Wow thanks for the heads up, will have to look into that Firefox issue.
Thank you, much appreciated! :) And great ideas as well! Whack a mole would fit perfectly
HN user
For inquiries regarding squareword, you can reach me at squareword.org@gmail.com
Wow thanks for the heads up, will have to look into that Firefox issue.
Thank you, much appreciated! :) And great ideas as well! Whack a mole would fit perfectly
https://motionparty.net/ - motion controlled web games, by analyzing the Webcam feed locally. In the vein of eye toys for ps2. Works quite well I think, but some elements need improvement. Want to add more games as well.
The name is really clever given that the character in Suits is called Mike Ross. :)
https://motionparty.net/ - A collection of games you control by waving in front of your camera, similar to playstation eyetoy back in the day. It supports 1-4 players.
I think it works quite well so far, but need to tweak the camera algorithm a bit to make the buttons work better. Thinking about more games to add as well.
Another game that I find has very impressive draw distance is Just Cause 2. You can see objects very far away when flying etc, but they look very detailed and do not change when moving closer. Definitely blew me away the first time playing it.
Impressive! Do you include puzzles released before the training data cutoff date?
I think it's akin to self driving cars prioritizing nornal roads rather than implementing new infrastructure. Tricky, but if you get it right the whole world opens up, since you don't depend on others to adapt your system.
What's next? Claude Iliad?
This is super cool! Ran into an issue though, the first time it boots perfectly, after the first refresh it loads for a bit (downloads the image again instead of from cache) and then a cachebuster URL is added and loading starts over, without ever finishing. Ideally it would just load from cache on refresh.
I have one of the TTGO T-watches: https://www.tinytronics.nl/en/development-boards/microcontro...
For me it is mainly a decoration of my drawer, but maybe comes close to what you are looking for. :)
This is insane if true - could be super useful for data extraction tasks. Sounds like we could be talking in the cents per millions of tokens range.
Cool, similar to helicopters which can also control direction indepentendent of thrust, which leads to RC helicopters being able to pull of crazy, physics-defying moves like here: https://www.youtube.com/watch?v=QSiwyoQldfo
I have found them to work quite well for frontend (most recently on https://changeword.org), although it sometimes gets stuff wrong. Overall, LLMs have definitely improved my frontend designs, it's much better than me at wrangling CSS. Two things that have helped me:
1) Using the prompt provided by anthropic here to avoid the typical AI look: https://platform.claude.com/cookbook/coding-prompting-for-fr...
2) If I don't like something, I will copy paste a screenshot and then ask it to change things in a specific way. I think the screenshot helps it calibrate how to adjust stuff, as it usually can't "see" the results of the UI changes.
I am working on my first multilingual word game: https://changeword.org
My previous games have all been exclusively in English, but this one also has Spanish, French, German, Dutch and Swedish. It's a take on the classic word ladder game, with golf scoring mechanics.
Still needs a bit of fine-tuning for the word lists and puzzle generation, but I think it's already pretty playable. :)
In https://squareword.org (2D variant) I was also running into this problem. It's a bit different though, since I need to find valid 5x5 squares, with 5 words down and 5 across. Surprisingly, there is quite a limited number of such squares.
Ive been able to solve it by slowly injecting more challenging words over time, which has the side effect of also introducing a difficulty gradient. Players seem happy so far :)
Fun idea! I am glad there seems to be a community of people enjoying word games on HN, it tends to be the first place I post my games. https://squareword.org (wordle meets sudoku) and https://clickword.org (scrabble meets tetris... ish) are the largest so far.
I think https://videopuzzle.org has a lot of potential also, but it targets an audience that's a bit different as it is more visual, focused on reassembling videos like a puzzle.
Will post these to the arcade! :)
If someone wants a challenging Wordle variant, I've made this: https://squareword.org
It's a combination of 2D Wordle, crosswords and Sudoku. Been running for over 4 years :)
IMO it really came into its own after the first season. S1 felt like mad men but with computers, whereas in the latter seasons it focused more on the characters - quite beautiful and sad at times.
"Computers aren't the thing. They're the thing that gets you to the thing."
My favorite quote from the excellent show halt and catch fire. Maybe applicable to AI too?
This is a fun article and approach.
Subscription apps often have to target a wide userbase. However, most users only need a small subset of the entire feature set, and would be better served by a tailored version. This means that vibecoded apps can get away with being much less complex (specific featureset, no login etc), while still being more useful.
I have also created tools with LLMs that are exactly tailored to what I need, and still much more polished than what I could do without LLMs. Will have to think about if there is anything else I can do this with.
Nicely done! This is an excellent experience, both visually and gameplay wise.
The only thing that felt a bit weird was being able to change the word to the same word, if the slid word had the same letter twice.
Had a look and it does not show up anywhere else: https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
Does anyone have any use-cases for long-running, interesting tasks that do not require perfect accuracy? Seems like this would be the sweet spot for running local models on low-powered hardware.
Fun! Well done.
I created a loop in the drum mode, and then wanted to add a melodic track to it, so I clicked the melodic button. This erased my drum pattern instead - would be good if they could play over each other, and would not be erased by switching.
Thank you! :) If you click the three dots on the left top side of the letters area, you can shift all tiles in a direction.
Ideally. Companies may also be hesitant to invest in expanding production capacity if they assume this is a bubble though.
Another thing to try could be to rank people in realtime instead of the one-off submission approach. I do this in https://spaceword.org (create tight crosswords using 21 letters), and I think it's quite motivating to see how you compare to others as you improve your solution. On the other hand, its a bit more taxing on the server, and then you also could not show the optimal solution.
https://spaceword.org - a daily word game inspired by banana grams, where you need to arrange 21 letters in a tight square. Has around 400 daily active players.
I'm pretty familiar with the underlying stack, which helped a lot since I knew the pitfalls. But pretty much all of the code is written by an LLM.
I think about 4x for greenfield development. For example, I implemented this motion controlled game from scratch in 5 days: https://motionparty.net
For this kind of no expectations, for fun development I find AI makes it much easier to develop and test hypotheses. For other styles it's different, especially if the stakes are higher.
A couple of daily word games. https://squareword.org is the biggest one.