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msk-lywenn

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en.wikipedia.org 19d ago

Johnson Thermoelectric Energy Converter

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15pts1
www.youtube.com 3mo ago

Razor 1911 (first place at revision 2026 demoparty) [video]

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21pts4
www.flipcode.com 4mo ago

Five Ways I Improved My Coding Workflow (2002)

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github.com 5mo ago

Pyrite64: N64 game-engine and editor using Libdragon and tiny3d

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6pts1
www.youtube.com 7mo ago

8-Bit Boléro by Linus Åkesson [video]

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www.forceflow.be 7mo ago

Morton encoding/decoding through bit interleaving: Implementations (2013)

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unity.com 9mo ago

Unity Security Update CWE-426: Untrusted Search Path

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www.wheresyoured.at 9mo ago

OpenAI Needs a Trillion Dollars in the Next Four Years

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itch.io 10mo ago

Game Boy Competition 2025

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github.com 11mo ago

Saneject: Dependency Injection the Unity Way

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www.youtube.com 1y ago

Real Stagnation: 6 Years of GeForce RTX 60 Class GPUs [video]

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2pts0
www.swift.org 1y ago

Swift 6.1 Released

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store.steampowered.com 1y ago

CARE's Weekly Devlog #6 – Disinfection and Visuals

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1pts0
store.steampowered.com 1y ago

CA: RE's Weekly Devlog #5 – Ambulance Damage and Illustrason

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store.steampowered.com 1y ago

Weekly Devlog #4 – Immobilisation Game and Radio

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1pts0
store.steampowered.com 1y ago

City Ambulance: Rescue Express Weekly Devlog #3 – Visual Effects and Game Design

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1pts0
store.steampowered.com 1y ago

Care's Weekly Devlog #2 – Hologram Effect and Patient's Care

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github.com 1y ago

Jolt Physics added as an alternative 3D physics engine to Godot

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30fps.net 1y ago

A simple way to scale pixel art games

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156pts76
github.com 1y ago

Listmonk v4: High performance, self-hosted, newsletter and mailing list manager

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2pts1
developer.apple.com 2y ago

What's New in Swift? [video]

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1pts0
micral.mo5.com 2y ago

Mo5.com, Restauration of the Micral N

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1pts0
www.swift.org 2y ago

Writing Gnome Apps with Swift

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552pts282
gamefromscratch.com 2y ago

The Mirror Godot Powered Engine Goes Open Source

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2pts0
doctorow.medium.com 2y ago

A Bug in Early Creative Commons Licenses Has Enabled Copyleft Trolls (2022)

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281pts120
github.com 2y ago

Listmonk: High performance, self-hosted, newsletter and mailing list manager

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2pts0
github.com 2y ago

Outline: Self hostable, realtime, Markdown compatible knowledge base

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www.gdcvault.com 2y ago

1,500 Slot Machines Walk into a Bar: Adventures in Quantity over Quality

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theorangeduck.com 3y ago

Cubic Interpolation of Quaternion

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76pts1
isocpp.org 3y ago

Zero-initialize objects of automatic storage duration

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3pts0
Starship V3 2 months ago

He is so good at rewriting history. People buy it so much, it’s incredible. He didn’t build Tesla, Eberhard and Tarpenning did.

Well, it’s texture RAM, the only one that RDP can access. It’s closest thing to « video memory ». Although, you’re right as the framebuffer lives in main ram. But that just means the system is sharing like in modern hardware, so I wouldn’t call the main RAM VRAM in any way.

Because the article is about hardware formats, not storage formats. GPU hardware formats are left compressed in GPU memory, the GPU decodes it on the fly. Basis universal must be decoded to a GPU hardware format (or to plain RGBA) before it can be used by the GPU.