HN user

pud

7,868 karma

Heavy metal drummer and coder.

Founder of DistroKid, TinyLetter, F*ckedcompany, AdBrite and other stuff.

Posts94
Comments351
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tizzy.com 6mo ago

Show HN: I made a to-do list web app that nags you via text message

pud
1pts0
news.distrokid.com 5y ago

The proliferation of disingenuous music marketing and playlisting services

pud
62pts35
www.socicon.com 9y ago

Socicon – Social media logos as a font

pud
2pts0
news.distrokid.com 9y ago

How we work

pud
3pts0
news.distrokid.com 9y ago

My company only has one meeting per week (plus no office, no set hours)

pud
3pts0
news.distrokid.com 9y ago

My competitors use dark patterns and lies. I try to have integrity but it's hard

pud
4pts1
news.distrokid.com 9y ago

I made a thing that lets musicians send text messages to their fans

pud
1pts0
news.distrokid.com 9y ago

I made a thing that automatically pays artists who collaborate on the same song

pud
2pts2
news.distrokid.com 9y ago

I started a one-man biz that's beating VC-backed startups

pud
1237pts217
www.win.tue.nl 9y ago

A20 – a pain from the past

pud
9pts1
medium.com 9y ago

The Music Industry Isn't as Fucked as They Say

pud
2pts0
medium.com 11y ago

Product/Founder Fit

pud
10pts0
medium.com 11y ago

The Recording Industry Should Never Have Existed in the First Place

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1pts0
saastr.quora.com 11y ago

How to Figure Out Your Competitors’ Revenues in About 70 Seconds (2013)

pud
175pts50
medium.com 11y ago

Competitor slammed me in the press, said we couldn't scale. So I responded.

pud
5pts1
pud.com 11y ago

A founder I look up to (but now compete with) basically slammed my company

pud
3pts0
pud.com 12y ago

Let's Not Schedule Phone Calls Anymore

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2pts0
pud.com 12y ago

How I increased conversion on my checkout form by 60%

pud
13pts6
www.youtube.com 12y ago

I gave a Syracuse University commencement address, talked about entrepreneurship

pud
1pts0
anonyfish.com 12y ago

I made DM for Secret

pud
1pts0
winocm.com 12y ago

When you jailbreak an iPhone, you evade the phone's security

pud
2pts0
www.facebook.com 12y ago

Uber CEO's open-letter to frustrated customer about surge pricing

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2pts0
www.facebook.com 12y ago

Uber CEO responds to concern that Uber's SF service is decreasing in quality

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115pts84
pud.com 12y ago

Here's how I deal with users who steal

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774pts211
medium.com 12y ago

How I deal with users who steal

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16pts5
pud.com 12y ago

What I've been up to for the past year

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616pts171
pud.com 12y ago

Sonus silentii fallacy

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34pts31
www.forbes.com 13y ago

New Service (by me, solo) Lets Musicians Sell On Itunes For Cheap

pud
14pts12
www.techweekeurope.co.uk 13y ago

IBM Using Roomba Robots To Measure Data Center Heat

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3pts0
distrokid.com 13y ago

Show HN: Today I launched DistroKid to help musicians upload to Spotify, iTunes

pud
11pts9

“Spotify killed revenue flow for anyone outside of the publishers and big artists/ players. Spotify basically killed any money coming from the physical distribution”

To the contrary, physical distribution was only available to big artists/players. There was mostly no way for independent artists to get into the record stores.

Streaming (via distributors like DistroKid) made it possible for millions of independent artists to make money from their music.

Source: DistroKid founder here. Hi.

Last week my company launched an iOS app that gets music into Apple Music and Spotify.

Timing unintentional but neato that musicians can now record, distribute & promote all from the device.

(not mentioning name of app cuz promotion, also we're not the only app that does this)

Hope you find my Medium post thought provoking.

Incentives in the music industry are setup such that any company offering promotional services to artists (ad agency, PR firm, promoter, radio promo, marketing department, etc) can quietly go to fiverr.com, buy 100,000 bot streams for $20, then take credit for their client’s rise in popularity—-getting the artist to pay again.

Which, because of how streaming services pay, steals from artists who have real/organic streams.

Honestly I don't feel that Fandalism (which is also a one-man biz, too, I spose) added that much to DistroKid's growth. It was mostly some press, some blogs, and a good product. But yes- having a built-in user base with Fandalism didn't hurt.

In hindsight, the other distributors are so clunky and expensive, the bar is super low. Like, if you wanted to compete with Google search it would be hard. But if you wanted to compete with something moderately terrible (with all due respect. i do respect my elder competitors and are thankful for the road they've paved) -- it's much easier to grow.

How do you handle support?

2 full-time support reps (who are amazing), so we're not really one-man, anymore.

How are you able to find infringing music?

Obviously I can't get into details (lest the baddies figure out how to get in). But we have about 40 different checks to make sure the artist is who they say they are (or manually verify if the check fails) and other things.

This pub, this very pub we're sitting in. I built it, with my own hands! But do they call me the Pubmaker?

Naa!

See the wall over there, that protects our town? I built it, with my own hands! But do they call me the Wallmaker?

And the bridge, you know, that crosses our river, I built it, with my own hands! But do they call me the Bridgemaker?

But I tell ya, man! YOU F*CK ONE GOAT!

- the CFML guy

I agree with you.

But VCs are still investing in startups that do what DistroKid does. Those startups all take a percentage of royalties. So there's probably a sense of "if we release the new Jay-Z record, we'll make that $100MM revenue..."

DistroKid doesn't take any percentage. While we're leaving money on the table, the hacker in me (in the HN sense) kinda feels good that we're f*cking it up for everyone. At least I hope that's what we're doing. \m/

Plans start at $20 per year. $35 gets you more advanced features (ability to set release dates, customize pricing, and more).

We also have optional paid services, such as cover song licensing ($12/year per cover song), YouTube ContentID ($4.95 per single) and a few others.

When an entrepreneur is excited about a thing she's building, the truthful answer to "how many hours per day do you work" is typically "zero or twenty-four, depending on what you consider work."

I agree entrepreneurs can get burnt out, but at that point it's become a "job" and is probably time to move on.

Spotify's Spam War 10 years ago

DistroKid founder here.

When people generate fake streams on Spotify (ex: put a 45-second track on repeat all week, volume on zero, for the purpose of fraudulently extracting money from Spotify...), said people are actually stealing from legitimate artists. That's because Spotify pays artists a pro-rata share of Spotify's revenue, based on how many times an artists' music was streamed.

Math: If there's $10 in the pot and my band has 5 (real) streams, and your band has 5 (fake) streams--I'm getting $5 instead of the $10 I deserve.

Spotify's fraud detection system is a very good thing for artists. The system exists solely to protect artist, and has no other obvious upside for Spotify.

I worked at Radio Shack.

I was in high school and lived with my folks. I had almost no expenses. It didn't occur to me until much later what a bummer it all was.

- You get paid commission, something like 1% per sale. Commission was pointless because almost everyone already knew what they needed (AA batteries or a headphone adapter...).

- If your commission didn't add up to minimum wage, you got minimum wage. Since it was nearly impossible to sell $800/hr at Radio Shack, everyone made minimum wage.

- There was a computer screen in the back room that showed a leaderboard of on-duty employees, and how much each sold for the day in real-time. So even though everyone was making minimum wage, the employees were pitted against each other. This made every employee your enemy.

- If somehow you made a commission for the day, when the item was ever returned, they dock the commission from your next paycheck. So you ended up making less than minimum wage.