HN user

mrtnkl

1,508 karma
Posts60
Comments13
View on HN
gamefibre.com 4mo ago

Backlog paralysis made me build a Steam/GOG/Epic app to play *with* your games

mrtnkl
2pts0
playpivots.com 2y ago

Pivots is a 1-D Rubik's Cube

mrtnkl
2pts0
dosdeck.com 2y ago

New gaming service brings MS-DOS classics with controller support

mrtnkl
1pts1
duomoji.com 4y ago

Show HN: DuoMoji – A little memory game 16 emoji How hard can it be?

mrtnkl
2pts0
www.gamasutra.com 6y ago

Our indie game KUNAI got review bombed to a 1.7

mrtnkl
5pts0
quento.com 7y ago

Show HN: Quento.com

mrtnkl
2pts1
q42.github.io 8y ago

Show HN: Delighters.js – Add CSS animations to delight users as they scroll

mrtnkl
7pts3
www.contranoid.com 10y ago

Contranoid is Pong, Tetris and Arkanoid warped back to 1897

mrtnkl
6pts0
hexus.net 11y ago

Nvidia patent reveals possible Shield VR Headset

mrtnkl
1pts0
contranoid.com 11y ago

Contranoid – The Chaotic Two-Player Telephone Game from 1897 [video]

mrtnkl
36pts9
twitter.com 11y ago

Teaching 7th Graders English Using MS-DOS Classic Game “Police Quest”

mrtnkl
1pts0
www.theatlantic.com 11y ago

The Odd History of the First Erotic Computer Game

mrtnkl
3pts0
0hh1.com 11y ago

0h h1 – A little logic game

mrtnkl
411pts152
martinkool.com 11y ago

How Many Sierra Games Does It Take to Fill Up the 5K iMac Retina Screen?

mrtnkl
3pts0
blog.gethopscotch.com 11y ago

Kids Party as Hopscotch Becomes Turing Complete

mrtnkl
1pts0
q42.nl 12y ago

To The People Who Copied Our Game: Good Luck

mrtnkl
48pts36
www.smashingmagazine.com 12y ago

Rebuilding An HTML5 Game In Unity

mrtnkl
42pts27
nugetmusthaves.com 12y ago

New NuGetMustHaves.com helps you find the best NuGet packages

mrtnkl
1pts0
docs.google.com 12y ago

Within Chrome Dev Tools, What Tabs Do You Use Most?

mrtnkl
1pts0
filther.io 12y ago

Filther.io – Search for images and only get the unsafe ones (NSFW)

mrtnkl
82pts28
docs.timdorr.apiary.io 12y ago

Tesla REST API: /vehicles/{id}/command/honk_horn

mrtnkl
2pts1
www.pagetable.com 12y ago

How many Commodore 64 computers were really sold?

mrtnkl
1pts0
q42.nl 12y ago

Tyrian demo in pure CSS without Javascript or HTML

mrtnkl
3pts0
q42.nl 13y ago

The Endless Sitter - A New Game Genre

mrtnkl
1pts0
martinkool.com 13y ago

Favoriting A Tweet Can Say So Much

mrtnkl
2pts1
martinkool.com 13y ago

5 things a “Child Mode” setting in iOS should do

mrtnkl
2pts0
quento.com 13y ago

Maker of Sarien.net lauches new puzzle game Quento to compete with Sudoku

mrtnkl
1pts0
games.q42games.com 13y ago

Blurpaderp Generator generates blurpaderps for your dorkest blarp

mrtnkl
1pts0
martinkool.com 13y ago

Should Browsers Be Allowed To Detect The iPad Mini

mrtnkl
1pts1
stackoverflow.com 13y ago

Detect iPad Mini in HTML5?

mrtnkl
158pts114

Hi, I'm Martin, the author. Thanks for analyzing the game and the recommendations. I was actually working on your solution a already. So it will be coming up shortly. Also, for those who were suggesting to put it on iTunes and the Play Store, it already is. Enjoy playing! - @mrtnkl

I updated the question and gave a bit more reasoning to why it's ridiculous that we aren't able to properly tell the difference between an iPad Mini and an iPad 2.

Short version: It's not just about size. It's about weight and form factor. The iPad mini can and will be used differently, like being held with one hand. Designers/ developers such as myself should be able to provide users with a different default controlscheme for the Mini that could make advantage of this situation (such as using tap to walk instead of a virtual thumbstick - but that's just an arbitrary example).

Martin from Q42 here, also one of the guys behind the html5 prototype thing.

This first prototype is the least viable "playable game" to illustrate Mark and Scott really think highly of getting fans involved from the earliest sketch to the final adventure game.

Doing that and iterating quickly on (the overwhelming) responses needed a flexible engine and easy deployment to the PC, Mac and Linux platforms with an experience that is 99% similar on all of those. HTML5 and the Chrome Web Store are ideal for that.

So it's not about HTML5 itself actually, it's about being able to act upon fan feedback and incorporating that in an improved next prototype in a matter of days.

It feels like pioneering and the entire team (Two Guys and Q42) is very excited about what's coming up. A next prototype with real artwork, a real avatar and in the end music and all that - that's the bar we've set and it will be one that will resonate better with the most sceptic voices heared so far as the "prototype" will be as close to - or equal to - a real short adventure game. Only this time done with fans in a really short time.

Sorry to hear. I made it as a tribute to keep fans just one click away from playing and allow them to refer other (new) players to these games long forgotten (by publishers).

Sure there are technical tidbits but if you read the how-to-play instructions below the game screen there are many little tweaks (such as doubleclicking or doubletapping) that overcome what you're mentioning, and could've given you a more pleasant experience.