HN user

ppolsinelli

447 karma

Game dev, designer, producer.

Posts124
Comments40
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store.steampowered.com 8y ago

A different pick on football games

ppolsinelli
1pts0
medium.com 9y ago

On the Poisonous Superstition Called Talent

ppolsinelli
2pts0
designagame.eu 9y ago

Character Trait Model in Games: How Unhappy Is Unhappy

ppolsinelli
1pts0
www.gamasutra.com 9y ago

In-Between Spaces and Their (Game) Design

ppolsinelli
2pts0
designagame.eu 9y ago

A game for kids for learning to deal with cancer therapy

ppolsinelli
1pts0
www.youtube.com 9y ago

A football manager game with a story: Football Voodoom

ppolsinelli
1pts0
designagame.eu 10y ago

Untangling GameObject State in Unity

ppolsinelli
2pts0
designagame.eu 10y ago

How to Teach Fractions Making It Fun?

ppolsinelli
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designagame.eu 10y ago

Creating Match 3 Games in Unity

ppolsinelli
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medium.com 10y ago

Game play that “feels like a complete waste of time”

ppolsinelli
1pts0
designagame.eu 10y ago

Storytelling flow in videogames (podcast)

ppolsinelli
1pts0
www.reddit.com 11y ago

Simple Behaviour Trees for your game in JavaScript and C#

ppolsinelli
1pts0
designagame.eu 11y ago

Simple hack to get a backup of all your code versions

ppolsinelli
1pts0
footballdrama.com 11y ago

The Never Ending Match

ppolsinelli
1pts0
designagame.eu 11y ago

Game Development with Unity 2D: polish and feel

ppolsinelli
1pts0
www.youtube.com 11y ago

Game Development with Unity 2D: Sport Game Prototype

ppolsinelli
4pts0
designagame.eu 11y ago

Making a sport game in Unity: model and prototype

ppolsinelli
1pts0
designagame.eu 11y ago

How to get pixel perfect in Unity3d?

ppolsinelli
1pts0
designagame.eu 11y ago

Creating a game on urban design and happiness

ppolsinelli
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designagame.eu 11y ago

Prototypes, #noestimates and practice vs. theory

ppolsinelli
1pts0
designagame.eu 11y ago

A note of the wild use of “if(object)” in Unity’s C# code

ppolsinelli
2pts0
medium.com 11y ago

From #NoEstimates to #YesPrototypes

ppolsinelli
3pts0
www.indiegogo.com 12y ago

Audio Rally Game (so also for visually impaired) on IndieGoGo

ppolsinelli
3pts1
designagame.eu 12y ago

Game Development with Unity 2D – part 5: A grid of Roman centuriae

ppolsinelli
40pts1
www.kickstarter.com 12y ago

Learning history and science by playing

ppolsinelli
1pts0
www.kickstarter.com 12y ago

Learn by playing: on the Renaissance

ppolsinelli
4pts0
geniogame.com 12y ago

Learn history and science by playing

ppolsinelli
1pts0
geniogame.com 12y ago

Leonardo da Vinci toy designs

ppolsinelli
2pts0
designagame.eu 12y ago

An indie game on Da Vinci and the Renaissance

ppolsinelli
1pts0
designagame.eu 12y ago

Game Development with Unity 2D, Part 4: Oplites, Back to Basics

ppolsinelli
40pts23

There is one typical Delicious feature that we don't support yet as we'd like to, which is exposing bookmark collections through simple URLs. The simple URL's are there, but we want to present the contents as "booklets", a bit like Flipboard navigation - we hope by next week to add a working version of public URLs.

Thanks. For people that have some resistance towards "just try it", we're recording a more feature-oriented video.

We believe this is a really "new thing", so we are trying to avoid forcing an already known interpretation in simplistic terms on the home page, though the standard texts in marketing all say so.

Thanks. If you bookmark with the booklet (or plugin, or extension) you don't have that many buttons; actually, if you use "remindMeLater", you don't even get to see the Licorize interface. Or I didn't understand you?

For the project management... yes, we think that in some cases bookmarking is a relevant part of work ,and hence also for management.