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nullsoldier

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Howdy! This looks awesome, and not to steal your thunder but I've also been working on a similar product. RollTable (https://rolltable.app) and a preview here, https://i.imgur.com/PuVQfnk.png

Our is a live 3D, free, no hassle online D&D VTT with a marketplace of hundreds of free miniatures. You can also play in 2D if you don't like 3D with top down, and isometric view.

You can see all the tokens on our Marketplace here, https://rolltable.app/marketplace

Tabletop Simulator 6 years ago

Howdy, I'm the developer of Playtable, http://playtable.app/ and I'm really intersted in tackling the usability aspect you are talking about.

TTS is one of the worst systems for usability. It's clunky, runs very slow, and because the interface is not standard UI, it's just programmer game engine UI it comes off as very very hard to use. Currently, the best product out there is Tabletopia in terms of usability, https://tabletopia.com I recommend you give it a try.

On that front, I'm very aggressively attempting to tackle this part of the market because even Tabletopia has major issues with usability in places. Developers often get confused and think these systems require massive user and permissioning systems, and lots of interaction structure, which is a wrong assumption. Turns out people just want to play games. To that I say, stop building token locking systems into engines, stop building complex joining systems!

Playtable requires no account, merely requires you to give a link to your friends to join. The problem is we're only tackling D&D and tabletop RPGs at the moment but I hope we'll expand out to other systems later.

I actually feel that the post isn't even just about people who don't know that linking to a line number in a changing file will result in incorrect information later. I think it's more that when people link to code, they think it doesn't matter, so it's not something they actively care about. So they don't take the extra time to link to the actual commit since it's not a thing they care about.

I feel the authors real value in their article is a call for people to care about correcting their links for programmers in the future. The article would be better served to say, "Why you should care about linking in time to your GIT repo"

I feel like this could have been a lot better. It appears laggy displaying the time line. Why does this operate in small increments rather than be analogous? You can easily interpolate the colors between the previous tick data point and the next tick data point. It would appear so much better if you did. On top of that, it was incredibly unintuitive.

I had no idea what the buttons in the bottom left meant. Why is does the "play" button use a fast forward icon? Why doesn't it turn into a stop or pause icon when it's playing? When I first opened it, there's no indication of why I had to select a gender before I could even type a name. Displaying the input field (it doesn't look truly because it matches the color theme) and the gender button doesn't inform the user what to do at all.

Overall, it's pretty neat but it's a pretty good example of something that looks pretty but is the opposite of usable.

Nothing about what he said sounds contradictory to me. In short, what I gained from reading his post is that OSX is small and it doesn't have room to grow to host a gaming population because it's expensive and the hardware doesn't lend itself to gaming. One does not simply just build a mac gaming machine for a reasonable amount of money. On the other hand, he's saying Linux does have that potential because it's cheap and pushes by certain distros have made it much easier to use.