Would you recommend using Kotlin or Java?
HN user
nassimsoftware
Would you say it's worth getting into native Android development as a junior or they only want seniors to fill these positions.
Would say working on backend projects with languages C#, Java, etc... a good idea if it's not possible to get work experience?
I would do those projects, add them to my cv and apply to backend roles for example.
This is exactly what I'm asking about. You hit the nail on the head.
How would you go about demonstrating that you're a dev that do things properly in your resume?
Considering the code I wrote for work is in private repos, would you have to create an open source project to demonstrate this to future employers?
Thanks for making this. I think this is a great idea. I've often come across interviews were I had to solve a problem using React and didn't know how to prepare myself for those kind of interviews.
Is there a point where those AI models could plateau and adding more parameters or data will not improve them anymore?
A reason to keep using Electron rather than Tauri is when you need to make sure the UI is going to be displayed the same way on each platform.
Tauri uses the OS's native webview which means that there can be differences in how the DOM is displayed. It's not the same browser engine being used for each platform.
To give credit where it's due. I came across the proposal through this video : https://www.youtube.com/watch?v=h1FvtIJ6ecE by Theo the CEO of Ping.gg.
If I want to build a cross platform browser extension is there an easier way then having to write it twice?
Would it be possible for browsers to support this? Is it not currently the case due to some constraint? What would be that constraint?
Really glad to see successful games made using Godot like Dome Keeper. This helps signal to others that Godot is viable for gamedev and will probably have an added effect in its adoption.
I however still prefer to use Love2D as I found the code first approach works well with how I like to code games. The cool thing with Love2D is that there are a lot of libraries that you can use that help you save time.
It's analogus to Django VS Flask where Django is Godot and Flask is Love2d where you have to hand pick libs you want to use.
By UI I meant that they're capable of creating beautiful user interfaces throught strong command of CSS on their own. This implies that they have a good eye for what looks good vs not. I guess this what we commonly refer to as graphic design but is implemented for real instead of living in a figma file.
They also have good design sense (UX). So they know what makes an intuitive UI and where to put things. They also can fill in on the designer's blind spots when doing the implementation of a design.
For examples go to : https://pixi3d.org/
The thing I noticed with most JS game libraries is their inability to display text without being slightly blurry. Is there a fix to the issue?
I noticed this in the game you linked as well.
It seems the Steamworks API is just a normal Web API. [0] So you probably just need to use fetch() to make requests to it.
While you could use local storage for saving it's not a reliable method because the user could need to clear their cache for X reason and not realize that their save is now wiped out as well.
Neutralino offers you the ability to use native methods to save data on your computer's storage. You can also use this to create portable save files that the user can keep and transfer over to different computers.
I think an example would be the famous 2D Action RPG CrossCode [0] which is a game that was made using the canvas alone [1]. I doubt that the UI in that game is made using the DOM.
0 : https://store.steampowered.com/app/368340/CrossCode/ 1 : https://steamcommunity.com/app/368340/discussions/0/12918172...
One use case : You have a web version up that is low friction and gives people a taste of the game and you have a desktop version with additional content + ability to have saves that you put behind a paywall.
I think the famous vampire survivor game did this. FNF which is another game went viral with its web version and they're now working on a full release.
According to this : https://github.com/neutralinojs/neutralinojs/issues/869
Neutralino doesn't support 32bit however, there seems to be a fork that does.
This doesn't solve the problem of wanting to sell your games on Steam or Itch. It's also not viable for implementing saves in your game.
Well you could make a web game that uses the DOM but you could be having issues with the UI not rendering the same on different platforms. Otherwise I think most games uses the canvas.
Thanks for the compliment! Glad you liked it! Currently the images are stored elsewhere on a free image hosting site and referred through their direct link.
Sorry I don't have any special tricks to share :/. I feel at this point it would probably be better to rip the game world from the game and artificially make it feel like a panorama when viewing and moving.
Also this would probably imply heavy use of three.js if I wanted to offer that in the browser.
You're welcome ;)
I don't think we have solved image generation with DALLE-2 yet. There are still many challenges before we move on to video:
- generating drawing that upon close inspection don't have obvious defects.
- generate hand drawn text.
- being able to replicate the same character along multiple angles consistently with the same style.
I feel like this is going to become increasingly hard because there are many things in drawing that can't be capture quite well with words.
It's analogous to code being more expressive than no-code drag and drop.
Algeria does not have a complete street view like many other countries. So I hand picked locations which I thought were nice and made this simple website so you can browse them easily.
I'm sorry for the handwriting. I'm in the process of replacing the text bubbles with a proper font. Will post an updated version once done.
Share your best score as a reply to this comment. The best I've got is in the 150k range.
Glad you enjoyed it! Often times the simplest ideas make really fun games.
Sorry, I thought it was a good idea to allow players to record their gameplay in-game however it caused a performance hit that I just noticed now.
I have removed the feature now so the game should perform well on any devices hopefully.
Thanks for the compliment!