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nevyn

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ios/mac/vr/game dev. https://mas.to/@nevyn

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I’ve long been a proponent for rewriting rather than slowly iteratively fixing, once you’re at a certain level of technical debt. The success of this project really strengthens this idea for me, and I’m really really happy with the result!

Also, writing stuff in C in this day and age feels pretty great.

We're working on a version of the library that is AppStore-safe, e g for the bug reporting use case. It's not nearly as performant, but works good enough, at least in iOS 7.

Thanks for all the private API hints :D

Except those can't read nor modify variables in their enclosing scope. Anonymous inner instances are more akin to C's nested functions, which GCC has had for a long time.

Correct me if I'm wrong though (which would only make me very happy); been years since I did Java.

>Or rather, a large organization could only avoid slowing down if they avoided tree structure.

Valve, the makers of Half-Life and Portal, work like that. No one has a dedicated role, there is no hierarchy, there's just a guy with a vision and a large team of widely-talented people who work on what they want to work on. Obviously it works, too :)