Allright, what did Gilfoyle do this time? ...
HN user
olsn
Strongly remided me of the daylio app (http://daylio.webflow.io/), which i'm using daily for pretty much that purpose
+1 for android
I've been doing home-office last year for a short period of time and it was going great at first and then turned ugly pretty quick, here is what I learned from that (in order of what impacted my performance the most):
- Don't work at home, it just doesn't work! (for most of us)
- Don't work alone in a room! (so, probably a co-working space for you)
- Do some workout(gym, jogging, biking) after work, min. 2-3 times a week! It will make you feel good and tired, so you won't have much energy left to play any games afterwards. This is also hard if you are doing it alone, you HAVE to find a workout-buddy so you can motivate each other, also it's way harder to cheat on your buddy than to cheat on yourself. Also a great motivation for me: Take a picture of yourself befor or after each workout and track your transformation.
- Define your schedule: e.g. 9-5 is work and after that+weekends is off.
- Don't install any distractions/games on your work-computer. (Get a work-computer if you don't have one)
- Get at least one weekly 'event'(non-work related) you can look forward to. (This can be some TV-Show, meeting a friend, but it should be something that's fun for you other than playing games)
I cannot promise this will help you the same, but it helped me and I'm sure there are lots of other things you can do. What I've learned from talking to others is that solutions to stuff like this are VERY idividual, so be ready to try out a lot of stuff, some might work, many might not, and imho I don't think it matters if the advice is given by some overpaid shrink or some fellow geek. Just: if you try something, give it at least 4 weeks to see if it works.
A "complicit in crimes against the American people" - he's just providing a tool, if he's a complicit then ANY weapon-/gun-manufacturer in the US is a complicit in armed crimes/murders against American citizens!
She was planing to get a "salary" and didn't tell the immigration office about it and didn't have the right visa for that. -> She didn't play by the rules, so why should this be any more outraging than any other illegal immigrant?
Okay, yes I can see why that could be an issue - I will look into getting a copywriter - do you have any experience/suggestions for that, what is a reasonable price?
Okay, I agree with that - I'll change that :)
That is not entirely correct - UIWebView canvas rendering is far behind OpenGL layers like CocoonJS, Ejecta or directCanvas(AppMobi) in terms of performance - the difference however is, that those tools are able to ONLY render canvas-contents, so you are not really able to render any HTML5 forms, input ect... but that's not what canvas-games are about.
You are probably right! Good point, I should probably add that to the page.
There are some CocoonJS games in the store, you can see some here: http://ludei.com/games CocoonJS will give your HTML5 game native performane.
Many things inspired me during the process - but yes, I won't deny that there is also a little bit of "Fez" in there :)
Any thoughs on this? Since this is my first release of this kind, feedback of any kind would be very valuable to me.
Thank you all in advance :)
Love it.
before the win8 store was there, the developer was able to choose how to store assets ect. you can for example precompile every assets into a binary archive, if that is changed the app won't start the point now is that microsoft is more or less forcing the developer to use their way of packaging applications and their way of packaging an application is not secure! This is not limited to the issue of removing ads, if someone can modify any files of an application without consequences, then a virus will be able to do the same: just write a virus that adds some malicious code into one or more apps and the next time the user uses the app, any data the app has permission to access could be send to an evil server
I did this as well - it was pretty easy to for example modify the prices for towers of the tower defense game "Radiant Defense"
imo: Microsoft could have put more effort in this topic to make it a little bit safer
i'm not an hardware expert, so I cannot tell you excactly how it works, but the point is: The device will calculate the same result in shorter time -> from what I know: If you want to calculate faster, you need more energy Also I don't think the devices are built to supply the CPU with less power while using the GPU.
Again: these are mostly assumptions, I'm not a hardware architect!
GPU usage does cost battery life, I cannot say how much - but on the other hand I cannot think of any other reason why they wouldn't use hardware acceleration on websites automatically (or allway)
Yes, battery is consumed faster when using the GPU - I cannot tell you by how much, but obviously it is enough on iOS devices for Apple to change its feature sets there.
Not all sites/apps need hardware acceleration and those who do consume a lot more battery. So there is kind of a reason for this - however the way apple implemented this is not from the best quality I think.
The bottom line is, that Apple forces developers to take care of this instead of having everything automatically hardware accalerated and therefore shortening the battery life of iOS devices(by a lot I'm guessing).
True! So maybe one can hope, that LPs are kind of forcing the industrie to rethink their strategies just repackaging old types of game(ofc not every company is doing that, but a lot games are basically the same).
Yes, you are completely right about that - of course it does not apply to any type of game, however I would say it could be the case for any game that has some kind of story or plot or levels embedded. There are quite a few titles, that I did not buy thanks to those videos: ranging from Indie-title like LIMBO to AAA-titles like Diablo III - I think Lets Play Videos are great! - Of course you cannot replace a good session of multiplayer-fun with friends(or strangers) - but I still believe that they might potentially harm (sectors of) the gaming industrie, even though I like them a lot!
Heads up for you website! (just as a feedback: why the mandatory signup/registration?)
How about using alt- and title-tags for those images?
I didn't see this in the article, but does anyone know how much the bike actually weights?
Yes - I think "interesting" is the right word here. To me it somehow looks like a mix of elements of Windows Phone, Android but also iOS - But I welcome the idea of having a html5-friendy mobile ecosystem, even if the design is yet questionable.
i like it! but isn't google doing something like that? google docs, picasa, books, youtube, ect...
and you are right: sounds very (very :D) ambitious to build something of good quality and reliability - even for thousand people you probably would need more developers&funding
that's true! and there are cases, where your way is applicable, however there are a couple issues with it when working with canvas apps(I'm not completely up to date with all the details about style.zoom, so correct me, if i'm wrong): - the css3 'zoom' is not very well implemented, for example in FF you would have to use: -moz-transform: scale(XX); (which is a hassle, but okay - it works) , but afaik in IE9 the whole method was marked deprecated - i don't know about IE10 - maybe we have some luck there, wouldn't rely on it though :-)
- when zooming via style.zoom, everything will be zoomed according to a base-width&height, so if the target-device has a different aspect ratio than your base-sizes, you will have to reposition certain objects by hand anyways, also you will have to set the width&height of the canvas manually - as there might be overlapping parts
- when it comes to targeting mobile devices with canvas, you quite often want to use tools like Ludei's cocoonJS or AppMobi's directCanvas, that render html-canvas as a native WebGL-stage on mobile, and css-values like zoom or any other markup will just be ignored on those platforms
- however when you are working with DOM-elements style.zoom can come pretty handy!
I really like your Poker-Demo btw.! Love how the animations are super-smooth! Keep it up! cheers
i don't think the creator intended this to be something to actually use in a productive way - i more believe that he/she wanted to do something cool with the css3 - i think it's a pretty cool idea even if there is no practical use for it
it is, but can you tell the difference between 0.5ms or 1ms? ;)
i'm using it in Flash, so there is absolutely no JavaScript involved in my case...