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muratmutlu

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I like making stuff.

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marvelapp.com 5y ago

Meet the designer who creates 3D visuals in Microsoft Excel

muratmutlu
2pts0
techcrunch.com 7y ago

Yahoo Pipes 2.0 – tray.io raises $37m

muratmutlu
9pts0
blog.marvelapp.com 7y ago

Why we built our API using GraphQL

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leaderboardapp.com 8y ago

Leaderboard – Keep track of your office games in Slack

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2pts0
blog.marvelapp.com 9y ago

A Beginners Guide to VR Interface Design

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blog.marvelapp.com 9y ago

How to Build Honest UIs

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blog.marvelapp.com 9y ago

Dear Developers, I feel like the universe is telling me to code

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blog.marvelapp.com 9y ago

Scaling Design at Spotify

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blog.marvelapp.com 9y ago

How to Use Kaizen Thinking to Design Better

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blog.marvelapp.com 9y ago

The Art of Designing with Heart

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blog.marvelapp.com 9y ago

Designing with music and chords to improve user experiences

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blog.marvelapp.com 9y ago

The Product Spectrum

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ir.ctrip.com 9y ago

Skyscanner acquired by Ctrip for $1.7B

muratmutlu
189pts80
blog.marvelapp.com 9y ago

Using Geometry in UI Design

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blog.marvelapp.com 9y ago

The Technical and Social Challenges of Conversational Design

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blog.marvelapp.com 9y ago

Design Practices in Virtual Reality

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blog.marvelapp.com 9y ago

Beating Procrastination

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blog.marvelapp.com 9y ago

In Defense of Homogeneous Design

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blog.marvelapp.com 9y ago

The Designers Guide to Git

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blog.marvelapp.com 9y ago

Object-Oriented UX

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blog.marvelapp.com 9y ago

The abundance of slowness

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61pts6
blog.marvelapp.com 9y ago

The Veil of Ignorance – Design and Accessbility

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3pts0
blog.marvelapp.com 9y ago

Optical Adjustment – Logic vs. Designers

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1pts0
marvelapp.com 10y ago

Marvel for iOS – rapid design and prototyping

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blog.marvelapp.com 10y ago

State of the Digital Nation 2016

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blog.marvelapp.com 10y ago

How and why we created our styleguide

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marvelapp.com 10y ago

Marvel Styleguide

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18pts1
blog.marvelapp.com 10y ago

Managing the URL in a Redux app

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blog.marvelapp.com 10y ago

The Remix Reality

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1pts0
marvelapp.com 11y ago

View your app designs, sketches and prototypes on the Apple Watch

muratmutlu
1pts0

Might be worth checking out things like fbstart or foundersgrid perks to get a bunch of vouchers and discounts off these services.

We got 6 months free Mailchimp and fee-free on Stripe for the first 60k i think, really helped at the time

We have some plans to try and add more and more realism without needing much user input. For example on the web app you can access your iPhone prototype and add things like fixed header and footers, app icons, iOS7 transitions etc

The hardest part i've found is trying to include this all in the iPhone app design. This version is definitely our base, from here we can start adding a few more things to make your prototypes more app-like

It's been a great insight for me and helped with putting together the deck and approach that landed us some Angel funding.

The other part of it is now we want to help people too, so we've written a few posts about our own spending and metrics. Great to be able to shed some light on early stage questions.

Yes that's 100% coming, we just need a bit more time to get it right.

We launched a feature in the web app where you can download your prototype as a ZIP containing html/css/js to run offline but we really want to have offline in-browser working for everyone

Thanks! We actually finished .sketch support weeks ago, however the Dropbox API doesn't recognise the format yet (it sees it as a folder) so we've got to wait until it becomes available. Soon as it does we'll push it live :)

Good question!

After freelancing in agencies, startups and design teams for so long I saw that everyone was using Dropbox for projects and design file storage.

With designers making hundreds of changes to their designs each day, the time it would take to keep your prototype updated is prohibative. So we figured instead of forcing the user to bring the files to our cloud solution, why don't we just go to theirs?

If we let users leave their files where they are it's one less click and thing to manage. We just keep the files in sync so the prototypes update automatically with the user lifting a finger.

On the flip-side, no everyone uses Dropbox of course and it's a barrier. But it allows us to save money on storage which we pass back onto the user and provide a great free plan (no upload or project limits)

We actually started with a single folder but the UX wasn't great. It meant that everyone had to drag their existing projects and files into a specific Marvel folder in Dropbox/apps.

After we saw that no one was doing it, we figured it would be better to go to the files, rather than force people to bring the files to us.

We only access the files you choose, also Marvel was approved by the DB API team to use the service (a bit like the App Store)

That's a great combo. We wanted to make something that fits into the full workflow, from sketches on paper to wireframes and high-fidelity visuals.

So you can easily use the iPhone app to start with sketches and then use the web app to get into more detail

Yes 100%, one of my co-founders is a iOS dev so made sense to get the iPhone out first but Android is definitely coming

If you use the official Dropbox app, you could upload your sketches into the web app in the mean time however :)

Here are a few key differences:

* Our iPhone app ties in with our web app, which allows you to prototype both web and mobile. http://www.marvelapp.com. Our iPhone app is just one part of the eco-system

* We support PSD importing directly into the iPhone app

* All your images are synced with Dropbox so you can easily access them

* Our web app allows you to download prototypes as ZIPs to run offline or on your own server

* You can select dozens of different device frames (HTC One, Lumia, iPhone 5S etc)

* You can export iPad prototypes using our iPhone app

Actually for us it was pretty long (which I don't recommend). I think what you suggested is a much better strategy.

I think it was around 3 months so it wasn't as fresh but what I did was go through email addresses one by one, picked out the companies that sounded the most promising and opened up a dialogue to get those guys in early.

Then kept the other guys informed to try and keep them excited. Although if I would have done it just before launching I would have saved a lot of effort.