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rbancroft

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GPT-5.2-Codex 7 months ago

Listening to Dario at the NYT DealBook summit, and reading between the lines a bit, it seems like he is basically saying Anthropic is trying to be a reponsible, sustainable business and charging customers accordingly, and insinuating that OpenAI is being much more reckless, financially.

Leaving Intel 8 months ago

If it works, he gets credit. If it fails or never happens, someone else gets the blame. pretty classic.

A Pattern Language 2 years ago

I think it's great, nicely done! Tools like this to condense and cross-reference complex information to something you can reference easily is very useful to a human like myself.

I think you are right about starting early in education and exposing disadvantaged children to things they wouldn't otherwise have available to them, and supporting them throughout their education. This would benefit organizations that want to achieve good performance and is worth them investing in themselves, although government support is a decent second option that I agree with. However it's important to note that this is primarily an economic differentiation, not a racial one.

Training can help but it is not sufficient for many tasks. You also need aptitude and desire.

Culture is more about what is valued and rewarded in a society, and I think the primary driver of the desire component.

What I meant about framing was that our economies, governments and businesses are framed in a cultural context, anglo-protestant american capitalism in this case. African-american/black communities have a challenging relationship with this for obvious reasons. Certain immigrant populations can integrate or interoperate more effectively than others. I think the key to achieving better results as a society and a planet is to incorporate more cultural diversity, allowing a broader range of desires and outcomes to be seen as valid and worth pursuing. I'm sorry I don't have more time to go into this right now, I hope it gives an idea what I was referring to.

Pournelle's Iron Law of Bureaucracy states that in any bureaucratic organization there will be two kinds of people: First, there will be those who are devoted to the goals of the organization. Secondly, there will be those dedicated to the organization itself. The Iron Law states that in every case the second group will gain and keep control of the organization. It will write the rules, and control promotions within the organization.

If you are selecting for anything besides competence, your chances of getting competence is effectively random. It says nothing about one group of people being more or less competent than another.

I have observed that selecting for competence leads to diversity, and I believe that diversity is a strength. But it is best achieved organically.

Personally I think the shortcomings we have with achieving diversity is in the framing stage, not the hiring stage.

I think there is a lesson here, something I have learned once or twice as well. Just because all incentives, reasoning and wisdom align with your position, you need to be prepared that people will take actions against their own interest out of shortsightedness, ignorance or just plain carelessness.

It will be very interesting to learn the real reason why this all went down. The core uncertainty and disagreement around openai's mission must have played a key role.

The article is well-written and detailed, however I was taken aback by the claim that meson is 'widely used for C & C++ projects'. I've come across bazel more often than meson. I guess because meson is written in python it seemed like a good choice for SciPy, and it worked out in the end so congratulations.

But yeah, I think CMake is still the gold standard despite all its quirks, complexities and problems.

Gitlab.com is down 3 years ago

That's pretty cool. I notice how MS has become so much more respected as they have embraced open source. Is the next frontier for companies to become open process where the best companies attract the best people because of their open processes?

It's not guaranteed, but caring and working hard can pay off over time and can give longevity to what you do. If you are working with the right people, they tend to notice and reward this.

The result of not caring shows over time and companies that operate like this tend to fall behind and become obsolete.

The storage is the problem. How do you store them?

edit: I am thinking mainly of espresso and now that I fully read your comment, I see you acknowledge that. Espresso in a sealed bag is pretty good for months. But once you open it, the flavor changes day by day and after a week or so the special qualities are basically gone. There are various things you can try but I have yet to find a great solution to this.

That fun rating is a great idea, and something I was thinking of as well. The data science folks could have some fun figuring out what to do with it.

But for my own psychological health, just telling the matchmaker how I felt about the match would go a long way to taking the bite off a bad experience.

Also, I don't mean to come across more negatively than I actually feel. The game can be frustrating at times, and there could be improvements made to reduce those frustrations.

But overall, it's still possible to have a lot of fun and great matches enough of the time that it is still worth playing.

I'm around low diamond, which is definitely my skill ceiling. It relatively easy for me to assess higher diamonds and masters. It's also easy to asses plat players. Anything below plat looks very similar to me.

In the hots casual 'lobby' aka quick match, you often don't have enough players of similar skill level, so the match maker tries to create balanced teams with quite a large mmr spread. There are many ways this goes wrong, but the end result is your winrate tends towards 50% because that's what the match maker is trying to do. It performs very badly at this and so you can have big streaks and bad quality matches for an extended period of time.

I got sucked into this with Heroes of the Storm, where I mistakenly bought into the belief that win rate was reflective of my skill.

I hate the games I lose because there is usually (9 times out of 10) nothing I can do to affect the outcome.

I hate the games I win because the win mostly comes down to how bad the other team is, or a superstar on my team, and I was mostly a spectator.

The games I enjoy are where it is a hard fought battle with decent teamwork that pushes me to my limits and beyond, and in those cases I don't care if I win or lose.

I've had 20 game winning streaks, 20 game losing streaks. Between the match making, smurf accounts, and weird balancing issues, it's very hard to know what is dictating the outcome. The psychology is so destructive if you place any value on the outcome.

I wasn't expecting any controls to be outside the main grey area, so it's a bit weird the content width button is placed where it is. Also, I wonder if defaulting to wide mode when a wide monitor is detected is a better choice.

Either way, I don't have a strong opinion on whether its an improvement or regressive. Pretty much everything nowadays seems to be converging on a narrow column of text.