HN user

nassimsoftware

1,561 karma
Posts108
Comments74
View on HN
news.ycombinator.com 2y ago

Ask HN: Should I move away from JavaScript based skillset because of saturation?

nassimsoftware
29pts43
lisyarus.github.io 3y ago

Porting my C++ game engine to Android

nassimsoftware
5pts0
www.youtube.com 3y ago

How to escape tutorial hell [video]

nassimsoftware
3pts1
adonisjs.com 3y ago

AdonisJS a Laravel Equivalent for JavaScript

nassimsoftware
1pts0
news.ycombinator.com 3y ago

Ask HN: Is it still worth learning Ruby in 2023?

nassimsoftware
3pts5
devtails.xyz 3y ago

Switching to C over 'Modern' Programming Languages

nassimsoftware
96pts165
www.silvestar.codes 3y ago

With or Without the JavaScript Framework

nassimsoftware
3pts0
frontendmasters.com 3y ago

Writing a TodoMVC App with Vanilla JavaScript in 2022

nassimsoftware
2pts0
nassimsoftware.com 3y ago

I think AI will fail to replace programmers

nassimsoftware
4pts3
mostlypython.substack.com 3y ago

ChatGPT is not a reliable teacher

nassimsoftware
2pts0
nassimsoftware.com 3y ago

How to implement letterbox scaling in PixiJS

nassimsoftware
1pts0
zzz.dog 3y ago

Zdog – designer-friendly pseudo-3D engine for canvas and SVG

nassimsoftware
2pts0
jslegend.substack.com 3y ago

What I learned by making a game in JavaScript

nassimsoftware
1pts0
news.ycombinator.com 3y ago

Ask HN: Know any Front-end heavy open source applications?

nassimsoftware
1pts2
news.ycombinator.com 3y ago

Ask HN: What web games are you building?

nassimsoftware
4pts3
www.zhenghao.io 3y ago

When You Should Prefer Map over Object in JavaScript

nassimsoftware
1pts0
www.joshwcomeau.com 3y ago

A World-Class Code Playground with Sandpack

nassimsoftware
2pts0
mp2.dk 3y ago

ChowJS: An AOT JavaScript engine for game consoles

nassimsoftware
2pts0
github.com 3y ago

Pipe Operator (|>) For JavaScript

nassimsoftware
309pts426
www.gamesindustry.biz 3y ago

Unity lays off nearly 300

nassimsoftware
50pts3
ionicframework.com 3y ago

Ionic – The Mobile SDK for the Web

nassimsoftware
1pts0
www.ft.com 3y ago

Hype around quantum computing recedes over lack of practical uses

nassimsoftware
14pts4
news.ycombinator.com 3y ago

Ask HN: Why did Frontend development explode in complexity?

nassimsoftware
257pts386
nassimsoftware.com 3y ago

Imagining Less Addictive Text-Based Social-Media

nassimsoftware
3pts0
news.ycombinator.com 3y ago

Ask HN: Is a front end dev who's also good at UI/UX desirable on the market?

nassimsoftware
3pts3
love2d.org 3y ago

Love2d – framework for making 2D games in Lua

nassimsoftware
3pts0
news.ycombinator.com 3y ago

Ask HN: Why are some usernames displayed in green on HN?

nassimsoftware
4pts4
nassimsoftware.com 3y ago

How to fix blurry/jagged text in PixiJS

nassimsoftware
1pts0
github.com 3y ago

Pixi3D – 3D rendering library for the web

nassimsoftware
98pts33
github.com 3y ago

LittleJS – The Tiny JavaScript Game Engine That Can

nassimsoftware
3pts0

A reason to keep using Electron rather than Tauri is when you need to make sure the UI is going to be displayed the same way on each platform.

Tauri uses the OS's native webview which means that there can be differences in how the DOM is displayed. It's not the same browser engine being used for each platform.

Really glad to see successful games made using Godot like Dome Keeper. This helps signal to others that Godot is viable for gamedev and will probably have an added effect in its adoption.

I however still prefer to use Love2D as I found the code first approach works well with how I like to code games. The cool thing with Love2D is that there are a lot of libraries that you can use that help you save time.

It's analogus to Django VS Flask where Django is Godot and Flask is Love2d where you have to hand pick libs you want to use.

By UI I meant that they're capable of creating beautiful user interfaces throught strong command of CSS on their own. This implies that they have a good eye for what looks good vs not. I guess this what we commonly refer to as graphic design but is implemented for real instead of living in a figma file.

They also have good design sense (UX). So they know what makes an intuitive UI and where to put things. They also can fill in on the designer's blind spots when doing the implementation of a design.

While you could use local storage for saving it's not a reliable method because the user could need to clear their cache for X reason and not realize that their save is now wiped out as well.

Neutralino offers you the ability to use native methods to save data on your computer's storage. You can also use this to create portable save files that the user can keep and transfer over to different computers.

One use case : You have a web version up that is low friction and gives people a taste of the game and you have a desktop version with additional content + ability to have saves that you put behind a paywall.

I think the famous vampire survivor game did this. FNF which is another game went viral with its web version and they're now working on a full release.

Thanks for the compliment! Glad you liked it! Currently the images are stored elsewhere on a free image hosting site and referred through their direct link.

Sorry I don't have any special tricks to share :/. I feel at this point it would probably be better to rip the game world from the game and artificially make it feel like a panorama when viewing and moving.

Also this would probably imply heavy use of three.js if I wanted to offer that in the browser.

I don't think we have solved image generation with DALLE-2 yet. There are still many challenges before we move on to video:

- generating drawing that upon close inspection don't have obvious defects.

- generate hand drawn text.

- being able to replicate the same character along multiple angles consistently with the same style.

I feel like this is going to become increasingly hard because there are many things in drawing that can't be capture quite well with words.

It's analogous to code being more expressive than no-code drag and drop.

Sorry, I thought it was a good idea to allow players to record their gameplay in-game however it caused a performance hit that I just noticed now.

I have removed the feature now so the game should perform well on any devices hopefully.

Thanks for the compliment!