I released my first web game on CrazyGames recently https://mechacraft.io with about 40 CCU and I'm now working on my second one https://nickvanurk.com/voidfall. I'm also available for remote work :)) (discord: jycerian)
HN user
nickyvanurk
Location: Chiang Mai, Thailand (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: nickyvanurk@gmx.com
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released).
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!
I'm working on my vehicle building game https://mechacraft.io that I recently released on CrazyGames (my first released game!). It currently sits around 60 CCU which isn't great so I'm polishing/reworking things to see if I can increase it in the next few months. I'm also still looking for a rev share partner that can handle the visual side of things something along the lines of a technical / 3D artist.
Location: Chiang Mai, Thailand (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: nickyvanurk@gmx.com
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!
Been slowly chipping away at my vehicle building browser game https://mechacraft.io. For those interested in following the progress I made a discord channel: https://discord.gg/bXH66ZDBKr
Location: Chiang Mai, Thailand (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: nickyvanurk@gmx.com
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!
Location: Chiang Mai, Thailand (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: nickyvanurk@gmx.com
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!
Try adding more helium! And thanks, I would really like to explore pvp battles like they had in Robocraft at some point. Battling each other with your own creations seems very interesting.
Location: Chiang Mai, Thailand (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: nickyvanurk@gmx.com
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email, LinkedIn or Discord!
Location: Chiang Mai, Thailand (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking, C++
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: nickyvanurk@gmx.com
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!
Been slowly chipping away at my browser game https://everwilds.io. For those interested in following the progress I made a discord channel: https://discord.gg/b3REbeavaT
Location: Chiang Mai, Thailand (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: nickyvanurk@gmx.com
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!
Been slowly chipping away at my browser mmo game https://everwilds.io. I've always been curious about MMO software/netcode architecture thanks to playing Guild Wars (the original) in my youth. It's the reason I became a programmer, I wanted to learn how to make those kind of games. For those interested in following the progress I made a discord channel: https://discord.gg/b3REbeavaT
After I made a small MMO prototype over at https://everwilds.io/ (open-source) I am now working on a vehicle building prototype at https://evergate.io/, if you're interested in following the progress there's a Discord link at the top right corner of each website. Mainly focused on Evergate right now :))
To replicate that feel is pretty much the point of this project.
There is a GitHub link in the top-right corner :) I am currently busy building out a game platform over at https://evergate.io/ so this project is on hold for now, so I made it open-source. And I know about Hordes, it's great! It's one of the reasons I am trying to do something a bit different over at https://evergate.io/ instead of making what would basically turn into a Hordes clone.
Location: Tokyo, Japan (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: nickyvanurk@gmx.com
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ . Professionally I worked on the moddio (https://www.modd.io/) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (http://everwilds.io).
Feel free to contact me by email or LinkedIn!
Location: Tokyo, Japan (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: nickyvanurk@gmx.com
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ . Professionally I worked on the moddio (https://www.modd.io/) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (http://everwilds.io).
Feel free to contact me by email or LinkedIn!
Been slowly chipping away at my browser mmo game http://everwilds.io. I've always been curious about MMO software/netcode architecture thanks to playing Guild Wars (the original) in my youth. It's the reason I became a programmer, I wanted to learn how to make games like those. For those interested in following the progress I made a discord channel: https://discord.gg/b3REbeavaT
Location: Tokyo, Japan (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js/WebGL, Godot, (open to use lower level languages)
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: nickyvanurk@gmx.com
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the 4k heightmap). Working on a game (http://everwilds.io) in my free time for fun.
Feel free to contact me by email or LinkedIn!
VSCode, TypeScript, Three.js. But I am about to remove Three.js and use WebGPU instead, I don't like the 800kb+ size of Three.js. Also will do some experimenting with C++ and WebAssembly and see how that goes.
I've been inspired to build my own browser mmo game after seeing hordes.io, which is made by a single person. Launched a prototype with, for now, only basic movement over at http://everwilds.io. Instead of working in a silo I've decided to develop in public and launched as soon as possible to slowly gather an audience. So far the Everwilds.io Discord server already gained 1 member ;) I'll share the link incase others want to follow the development: https://discord.gg/HWZSpkvz
Location: Tokyo, Japan (Dutch national)
Remote: Yes
Willing to Relocate: Yes
Technologies: WebGL, WebGPU, Three.js, TypeScript, JavaScript, C++
Résumé: https://nickvanurk.com/resume.pdf
GitHub: https://github.com/nickyvanurk
LinkedIn: https://linkedin.com/in/nickyvanurk
Email: nickyvanurk@gmx.com
I'm a graphics engineer passionate about rendering, computational geometry, game engines, and optimization. I love working on projects that involve building high-performance graphics engines, whether it's for games, GIS, CAD, or digital twins.
Some things I’ve worked on:
* Built my own 8-bit computer from scratch: https://nickvanurk.com/8bit.mp4
* Three.js experiments: https://nickvanurk.com/capping/, https://nickvanurk.com/void/, https://nickvanurk.com/prototype/
* Currently working on a 2D vector-graphics renderer to explore WebGPU
I’m especially interested in roles focused on vector-graphics rendering, GIS/CAD visualization, or anything that involves making complex graphics systems faster and more efficient. Always excited to learn and tackle new challenges—feel free to reach out!
Location: Tokyo, Japan (Dutch national) Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js/WebGL, Godot, (open to use lower level languages)
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: nickyvanurk@gmx.com
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!
Location: Tokyo, Japan (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: Three.js, WebGL, TypeScript/JavaScript, Godot, (open to use lower level languages)
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: info@nickvanurk.com
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!
Location: Tokyo, Japan (Dutch national) Remote: Yes
Willing to relocate: Yes
Technologies: Three.js, WebGL, TypeScript/JavaScript, Godot, (open to use lower level languages)
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: info@nickvanurk.com
Interests: Gamedev, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!
In the Netherlands we are also taught a swan could break your arm if you get too close. I don't know if it's true or not because I've been too scared to find out.
Location: Tokyo, Japan (Dutch national) Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript, Three.js, Godot, (open to use lower level languages)
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: info@nickvanurk.com
Interests: Gamedev, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!
Location: Tokyo, Japan (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript, Three.js, Godot, (open to use lower level languages)
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: info@nickvanurk.com
Interests: Gamedev, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!
Location: The Netherlands (moving to Tokyo next month)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript, Three.js, Godot, (open to use lower level languages)
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: info@nickvanurk.com
Interests: Gamedev, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things excites me. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the assets). Feel free to contact me by email or LinkedIn!