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mywittyname

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He is not prohibited from "regurgitating source material" in many cases. Facts are free. It doesn't matter who first measured Young's Modulus of aluminum, anyone may state that fact as originally presented.

The professor is free to lift all the facts and formula they want. They just need to rephrase explanations. Which is pretty much what an LLM is going to do.

GDPR compliance is good IT practice. It's easy to do, good for users, and states are rolling out similar laws.

But now, instead of their story being read by people all over the world, having gone viral, it's just going to pirated. Not only losing them out on revenue, but recognition as well.

This is part of the long death of online local news. They can't be bothered to do the simplest things for their site (make personal data collection optional). But they have tons of time to fill them with online cancer and make them unusable without ad blocking.

I wish my company would do this. A coworker pulled an all nighter before a vacation and just left me with a million line claude summary of their work then just fucked off. The message was two-part due to size and lacked basic stuff like, "how to run".

He's going to be annoyed that none of that work was used. But the reality is, at least 75% of claude generated text is pointless.

Just because a party is in power doesn't mean that party hasn't worked towards reform or correcting an issue. Lot's of arguments of "it happens under both parties" completely ignore corrective actions taken under one party and subverted by the other. Police in particular have an insane amount of political power and it would take decades to clean out the rot.

They half-ass crack down on them. Not even that, it's dime-assed crackdown at best. You get that little "experiencing issues?" note that the bottom of the screen (which goes away after a few seconds), and an occasional 3-5s delay before video starts.

I explained exactly why I think they are important in that entire paragraph. And the evidence I'm right is the fact that YouTube could trivially prevent ad-blockers tomorrow, but they don't. They've tried it and quickly rolled back the changes. Presumably they lost a lot more audience than expected.

Those ad-blocked viewers are important, which is why YT doesn't actually crack down on them.

Those are the people who will happily go to an alternative product. And while that product might start as a pirate YouTube, the one that nabs 30% of YT's traffic can certainly make a pivot to legit. If you're a content creator whose audience is mostly in that group, you're likely to start posting content directly on the competitor's site.

I'm guessing OP had their account banned for using a tool like yt-dl too aggressively. Then again, doing that does give a warning.

Realistically, how many viewers will be retained should YT shut the OP down? Right now, that number rounds to 0. Practically speaking, YT is free internet video streaming for long-form videos on the US market.

Nobody is going to go to OP's personal site to watch videos. They are going to fire up YT and eat what the algorithm feeds them.

The reason PeerTube and Nebula are important is it provides the potential for a true alternative destination for people looking for videos. Once these platforms have an enough content to draw an audience naturally, then content creators will be able to survive a post-YT world.

For people like the OP, it's probably best to follow the model video games do with DRM. Post on YT first, to get the ad revenue, then repost on other platforms after some time to build up an alternative subscriber base. Presumably, in-video sponsorships will pay for these views as well, even if there's no direct ad-sense like revenue model.

The PS5 has been pretty secure (though, not perfect). They learned their lesson from the PS4 and took some pages out of the Microsoft playbook - brought back the hypervisor and implemented e-fuses.

Byepervisor did crack the hypervisor, but it requires an old version of the firmware and the console has to be kept offline to avoid being upgraded. There's no mechanism to downgrade the firmware like there was with the PS4, which limits the blast radius of potential jailbreaks.

Of course, even offline consoles can be updated, since games can ship with firmware updates required need to play the game.

Counter-argument: I have a Steam account associated with a day 1 purchase of Half Life 2 (so, 25 years or so). Every game I've ever purchased is still available for me to download, while I lost probably 50% or more of my physical games collection.

If I'm renting those games, it sure seems like a good deal.

I do appreciate that console online market places have not historically been as well managed as Steam.

But also, GoG exists: you can buy a PC game and get a DRM-free download that you can play offline and store forever.

For now, it's still possible to crack consoles and extract the games from disk. However, we are probably approaching an era where encryption / trusted computing is so good that future systems will never be cracked.

However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is permanently dead, but the PC version lives on.

It's broadly true though, that younger people struggle with the fundamentals of computing, even if there exists specific examples of young people accomplishing exceptional feats.

We raised a generation of people on consumption-based computing devices, which means they don't develop the skills necessary to produce things using computers. Of course, we can teach these skills, but to do that, we must first acknowledge it's a skill which needs to be taught.

We have to decide what part is damaging to society: the actual physical agreement, or the effects of the agreement?

If it's the actual physical agreement that's the problem - the system is working as intended.

But if we are looking to prevent the negative outcomes associated with price fixing and collusion, our system is failing us.

