JVM is pretty nippy
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mrspatula
Spatula Interactive !!!
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What's the best way to use rr to debug Julia code atm? Or are you talking about debugging the actual language code in C?
I think OSRS is still all Java, no?
Share replay feature is live in the store!
The ghost arrow in hard mode is live!
I don't know if it supports family sharing - do I need to opt in manually on my end? It's just a normal IAP to unlock the game, so if IAPs work with family sharing then it should be OK
No way to restart the game - you'll have to reinstall :)
There's a little easter egg if you triple press on the big top right planet during loading
It's probably a bit buggy, but there's an Easter egg if you tap 3 times on the middle right planet during the loading screen.
I really don't know. I'd like the iOS version to be lighter, but I'm at the whim of Unity. I've tried a couple of ideas to make the iOS bundle smaller, but no luck.
Yeah, the replay is an idea I'd like to implement - just need to work out how to do it easily without going down a rabbit hole..
That's a nice idea - might be a bit tricky though. I'll consider it.
I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.
What you're looking for is "Hard Mode" which you can access in the menu. Good luck ;)
As for the reset not resetting the shot count: that would be too easy!
Hmm, the game can be played in portrait with one thumb without much loss. The only thing that has an orientation is the shot count.
Hadn't heard of spaced penguin, but I make no claim that the gravity mechanic is original. There are a long trail of similar games going back to the 80s!
You're right, I used a mac to build the iOS version but it's literally copy and paste then hit build in Xcode.
Thanks - people seem to be really liking hard mode!
That level transition took a lot of iterations indeed - I'm glad people are noticing it!
Not a stupid question - I did some small amount of experimentation with voronoi, but I also had some global constraints / parameters that I wanted the levels to have and these were more easily implemented in the sampling method.
Yeah, perhaps it is a bit too hard for a mass appeal. I'll have a think about what I can tweak. :)
Thanks, that's interesting to hear. I need to think about how to make hard mode more discoverable.
I do think you can actually get good at zen mode as well, but it takes a bit of practice. Having played a lot, I can usually set up the trickshot I intended and get it most of the way there - and when it doesn't, it's usually quite funny anyway. It's definitely a steeper learning curve than DG.
I'm definitely coming round to the idea of a ghost arrow in hard mode. Your idea about a shot and a putt is also very good - perhaps that could even be the default mode..
Great feedback!
That's a really good point. Currently I have astro.golf just set up to redirect, so there's no "content" as such. How do you think that could work?
Thank you - that seems sensible, I'll fix that shortly.
Thank you! The entire game was developed on Linux as well ;)
No, they don't make it easy (and more importantly, it would violate their terms). You just have to pay to remove the splash screen.
Yep, I've had endless trouble with Unity on linux. Simple stuff like GUI lagging out, it not finding my android sdk, etc.
Thank you, those are very kind words.
Have you discovered Hard Mode in the menu? That might scratch the high-pressure itch if you every get bored of relaxing!
PS: and please tell your Desert Golfing friends!
Oh man, that really sucks. Getting anywhere in the app store is so difficult nowadays. I'm a complete marketing rookie but atm I'm just trying out random ideas to see what sticks.
Thanks. The goal of this project was to actually get something out there, so I deliberately set myself quite a small goal. I probably got "80%" of the way there in 2-3 weekends back in March, then I got busy with some other stuff. I didn't want to let this become another project that falls to the wayside, so I then spent another ~6 weekends polishing, refining, etc in the last 2 months. It was a great learning experience, and I would 100% recommend making a game. It's such an interesting mix of programming, animation, design, art, sound.
Yeah, there are a few games with a similar mechanic! Probably not the one you're thinking of, but there is: https://sourceforge.net/projects/slingshot-game/
Thank you, I was hoping it would appeal to the DG crowd. I couldn't go as full minimalism as DG since I felt that some explanation / tutorial was necessary (the game being a little less obvious). I also wanted to play more on a "Le Petit Prince" theme!