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rahil627

33 karma

very conceptual, but too poor to do anything

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wow, ai told me this was for enterprise-size apps, "symfony of the ruby world" (dependency injection, data mapping..), to which i nearly puked, and avoided since.. it's really interesting to see people try to design things in a clearer way (explicit, modular, functional/immutable, less cpu indirection/execution, etc.) in ruby. I'm new to this language, but i think it's cool that for one big framework go all in on the implicit object function magicks (rails) and another go in the opposite direction: explicit, functional, no magicks (hanami). Ruby is nutty. Reminds me of people abusing ast macro magicks of haxe to do anything. (i myself am starting with roda to have the freedom to design my own spaghetti from near scratch.. and it's perfect for me!!)

i'm glad it's built from little composable gems (unlike rails). I'll def check out the dry-rb stuff for some ideas. :) Ruby is so cool.. often leads people to make over-engineered, "clean" design solutions, but it's so easy to read and learn from, so modular, i feel i can quickly make the choice/decision to add a tiny abstraction lib or more likely DIY something even more simple, leading to near zero deps. <3 ruby!

i share the same sentiment as you. why suffer writing C when one can enjoy the fruits of language features? it's certainly not optimal, but neither is 99+% of software nowadays. There's the feeling of waste and bloat, but the trade-off is language features!

on the other hand, nowadays, we can just generate C code using ai.. as long as the project doesn't get too big to grasp without abstractions. ;)

some people hate to use C. Some people embrace it, even love it (including many game devs!). You have full control! But i wonder, what do HN folks think about these pico implementations of ruby, a complex language made for the tiniest devices, such as sensors? I mean.. is C really that bad??

also, it's very cool they're still being maintained!

yeah, an emacs-like living machine.. i'm not sure how to edit the title now though..?

however, I couldn't say emacs nor this is merely a text editor, as it already has plugins for an e-mail and mastodon client!

buffer-editor?

lol, it's not just one person, tho he is kinda OP. The engines are actually simple, minimal. It's the actual games that get complex, not the engines. Haxe the language has a few core people dedicated to the language and compiler (Haxe foundation), and then there are open-source contributors beyond that. Just check the github for haxe foundation.