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noahkay13

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The CoreML backend is WIP in Axiom and will roll over to parakeet.cpp when it's ready, the same with CUDA. FluidAudio is a great option for those building Mac-only apps, but the goal with Axiom and Parakeet.cpp is to be very portable and embeddable into almost any app. I will write C and Swift wrappers shortly, then if it's really wanted, a Python wrapper.

I built a C++ inference engine for NVIDIA's Parakeet speech recognition models using Axiom(https://github.com/Frikallo/axiom) my tensor library.

What it does: - Runs 7 model families: offline transcription (CTC, RNNT, TDT, TDT-CTC), streaming (EOU, Nemotron), and speaker diarization (Sortformer) - Word-level timestamps - Streaming transcription from microphone input - Speaker diarization detecting up to 4 speakers