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nick_

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I fully agree.

I think a major meta-problem with patterns is that the straight-forward ones get written about the most, and/or read about the most. Now we have tons of devs out there who pledge allegiance to some subset of whatever patterns they've come across. I wonder if that prevents/delays pattern transcendence to see the nuance.

Just Use Go 2 months ago

Can you point me to a language that encodes the handling of errors in a less verbose way than C++/Java/C# exception handling?

Just Use Go 2 months ago

You're right about recover being in 1.0 of golang.

I definitely fully understand the trade-offs of returning result/error unions vs handling thrown exceptions. Exception handling is clearly superior to me. That said, the typical performance complaints made against the most common implementations of exceptions are valid.

Just Use Go 3 months ago

The anti-exception mind virus of the 2010s did a lot of damage. Go designers finally caved and added panic & recover, but jeez, the damage was done. The whole ecosystem has exception derangement syndrome.

Just Use Go 3 months ago

The convention of explicit error handling after every method call is absolutely bonkers to me. I would never use it for anything serious.

Same. Need multiple terminals visible at once? New window. Need a few separate sessions? New tab(s).

All the bells and whistles people have shown me over the years... it never even gets close to making me think "oh yea, that's better than basic tab/window management and the terminal app that comes with my OS".

Yep my electronics engineer dad was like "you cannot do this" but it worked! He got me to put an aligator clip wire from case to case so the grounding would at least be joined?

Space War was great! Briefly in high school a few of my friends and I all had Palm OS devices.

I taught myself to crack palm apps and games, and with Space War I modified the strength of my ship. The IR multiplayer had no validation of parameters so I pranked my friends in an IR multiplayer match by one-shotting them all and zooming across the whole map in one turn! Great times.