Does anyone have technical insight into how the screensharing in the math tutor video works? It looks like they start the broadcast from within the ChatGPT app, yet have no option to select which app will be the source of the stream. Or is that implied when both apps reside in the iPad's split view? And is this using regular ReplayKit or something new?
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Sadly the Quest is not powerful enough to run regular Rift titles without heavy optimizations. They even mentioned that for "Superhot" it took multiple weeks for porting it to the Quest.
If there's no testing culture it's pretty hard to introduce it into a team that doesn't have it (either by choice or omission). It gets even worse if your teammates don't update tests (thus break CI) on code changes or just comment the tests out. I've seen both happening way too often and would recommend getting at least some sort of team buy-in - as the alternative will surely burn you out sooner or later.
Would also love to read a detailed writeup about their custom engine.
Also found this quote[1] from an AmA on reddit:
We've used C# since SpaceChem. I can't imagine using anything else, honestly. Infinifactory and TIS-100 use Unity, while everything else uses some kind of lightweight SDL-backed C# engine.
SHENZHEN I/O and Opus Magnum are both using a very minimalist C# "engine" inspired by some of Casey Muratori's ideas on game engines and game programming. It uses DirectX or OpenGL for graphics, and SDL for everything else. It's basically just one giant Update() loop, and is the greatest game engine I've ever had the pleasure to work with. Despite this, I would not advise novice game programmers to do the same.
[1] https://www.reddit.com/r/IAmA/comments/78wv2h/im_zach_barth_...
Judging from the installed game files it seems to based on SDL2 and not Unity3D.
I think that comparison is flawed as there's only one team per country (and discipline) sent to e.g. the Soccer World Cup or the Olympic Games, whereas here it could be potentially way more. As a sibling already mentioned: there shouldn't be any artificial borders in a global (hacker) community.
I agree that it would be nice to have this nested (meta-)lists on a service that would treat them as sets, merge them together and as a cherry on top would show you the overlaps.
As far as I can tell Akka is the same thing to Scala/JVM as OTP is to Erlang/BEAM.
Things will probably look better once you switch your client implementation to Netty as a similar test I did with Netty 4, Protobufs and batching of messages produced low seven figure numbers too.
Fastest way to start with Clojure (besides the online REPL at http://tryclj.com) is to get yourself leiningen (the widely used build tool for clojure projects under: http://github.com/technomancy/leiningen) and a plugin/mode for your editor of choice, do "lein new <your project name>" and start a REPL via "lein repl" to get working.
> I’m unable to make the source code for the test apps available publicly at this time. and > I spent nearly equal amounts of time (under two hours) to build the same app on nodejs and Play.
One actually wonders: why?