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numtel

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numtel.github.io

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That last point, yeah, I was thinking a status bar would be handy but now that I'm typing and thinking about it, maybe I'll just change the cursor color. That's enough of an indication and then no new ui elements need to be added.

The reason it's not a single key to toggle between vertical and horizontal is because I had imagined even more directions beyond those two, diagonal in all four ways etc... we'll see if I try those out xD

Regarding the center start position: that's a bit of a departure from a text editor. This demo is supposed to be like if notepad.exe magically grew another dimension. If the origin is the center then above and left if origin would be outside the document? It doesn't make sense to me.

Thank you for your awesome feedback!!!!

I woke up this morning with a dream to make a two-dimensional text editor that also componentized the Windows 98-style (codename: Memphis, don't you remember back then?) menu system I've been working on for a while.

So I've come up with this demo. The scrolling isn't 100% perfect on mobile, and the popup keyboard is miffed a bit but it's great on desktop.

Super fun way to put the brain into crossword/Scrabble mode and play around with thoughts interconnecting in new ways. Then rotate and see it from the other angle.

There's CSS rules in the stylesheet for dialogs too but the demo does not use them.

Show HN: Snorb.lol 3 months ago

Thanks for the suggestions, I'll see what I can do a out incorporating them.

I fixed some bugs yesterday with the lemmings and sprites clipping into the ground.

Like I said, better cube houses are on my list. Please tell me more about your problem with the paths.

Thank you for engaging me with ideas! Obviously, my email is in the Help>About dialog.

The reason I've kept sprites generic is because with the url input field, it's designed so that players could input their own urls and have their maps look completely their own. The standard trees I've made are simply a suggestion. A player could make anything for the lemmings to consume/replant.

There already is randomness in when lemmings become diggers/trail blazers/dancers. I quite prefer following the style of the OG 90s lemmings game of them being little random walking dudes who sometimes take actions, but otherwise they're walking around aimlessly.

I do agree about the visible tasks. Like maybe there needs to be a way to place an exit portal and dangerous items so that it's a game about guiding these silly creatures to an end point. The entry area and exit portal could be fixed during the map generation. I don't know yet because that changes the open ended exploration part of the game that I really like. I don't want it to be the same play experience for everyone.

Show HN: Snorb.lol 3 months ago

Next task I'm imagining is to make the lemming houses more elaborate, so they gradually build them more baroque.

Paths can be used to restrict where lemmings move. Lemmings bounce off them just like they would cliffs

Also, if you have any ideas for features, let me know.

I was thinking that maybe there could be some dynamic where lemmings will build paths themselves but haven't figured out the mechanism why they would want to do that yet

Most fun I've had lately has been making a mountainous terrain and cleaving lemmings as they make progress getting across to see how far they can get. Thinking in that direction of ways to extend the game...

But like I said, forks are welcome, it's open ended what you do with your snorb

Show HN: Snorb.lol 3 months ago

New game I've made over the last month, mobile/desktop windows 98 inspiration, make a terrain, plop some lemmings, put them in a forest, they'll build cities, fall in love, make babies, die... snorb.lol

Open source, gpl v3, fork it, give me prs, let's see what lemmings can get up to! Have some fun!!

There's a Terence McKenna quote about this:

So, for instance, you know, I’ve made this example before: a child lying in a crib and a hummingbird comes into the room and the child is ecstatic because this shimmering iridescence of movement and sound and attention, it’s just wonderful. I mean, it is an instantaneous miracle when placed against the background of the dull wallpaper of the nursery and so forth. But, then, mother or nanny or someone comes in and says, “It’s a bird, baby. Bird. Bird!” And, this takes this linguistic piece of mosaic tile, and o- places it over the miracle, and glues it down with the epoxy of syntactical momentum, and, from now on, the miracle is confined within the meaning of the word. And, by the time a child is four or five or six, there- no light shines through. They're- they have tiled over every aspect of reality with a linguistic association that blunts it, limits it, and confines it within cultural expectation.

With how much LLMs do nowadays, I'm waiting for the time when specifying types is unnecessary. Like, it if can write code, shouldn't we also be able to have an AI type checker?

You do realize that that was the big problem with IE security in those days: ActiveX. You literally could embed an Excel file in your HTML page.

You could embed any native code and it would just be a small yes/no dialog to download and run it.

It was the same algorithm as Iron finance on Polygon the year before which imploded in the exact same way but on a more expedited timeframe because it didn't limit the apy at 20%.

The terra/luna collapse was simple to see coming as it happened exactly when the terra (stablecoin) market cap met the luna one.

There's a range of algorithms that support homomorphism.

https://en.m.wikipedia.org/wiki/ElGamal_encryption

ElGamal is very simple and supports multiplicative homomorphism. If you do it over an elliptic curve, this changes to additive.

Another is NTRU, but it's naturally addictively homomorphic.

https://en.wikipedia.org/wiki/NTRUEncrypt

The values are added modulus 3 though so I'm not aware of any applications for it.

For example, adding cipher texts of the plaintexts [1,2,0,0] and [1,1,0,1] results in [2,0,0,1]