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oseph

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Thanks, I was actually wondering why that image looked oddly familiar and pretty sure I remember seeing that book way back in my elementary years.

Lovely article! It induced an unexpected feeling of nostalgia for me personally as I previously worked at an large public art gallery. I was part of the marketing team and my role focused mostly on the digital side: web updates and digital signage throughout the space. The description of great artists in the article resonated with me; the best ones where those that truly did it for the art and were surprisingly humble.

That's not to say that all amateur artists are self-centered; I met plenty of up and coming artists that felt like wizened "old souls" without ego, and playful at heart. I think they were just great artists in the making!

Even though it wasn't the most high paying job, it was really fun being part of the visual art heartbeat in a city.

Long-time illustrator here who has worked for various clients such as WIRED, Slack, etc etc. Here are my two rambly cents:

Firstly, I think this article is almost spot on. One of the major culprits behind this issue of "flat illustration" as I've seen it called is that there is usually a lack of originality being forced onto the illustrator from the hiring companies. Usually this is in the form of "we love what Company X is doing and would love to have something visually similar," and by visually similar, usually what they want is something that's pretty much the same but with a different colour palette. Boo!

But hey, if you're the illustrator here and they're not going to credit your name (which is generally the case with branding related work, such as this flat stuff) ... who gives a shit, right? Take the money and run and watch the world burn with flat illustration. /s

I said "almost spot on" earlier because one thing not mentioned in this article––and this has been my "theory" and those of my illustrator colleagues for years-–is the economic side of it all, and how it has affected illustrative output:

Firstly, know that illustration rates have been pretty stagnant since the 90s and deadlines are getting shorter and shorter due to the demands of real-time publishing. No more waiting for something to go to print, you just schedule a blog post.

Back in the dying era of print (mid-00s), even small illustration gigs could come with generous turnaround times of 3 or 4-ish weeks if you were lucky. Usually a week or two to figure out rough sketches and get approval from the client, and then a week or so to crank out the final art. Maybe you're painting or drawing this on physical media like paper, gouache, watercolour, etc, which comes with fantastic built-in features like texture and brushstrokes, where honestly flat is HARD to pull off.

But today it's more likely you get an email and the client wants sketches for Friday, and final art the following Wednesday. You simply don't have as much time to work on polishing up a nice sketch to turn into a painting; sometimes this stuff just needs straight-up time to massage into place. Instead, you can use the old bucket fill in Photoshop or flat fill in Illustrator, copy paste a few pieces from your own collection of past work perhaps, adjust a few colors and call it a day.

I admit when I first saw this stuff 10 or so years ago, I thought it was bold and graphic and honestly I wouldn't have had the courage to do something so simple; it's a nice shout out to the digital painterliness that is flat vector shapes. But when it becomes this common place ... well, it just looks boring.

Anyway, as much fun as it is to dump time and energy into a drawing, if the requested content is fucking lame and generic and the deadline is short, have fun getting nice original work out of it. Instead, maybe hire an illustrator on the long term and have them develop something truly unique that no one would want to be caught dead copying because it would just look like plagiarism.

It's not all doom and gloom though. Some of this flat stuff can be good! For example, many illustrations on the Apple App Store (on macOS, depending on the day) have a nice level of polish to them that push them past the generic flat style and can feel fresh and new, at least to me as an illustrator, while still satisfying some obvious corporate requests for something safe and predictable.

*edit*: spelings and puncs

*edit edit*: Corporate Memphis is such a dumb name for this. just call it Flat Style as all of the illustratorverse has been calling it for years.

Interesting. I want to believe this is the case, but I feel like it is still a bug/quirk.

In Photoshop's preferences there is an option under File Handling to disable image previews, and toggling this seems to have no effect on what I described above. Strange!

Here's a "cool" PSD quirk.

Take a PSD that has many layers. Look at its filesize (mine is ~70mb). Add one layer to the PSD, fill it with white, and make it the topmost layer. Save it as a new PSD and compare the filesizes.

The new PSD with the white layer is 55mb. Why?

Swift on Windows 6 years ago

I really like Swift. Recently I've been using it as my "main" language in developing a macOS user interface for my MSc research project, and it has literally made developing fun!

Great to see it getting more support outside of the Apple domain.

Thanks! And I completely hear you and totally agree re: unnecessary animations.

In this case, I used the Masronry.js library for the thumbnail grid, and the unnecessary animation you speak of is mostly the result of that. Basically, it reloads the grid after every thumbnail image is loaded, and the reason I stuck with it was to eliminate the visual lag of having no thumbnail grid at all while all of the images are loading up – but perhaps it should be the other way around?

This can easily be disabled in the template via the initGrid.js file. Perhaps I should document that option more thoroughly. :)

Thanks again for your feedback!

Edit: I've since updated the site to load the grid up after all images are loaded, eliminating the dancing animation.

As someone who's been working as an illustrator for the past 10+ years and is about to head into a comp sci master's program (gulp!), this is great and inspiring!

Long time macbook user here who just received a used T450 in the mail last week. I bought it just to have access to a Windows machine and I plan to install linux onto it as well.

Initial impressions: I really like it! Very solid little machine, and I really like the keyboard feel as well. After years with Apple, the Thinkpad screen and trackpad are pretty crappy in comparison, but overall I love using it. Currently looking into upgrading the display to a 1080 IPS...

Go's New Brand 8 years ago

This is so much better than that silly cartoon they had before. Sure it was cute and fun, but for a modern language it felt so ... childish. As someone who works professionally as an illustrator and dabbles with code, this is just my two cents, and whether you like or dislike a logo is 100% entirely subjective. This new logo/identity feels much more refreshing and importantly, professional. At least in my books.

Next up, Java's atrocious coffee cup logo perhaps?

This is wonderful. I see that this guide is sort of "old news" to many of the experienced programmers hanging out here. But as someone who isn't that experienced and about to begin a course on Data Structures + Algorithms using C, this is amazing. Thank you.

That last paragraph is a bit of a bummer.

After all the beer was mopped up, the company that owned the brewery did just fine. It "received a waiver from the British Parliament for excise taxes it had already paid on the thousands of barrels of beer it lost," writes History.com–meaning it didn't have to pay taxes on the equivalent amount of beer when it brewed in future. Jurors declared the beer flood an "unavoidable act of God," writes Tingle. Those whose houses were destroyed and whose loved ones were lost received nothing from the government or the company.

All is fair in beer and spillages.