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noddybear

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Maybe. I would contend that wealth accumulation over the long term is a function of the strength of local institutions e.g educational, judiciary etc. This is effectively the thesis of ‘Why nations fail’. Europes relative decline will only continue if the institutions of the US (and others) continue to be robust and healthy. I am not sure if this can be relied on into the future.

You can just say it 2 months ago

He also believed in the immortal soul that survives after death, so he may have had a more literal meaning.

You can just say it 2 months ago

Most of the functions that LLMs perform aren’t bijective, though.

What prompt constructs the output ‘The answer is 3’ or ‘Yes that’s a great idea’?

Claude Opus 4.8 2 months ago

Thinking ‘God I wish these people would die’ could increase its propensity to kill all people, even if that propensity is still vanishingly small almost all of the time.

A lot of people are walking around with crazy thoughts. Some of them harm.

Starship V3 2 months ago

An EMP from a high altitude nuclear detonation would do the trick.

I am really keen on plugging into Age of Empires 2 - although practically I think we need a couple of years of improvements before LLMs would be smart/fast enough to react to the game in realtime. Currently they can't react fast enough - although specially trained networks could be viable.

The onus is on you to present evidence to justify your claim. Without actual data beyond anecdotes, your claim can and should be dismissed.

1. These are additions to our existing Factorio Learning Environment, which is an extensive agent environment for evaluating pre-trained LLM agents in an unbounded/open-ended setting in the game of Factorio. I don't agree that it is trivial, as there is significant infrastructure in place to support Factorio as an LLM eval.

2. Factorio is an unsolved game in multi-agent research.

3. This is a research environment. You can read our paper on Arxiv if you're interested! Nobody will make any money of this.

Hey everyone,

It's Mart, Neel and Jack from the Factorio Learning Environment team.

Since our initial release, we have been working hard to expand the environment to support multi-agent scenarios, reasoning models and MCP for human-in-the-loop evals.

We have also spent time experimenting with different ways to elicit more performance out of agents in the game, namely tools for vision and reflection.

Today, we are proud to release v0.2.0, which includes several exciting new features and improvements.

Thanks for checking this out.

If I understand you correctly, this approach is sort of supported in FLE - the agents can create functions that encapsulate more complex logic. However, interaction is still synchronous/turn-based. I think to do what you propose, you will need to create event listeners that can trigger the agents program whenever appropriate.

These models were not post-trained - all off-the-shelf.

We can fit about 128 pairs maximum in the context, but this performed the same as 32, which we ultimately decided on (for cost, latency purposes).

Encoding the input/outputs to make them shorter degraded performance. It seems that descriptive names is helpful for pretrained models because they have an intuition on what they do.