HN user

ondras

2,312 karma

[ my public key: https://keybase.io/ondras; my proof: https://keybase.io/ondras/sigs/480qWyPqMVqweWAqZGBNQcrEqCtqYgeGumf9OoXh5yE ]

Posts36
Comments54
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github.com 4y ago

Show HN: The custom HTML element for interactive panoramas

ondras
3pts0
dash.deno.com 4y ago

Deno Deploy Demo: a multi-datacenter chat, client+server in 23 lines of TS

ondras
186pts45
ondras.github.io 6y ago

Show HN: Cookie Roller, a tool to create STL models of cylinder-mapped images

ondras
1pts0
ondras.github.io 6y ago

Show HN: Dobble / Spot it online Emoji card generator

ondras
1pts0
ondras.github.io 6y ago

Show HN: New in Railroad Ink: Offline PWA, Lakes Expansion, Multiplayer

ondras
1pts0
ondras.github.io 6y ago

Show HN: Railroad Ink Game Implemented in TypeScript

ondras
3pts0
github.com 7y ago

Show HN: Cyp, a modern web-based client for the Music Player Daemon

ondras
3pts0
github.com 7y ago

Show HN: Browsershot, a tiny NPM module for in-browser screenshots

ondras
5pts0
ondras.zarovi.cz 7y ago

Show HN: 7DRL Challenge 2019, my CSS-only roguelike browser game (no JavaScript)

ondras
6pts0
jsfiddle.net 7y ago

Show HN: My quick'n'dirty implementation of 6/6 Time by xkcd

ondras
2pts0
medium.com 8y ago

Blocked by JSConf.eu Twitter account

ondras
264pts168
ondras.github.io 8y ago

Show HN: Twenty generations of dragons – Web edition

ondras
1pts0
jsfiddle.net 9y ago

ES2015 remake of the popular 25-line JavaScript Excel-like demo

ondras
5pts0
ondras.github.io 9y ago

Show HN: Sleeping Beauty, a 7-day roguelike game

ondras
319pts97
github.com 9y ago

Show HN: Mp, a hybrid isomorphic web/desktop music player

ondras
23pts0
ondras.github.io 9y ago

Primitive.js – web version of primitive.lol, the brute-force vectorization tool

ondras
15pts1
news.ycombinator.com 10y ago

TweetDeck user? Try this in your JavaScript console to revert hearts

ondras
2pts0
jsfiddle.net 11y ago

Infinite, interactive, roguelike-like forest in 256 bytes

ondras
1pts0
ondras.github.io 11y ago

WebGL + Web Audio API = Happy New Year

ondras
4pts1
github.com 11y ago

<fix-me> and <to-do>: Web Components you really want to use :-)

ondras
3pts0
www.reddit.com 11y ago

Rot.js 0.5 released (JS toolkit for Roguelike development)

ondras
1pts0
ondras.github.io 12y ago

Goldfish: my 7DRL challenge game (in-browser)

ondras
7pts1
github.com 12y ago

My Mind (recent mindmapping webapp) now supports exporting to PNG images

ondras
2pts0
github.com 12y ago

My Mind: A new web-based mind map editor

ondras
122pts54
ondras.github.io 12y ago

Custom Tetris: my GitHub Game Off 2013 submission (AI, multiplayer, network...)

ondras
1pts0
jsfiddle.net 12y ago

A spreadsheet in fewer than 30 lines of JavaScript, no library used

ondras
1447pts259
ondras.github.io 13y ago

AddEventListener polyfill for IE8

ondras
1pts0
addons.mozilla.org 13y ago

A two-pane file manager implemented in JS+XUL as a FF extension

ondras
1pts0
ondras.github.io 13y ago

Interactive HTML slide deck: completely rewritten, more features

ondras
2pts0
twitter.com 13y ago

Rot.js, the JS roguelike toolkit, now has a Twitter account

ondras
2pts0

Right, as jitl suggested. The BroadcastChannel is used to allow cross-datacenter messaging. So every script instance has its own set of clients and forwards incoming client messages to other script/datacenter instances.

I suppose this is not limited to multiple datacenters, but to multiple script instances in one datacenter as well.

The "Brendan Eich club" is actually a small inside joke, as the sign was one of the official "features" of JSConf.eu 2011, where Brendan was an invited speaker :)

Yes, I asked for explanation of rejected proposals in 2017 and 2018. And I received it (they even officially encouraged failed proposers to ask for an explanation).

Right, the ban only covers following the conference online. Which is why I mentioned the verb in the title.

But it also might be their way of saying "also pls do not attend again, we do not want ya".

Author here. To clarify: as far as the organizational aspect is considered, those people are competent and top-notch. All the confs were highly professional, their experience with managing this stuff cannot be overlooked. But the social/communication layer is a bit nontransparent, in my opinion.

Yeah, the author is aware. The game is rather easy.

HP regen was added as a fast&hacky way to make the game less difficult (non-regen versions were hard to beat).

(Also, you can F12 your JS console and hack the game's internals to your likings, adjusting your HP as necessary.)

For a non-PoC game, this would need to be more balanced.

Agreed. The overal design direction (have those glyphs "#" as it resembles thorns for a Game of Thorns inside a tower filled with brambles) won over usability in certain cases.

If this was a full-blown game (and not a 7-day proof of concept), I would try to make the combat UI more robust.