in Perforce.
I definitely prefer TC over Jenkins though. The Jetbrains support for TC is also really good and they have been helpful whenever we contacted them or opened an issue on their public tracker.
That appears to specifically be with PayPal, not the Tip Jar feature in general.
I do agree with the OP on Twitter though. While this is a PayPal thing, Twitter is integrating them into their service and so should be educating their users.
Based on follow up tweets from the OP it looks like Twitter have already reacted to it in some way? Not sure. Would be interesting to see what they do.
Today I learned, thanks for sharing that info!
Floatplane as explained by Linus doesn't make sense, you support a creator by getting videos a little earlier.
You support creators by giving them money. In return for supporting a creator you get video content in return. Floatplane as a platform for the most part doesn't dictate what that content is other than it being in the format of a video.
LTT themselves have actually been moving away from pushing videos early to Floatplane and more towards giving unique video content on Floatplane such as behind the scenes videos.
You run into issues with promising videos early to only part of your community. For example when you have review embargos and want to make drop a video at the same time as every other YouTuber,
The cost of building and maintaining a platform like that must be large
It isn't that crazy really. Unlike YouTube which streams most of it's video for free and has to recover that cost via ads, every person streaming on Floatplane has paid money to stream that content.
Floatplane has been scaling slowly which has allowed them to stay on baremetal instead of going to the cloud. They don't need a lot of the advantages the cloud has, such as the ability to scale on demand. This isn't your normal unicorn startup from silicon valley that needs hyper growth to attract more investors for an eventual IPO or buyout.
Linus and Luke are putting their own money into it because they want to have a fallback incase YouTube pulls the plug on them. They are not taking lots of investment to try and build a YouTube competitor.
Their costs are actually really reasonable. They have a much better profit sharing model with other creators than YouTube does. They recognize that they have a base line cost for a given creator, that is the cost of storing the video and processing it for example. Then they have a cost per user of that content. This may have changed but their model was recover that base line cost from the subscriptions and then take a much lower cut afterwards. So from a creators point of view you get more value as your scale the number of users from your community on the site.
seems unnecessary for what is essentially video Patreon.
Eh, maybe. It does however let them focus very much on that video aspect and provide users with a solid experience dedicated to videos. I imagine over time they will add more features to Floatplane that help differentiate it.
One example of that is live streams. If you want to live stream to your Patreon members they suggest you use Crowdcast, something you have to pay for separately (https://support.patreon.com/hc/en-us/articles/115002973506-M...).
Floatplane supports live streaming.
So why don't you?
Why home vs nickle? Nickle seems to be the same with the addition of your own DNS for the same price.
Offworld Industries | New Westminster, Canada | Frontend, Junior Sysadmin/Helpdesk, DevOps | Full-time
Offworld Industries are the creators of the FPS video game Squad. The company was founded by a group of people who are passionate about building video games and supporting both each other and the community.
A few highlights of roles:
Junior Systems Administrator: We are in the process of completely rebuilding our infrastructure. New hardware, new domain controllers, all the things. It is a great time to get in and gets hands on experience building lots of this stuff from the ground up. This will involve helpdesk support, but our userbase is generally more technical so there will be lots of hands on server admin work as well.
Frontend Web Developer: We are hiring our first in house web developer. Initial work will involve building some themes for WordPress and our new forums. The hope is to find someone that can help us figure out where we should be spending our effort with web development, potentially grow the web team, and help build frontends for new internal tools.
DevOps Engineer: We are growing the number of tools we build and deploy internally and we are looking for someone to help build a platform that our developers can deploy to easily. The focus of this role is making the developers lives easier. That includes building new tools, working on CI pipelines, and also educating game devs on devops practices.
A note regarding COVID: Our desire is to have people work from the office in person. During COVID everyone is working remote. Instead of going month to month telling everyone we don't know when the office will open we have said the office will not open any earlier than September 2021. Until then everyone is working remote. So remote to start will be a thing, but it will be expected that you are working from the office when we do open back up.
For a full listing of positions and job descriptions see https://www.offworldindustries.com/careers/
If you apply online please note "regnerba on Hacker News" as your referral (simply so we know how well this posting does).
With regards to NFS permissions, I set my Synology up as so:
* Client: 192.168.0.8/29 (whatever the smallest subnet is I can use that includes my NUC)
* Privilege: Read/Write
* Squash: No mapping
* Asynchronous: Yes
* Non-privileged port: Denied
* Cross-mount: Denied
This is fairly out of date (I keep my own stuff in a private monorepo, this was a snapshot I posted for a friend), but here is the basics of a script to setup my NUC: https://github.com/regner/homelab-stacks/blob/master/scripts...
Of note, the "Adding NFS share to fstab" part doesn't actually do that...