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neoneye2

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I'm a software developer.

My github page: https://github.com/neoneye

Feel free to write to me: neoneye@gmail.com

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PlanExe 1 year ago

I'm the developer of PlanExe.

Here is a crazy plan for a tunnel connecting Spain/Morocco. https://neoneye.github.io/PlanExe-web/20250706_gibraltar_tun...

Type in a prompt, the more details you add the better. The prompt can also be vague and the result is more random.

The generated plan may serve as an initial draft for a plan. Second stage could be to improve on the underdeveloped areas or cut down on the over engineered areas.

Examples of plans outputted by PlanExe https://neoneye.github.io/PlanExe-web/

These are zip files, containing mostly json files, some markdown and a csv file. The tasks gets assigned a UUID. Is this a format that makes sense?

I'm using LlamaIndex so it's not tied to a particular LLM provider. I prefer using OpenRouter with the new Gemini 2.0 Flash. And I also like Ollama with Llama3.1 where I can inspect the logs as the code is running.

I'm using Luigi for a DAG representation of the data being exchanged between the many agents.

There are 100 tasks that is hidden from the public, that is only exposed, when running on an offline computer. So the solver has no prior knowledge about what these tasks are about.

Humans can try the 800 tasks here. There is no time limit. I recommend not starting with the `expert` tasks, but instead go with the `entry` level puzzles. https://neoneye.github.io/arc/?dataset=ARC

If a model jumps to 100%, that may be a clever program or maybe the program has been trained on the 100 hidden tasks. Fchollet has 100 more hidden tasks, for verifying this.

That warms my heart. Thank you.

The short story. I needed something that could render thumbnails of tasks, so I could visual debug what was going on in my solver. However I have never gotten around to make the visual inspection tool. After having the thumbnail renderer, mid january 2024, then it eventually turned into what it is now.

I'm Simon Strandgaard and I participated in ARCathon 2022 (solved 3 tasks) and ARCathon 2023 (solved 8 tasks).

I'm collecting data for how humans are solving ARC tasks, and so far collected 4100 interaction histories (https://github.com/neoneye/ARC-Interactive-History-Dataset). Besides ARC-AGI, there are other ARC like datasets, these can be tried in my editor (https://neoneye.github.io/arc/).

I have made some videos about ARC:

Replaying the interaction histories, and you can see people have different approaches. It's 100ms per interaction. IRL people doesn't solve task that fast. https://www.youtube.com/watch?v=vQt7UZsYooQ

When I'm manually solving an ARC task, it looks like this, and you can see I'm rather slow. https://www.youtube.com/watch?v=PRdFLRpC6dk

What is weird. The way that I implement a solver for a specific ARC task is much different than the way that I would manually solve the puzzle. Having to deal with all kinds of edge cases.

Huge thanks to the team behind the ARC Prize. Well done.

Tutorials, that is indeed something that is missing.

I failed miserable in another video when I tried explaining what ARC is, in my own opinion. It seems to be about striking a balance of both being "I can solve this", while not being to hard "I can't possible solve this". I don't think this is the right video format for the landing page. I'm unsure what kind of intro would be helpful. https://www.youtube.com/watch?v=rLGpNcQ5alI

I will investigate the iframe issue. I tried with a fixed width and height, but that was extending over the screen edge on smaller devices, so I wrapped it in a div that grows. Thank you for pointing this out.

Thank you for great feedback.

Math Puzzles 2 years ago

Your website is beautiful. Tutorials for each puzzle.

When Spanish is selected, maybe spawn the games in spanish mode.

In the Domino Dissection puzzle, it's possible to select the separator between two cells, so the selection gets kind of stuck. Maybe remove the ability to select the separator.

Making an entire unity game for each puzzle, that's no small feat.

Self promotion: I'm also making a puzzle website, https://braingridgame.com/ where users can solve ARC tasks (Abstraction & Reasoning Corpus). And source code is here: https://github.com/neoneye/ARC-Interactive