HN user

nickyvanurk

211 karma
Posts25
Comments61
View on HN
mechacraft.io 8d ago

Show HN: Mechacraft.io – Browser Vehicle Builder

nickyvanurk
3pts0
github.com 8d ago

Show HN: Voidfall – Space looter shooter in the browser

nickyvanurk
11pts1
mechacraft.io 3mo ago

Show HN: Mechacraft.io – Vehicle Building Sandbox

nickyvanurk
4pts2
everwilds.io 1y ago

Show HN: Open-source MMORPG prototype inspired by World of Warcraft

nickyvanurk
6pts2
github.com 1y ago

Show HN: MMORPG prototype inspired by World of Warcraft

nickyvanurk
28pts9
nickyvanurk.com 3y ago

Show HN: Octree in Action

nickyvanurk
1pts0
www.youtube.com 4y ago

Edsger W. Dijkstra on Programming

nickyvanurk
3pts0
news.ycombinator.com 5y ago

Ask HN: How do I become a MMO netcode programmer?

nickyvanurk
5pts1
news.ycombinator.com 5y ago

Ask HN: How do I become a MMO netcode programmer?

nickyvanurk
2pts1
news.ycombinator.com 5y ago

Ask HN: How do I become a MMO netcode programmer?

nickyvanurk
2pts1
urk-moshi-moshi.herokuapp.com 5y ago

Show HN: Moshi Moshi – Call with Strangers

nickyvanurk
2pts0
codingwizardry.com 5y ago

Set Up CI/CD with GitHub Actions

nickyvanurk
2pts0
codingwizardry.com 5y ago

Set Up CI/CD with GitHub Actions

nickyvanurk
2pts0
codingwizardry.com 5y ago

Books for Programmers

nickyvanurk
38pts15
vimhelp.org 5y ago

Vim: Help.txt

nickyvanurk
2pts0
codingwizardry.com 5y ago

Best Books for Programmers in 2020

nickyvanurk
2pts0
codingwizardry.com 5y ago

Best Books for Programmers in 2020

nickyvanurk
2pts1
blog.wolfire.com 5y ago

Linear Algebra for Game Developers

nickyvanurk
3pts1
nickyvanurk.com 5y ago

Show HN: Octree Visualization

nickyvanurk
7pts0
github.com 6y ago

Show HN: Event-driven FSM game architecture in JavaScript

nickyvanurk
2pts0
nickyvanurk.com 7y ago

Show HN: 3D Spatial Partitioning Demo Used to Optimize Games (WebGL, Three.js)

nickyvanurk
1pts0
nickyvanurk.com 7y ago

Show HN: 3D Spatial Partitioning Demo Used to Optimize Games (WebGL, Three.js)

nickyvanurk
2pts0
nickyvanurk.com 7y ago

Show HN: 3D Spatial Partitioning Demo Used to Optimize Games (WebGL, Three.js)

nickyvanurk
3pts1
urk-3d-multi-space-game.herokuapp.com 7y ago

Show HN: 3D multiplayer space shooter made with Three.js

nickyvanurk
115pts37
github.com 7y ago

Show HN: 3D multiplayer space shooter made with Three.js

nickyvanurk
5pts0

Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Discord: jycerian

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released).

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!

I'm working on my vehicle building game https://mechacraft.io that I recently released on CrazyGames (my first released game!). It currently sits around 60 CCU which isn't great so I'm polishing/reworking things to see if I can increase it in the next few months. I'm also still looking for a rev share partner that can handle the visual side of things something along the lines of a technical / 3D artist.

Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Discord: jycerian

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!

Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Discord: jycerian

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!

Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Discord: jycerian

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!

Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Discord: jycerian

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email, LinkedIn or Discord!

Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking, C++

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!

Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!

Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ . Professionally I worked on the moddio (https://www.modd.io/) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (http://everwilds.io).

Feel free to contact me by email or LinkedIn!

Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ . Professionally I worked on the moddio (https://www.modd.io/) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (http://everwilds.io).

Feel free to contact me by email or LinkedIn!

Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js/WebGL, Godot, (open to use lower level languages)

Résumé/CV: https://nickvanurk.com/resume.pdf

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Email: nickyvanurk@gmx.com

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the 4k heightmap). Working on a game (http://everwilds.io) in my free time for fun.

Feel free to contact me by email or LinkedIn!

I've been inspired to build my own browser mmo game after seeing hordes.io, which is made by a single person. Launched a prototype with, for now, only basic movement over at http://everwilds.io. Instead of working in a silo I've decided to develop in public and launched as soon as possible to slowly gather an audience. So far the Everwilds.io Discord server already gained 1 member ;) I'll share the link incase others want to follow the development: https://discord.gg/HWZSpkvz

Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to Relocate: Yes

Technologies: WebGL, WebGPU, Three.js, TypeScript, JavaScript, C++

Résumé: https://nickvanurk.com/resume.pdf

GitHub: https://github.com/nickyvanurk

LinkedIn: https://linkedin.com/in/nickyvanurk

Email: nickyvanurk@gmx.com

I'm a graphics engineer passionate about rendering, computational geometry, game engines, and optimization. I love working on projects that involve building high-performance graphics engines, whether it's for games, GIS, CAD, or digital twins.

Some things I’ve worked on:

* Built my own 8-bit computer from scratch: https://nickvanurk.com/8bit.mp4

* Three.js experiments: https://nickvanurk.com/capping/, https://nickvanurk.com/void/, https://nickvanurk.com/prototype/

* Currently working on a 2D vector-graphics renderer to explore WebGPU

I’m especially interested in roles focused on vector-graphics rendering, GIS/CAD visualization, or anything that involves making complex graphics systems faster and more efficient. Always excited to learn and tackle new challenges—feel free to reach out!

Location: Tokyo, Japan (Dutch national) Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js/WebGL, Godot, (open to use lower level languages)

Résumé/CV: https://nickvanurk.com/resume.pdf

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Email: nickyvanurk@gmx.com

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!

Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: Three.js, WebGL, TypeScript/JavaScript, Godot, (open to use lower level languages)

Résumé/CV: https://nickvanurk.com/resume.pdf

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Email: info@nickvanurk.com

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!

Location: Tokyo, Japan (Dutch national) Remote: Yes

Willing to relocate: Yes

Technologies: Three.js, WebGL, TypeScript/JavaScript, Godot, (open to use lower level languages)

Résumé/CV: https://nickvanurk.com/resume.pdf

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Email: info@nickvanurk.com

Interests: Gamedev, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!

Location: Tokyo, Japan (Dutch national) Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript, Three.js, Godot, (open to use lower level languages)

Résumé/CV: https://nickvanurk.com/resume.pdf

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Email: info@nickvanurk.com

Interests: Gamedev, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!

Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript, Three.js, Godot, (open to use lower level languages)

Résumé/CV: https://nickvanurk.com/resume.pdf

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Email: info@nickvanurk.com

Interests: Gamedev, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!

Location: The Netherlands (moving to Tokyo next month)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript, Three.js, Godot, (open to use lower level languages)

Résumé/CV: https://nickvanurk.com/resume.pdf

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Email: info@nickvanurk.com

Interests: Gamedev, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!