They are never going to find proof of conspiracy. The people involved covered their tracks, and doing so is trivial. So the best we can do is punish the appearance of collusion. And if the goal is to actually prevent harm to customers, that's a better solution anyway, since it encourages leaders of companies to behave in a manner that's the opposite of collusion.

Micron is forced to stop under-investing in plants and will increase production. This will trigger everyone else to expand production and lower prices.

The whole point of the collusion is to ensure everyone is producing the same volumes and keeping prices high. The company that expands is the company that "wins" because memory is a volume game and it's all about hanging on the longest during the glut. So once one company expands, the rest have a choice of expanding or planning their exit.

If Samsung and SK lose access to the US market, they'd be fucked long term. Micron would kill them selling at higher margins and higher volumes in the USDM, while the rest are stuck competing for the international scraps - markets Micron is also allowed to compete in, if they wanted to.

The arguments made by the Plaintiff are thoroughly convincing to me. The fact that those 8 points are not enough to convict indicate the industry is fucked. Of course the defendants didn't leave a paper trail - they've already been convicted of collusion before.

It's the people and country that suffer when our government fails to ensure markets are free and fair.

I personally would call the UI pretty clunky. Trying to figure out which settings are on the right settings button menu vs the left is annoying. Plus, there's stuff like not being able to get the onscreen keyboard to come on screen, and streaming can be a headache.

I love it and use it a lot, but it's not a Nintendo Switch experience, at all.

Even with a wired connection, I hate Steam Link. It's fine for streaming to the Steam Deck while playing on the Steam Deck, but Steam Deck -> TV has a lot of issues. I could probably resolve them if I faffed around enough, but I've spent enough hours trying instead of gaming.

The SD doesn't seem to support AV1 decoding, the resolution streaming resolution won't go to 4k despite forcing it in the settings, and the most annoying issue, if the framerate is not set to 90fps, there is 30ms of additional streaming latency. Which means, if I connect it to my 60fps living room tv, it will add 30ms of latency.

Then there are a bunch of minor issues, no virtual monitor, having to manually swap settings to windowed mode and hope the game offers the correct resolution for my TV (since my gaming rig is on an ultrawide), having to leave the gaming pc on and unlocked.

Apparently Apollo or Moonlight will solve some of the annoying issues, but I'm kind of soured on the streaming experience at this point. Streaming on the SD should Just Work.

Kind of funny because most games on the PS5 Pro have performance tuning settings. It's not as comprehensive as you'd find on a PC game, but it's clear the console audience is also wanting to tweak how their game runs. And, for what it's worth, pretty much every new PC game has an auto-configuration that customizes the settings for the hardware on install. So you don't have to ever go into settings, so long as you're happy with the play experience the developer decided you should have.

So long as the developer pays the Apple Tax to have their code signed. Otherwise it will be marked as sus and the user has to go into Security, and manually allow the software to run. (alternatively, you can have them use the terminal to bypass setting the security bit). This is a step back from older versions that had an "Trust This Program" button right there during execution. And indicates a clear roadmap to ensure no unsigned code can run on OSX.

Apple could handle dev keys for free, if this was actually about security. But they don't because its another step on their road to locking down OSX like they do iOS and ensuring they make every platform developer pay their taxes.

Developers also can't access the biometric security features at all without an Apple dev account either. Even for my local software that I build for myself, I cannot use fingerprint unlock without an Apple dev license.

I don't really want to pay $100/yr to release free software for OSX, so I don't.

In general customers don't actually care.

We'll have to agree to disagree here because in my little bubble people are livid and have been swearing off things due to perceived price gouging. For me it was cereal. I like it but manufactures trying to squeeze $12 a box for it put me off enough that I just don't go down that aisle anymore. Now I eat granola.

What makes a gaming machine...

Good - at parity with a PS5 Pro or XBSX in the latest AAA titles.

Great - better than PS5 Pro or XBSX in the latest AAA titles.

The difference being the lottery system. When scalpers know they are competing against other scalpers, they know they will corner the market and everyone will pay. Which is how they make money.

With the lottery, a good chunk of those systems are going those who would be willing to pay markup for them, but didn't. So the lottery does double-duty - it kills scalper supply and demand for scalped units.

bizarrely unwilling to adjust their pricing based on market conditions.

When they do this, customers have a conniption.

This works fine for luxury goods, because the whole point is that they are expensive, thus exclusive (see: Porsche, Rolex). But for regular goods, this ends up being penny wise, pound foolish. Yeah, there's a short-term bump in revenues and profits, but it gives competition a massive attack surface, as they can pull away the most loyal customers who are angry over price gouging, and those customers are probably lost forever.