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quiqueqs

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www.captainboard.com 3y ago

Show HN: Built a web app to create leaderboards

quiqueqs
3pts1
www.nocodelist.me 5y ago

Show HN: Curated list of top no-code tools

quiqueqs
8pts1
www.summerlist.io 6y ago

Show HN: Find warm holiday destinations by filtering on temperature

quiqueqs
2pts0
www.coronavirus-signs-and-symptoms.com 6y ago

Show HN: Coronavirus symptoms checker (differentiate coronavirus from cold/flu)

quiqueqs
1pts3
www.yolo-jobs.com 6y ago

Show HN: Find developer jobs based on company benefits/perks

quiqueqs
4pts1
medium.com 7y ago

Decomposing the Composer Landscape

quiqueqs
2pts0
medium.com 7y ago

How do people listen to classical music?

quiqueqs
1pts0
www.storeannounce.com 7y ago

Show HN: StoreAnnounce – easily add announcement bars to your site

quiqueqs
1pts0
www.shabaam.co 8y ago

Show HN: iOS and Android app to add audio to GIFs

quiqueqs
2pts0
www.shabaam.co 9y ago

Show HN: Shabaam – Android app to record audio on top of GIFs

quiqueqs
1pts0
medium.com 9y ago

Showing smooth real-time location updates with limited data

quiqueqs
1pts0
play.google.com 9y ago

Show HN: Minimalist stock price alert for Android

quiqueqs
1pts0
medium.com 9y ago

Optimizing png assets with Gradle and pngquant

quiqueqs
2pts0
medium.com 9y ago

Android – Tackling technical debt with MVP

quiqueqs
2pts1
github.com 11y ago

TinyTask: tiny android library to create quick async tasks

quiqueqs
1pts0
github.com 11y ago

Show HN: BabushkaText – a simpler way to style your Android TextViews

quiqueqs
1pts0
github.com 11y ago

Galgo: a tiny Android library to output log statements as on screen overlays

quiqueqs
4pts0
android-developers.blogspot.com 11y ago

Introducing a New Guide, “The Secrets to App Success on Google Play”

quiqueqs
2pts0
play.google.com 11y ago

Show HN: I built an Android game after work with a friend in 6 months

quiqueqs
128pts88
news.ycombinator.com 12y ago

Sell to HN: Android game

quiqueqs
1pts0
news.ycombinator.com 12y ago

Ask HN: Is showing a pair of boobs the only way to stand out in the app store?

quiqueqs
5pts13
play.google.com 12y ago

Show HN: Android app I developed in a couple of weeks after work.

quiqueqs
1pts0
www.spekios.com 15y ago

Not another craigslist clone

quiqueqs
2pts0

It's a crazy market right now. Since LLMs provide 0 analytics insight, all of the available optimization tools are pretty trying to guess or reverse-engineer prompts and their answers. Since it's still pretty much a black box, I think most of the effort is being spent in experimenting.

The one concrete thing I've noticed are some companies changing their SEO blog strategies. Where previously they tried to position themselves as thought-leaders, I've seen an increase if blog posts where they add transparency to what they offer (very clear product descriptions, pricing, use cases, etc.). I believe the general idea is that this type of summarized content is more likely to be picked up by LLMs.

Disclaimer: I've built one of these AI visibility tools (Cartesiano.ai), so I've seen just how much noise & uncertainty is around this space.

This is why most of these AI search visibility tools focus on tracking many possible prompts at once. LLMs give 0 insight into what users are actually asking, so the only thing you can do is put yourself in the user’s shoes and try to guess what they might prompt.

Disclaimer: I've built a tool in this space (Cartesiano.ai), and this view mostly comes from seeing how noisy product mentions are in practice. Even for market-leading brands, a single prompt can produce different recommendations day to day, which makes me suspect LLMs are also introducing some amount of entropy into product recommendations (?)

Picnic | www.picnic.nl | Amsterdam, Netherlands | Full-Time | Onsite, VISA

== About us ==

Picnic is the world’s fastest growing online supermarket with a simple mission: to make grocery shopping quick, easy and affordable for everyone. Our unique tech-driven approach enables us to work towards a greener and more sustainable future, with our fleet of 100% electric vehicles delivering fresh products from our warehouse to customers daily.

== Positions ==

Dev ops: http://stackoverflow.com/jobs/128573/devops-picnic

Java Developer: http://join.picnic.nl/jobs/java-developer/

Sys admin: http://join.picnic.nl/jobs/system-administrator/

Web Developer: http://join.picnic.nl/jobs/software-engineer-web-developer/

Data Engineer: http://join.picnic.nl/jobs/data-engineer/

We actually just released the app yesterday. We don't really have a formal plan, just this sort of stuff, like posting to HN, game and android related subreddits, twitter, etc. Right now we only offer ads (and very few actually) since the goal is to attract users. In terms of revenue, our plan is to get some metrics and user feedback, figure out how users use the app, what they like, don't like, etc, and use that to add some relevant in-app purchasable items.

Sure. The app actually went through several iterations. The first thing I developed was the main board of the game and it was definitely the hardest part (at least at the development side) since it needs to detect valid words. If you play around with it, you'll notice that you can form combinations of words that are linked together, so you basically have paths of words that might be connected to one of the fixed words through this path, and are thus valid combinations (hard to explain, but I think it makes more sense when you see the gameplay). Getting this logic right involved a couple of weeks of trial and error. On the bright side, it increase my vocabulary skills :).

Most of the gameplay was developed locally, without any backend. By the game I was sure I could get the gameplay right, I asked my friend to join me and work on the backend. So for the past 3 months more or less, we've been working on getting all of the endpoints right, and testing, testing, testing and more testing to make sure we could catch as many bugs as possible.

In terms of hours, we probably put in about 2 hours per day on weekdays and about an average of 5-10 hours during the weekends. In hindsight it looks like a LOT of time, but if you've ever done Android development, you probably know that the amount of time and effort that goes into testing the app on several devices, probably surpasses the actual development time.

Haven't really setup a dev blog yet, but I will soon. In the development side there isn't anything overly complex actually. The app doesn't use any graphics/gaming library, it's developed in native Android targeting versions 4.0+, mainly to avoid spending a lot of time testing and adding patches for older devices. The backend is done in ruby but it will probably be rewritten in erlang/elixir in the near future if the game gains traction. The main reason being that my friend which developed the backend works full time as an erlang developer and is eager to try out elixir on a real project :)