HN user
mrcjkb
Lua was conceived as a configuration language
That alone is a pretty weak argument.
Trying to abstract this away behind a CLI seems like it misses the ethos of Lua.
With `lx add <package>`, you can install the package and add it to und config file in one step. And do things like fail if the package or version doesn't exist or isn't compatible with your system.
You can provide editor plugins or use LSP to give users hints if there's an update available, and use code actions to update them, etc.
It’s also a tad strange that a package manager designed for Lua isn’t written in Lua.
Again, the fact that Lux relates to Lua is a pretty weak argument for choosing Lua as a language to write or configure it in.
Lots of Lua libraries and packages aren't written in Lua, but are built with Lua bindings. Lua (which as you yourself just mentioned was conceived as a configuration language) is a pretty poor choice for something with the scope of Lux. In fact, luarocks was recently rewritten in Teal. Lux has a Lua API (lux-lua) which means it can be embedded or used as a Lua library.
Presumably Lua developers already have Lua installed, know Lua, and would more likely contribute to a project written in Lua.
We're not worried about finding contributors. If anything, what we need are high quality contributions. Lua developers who only know Lua are not what we're looking for.
Right, my bad. Still, being able to do more to aid the creation and maintenance of packages than just install packages doesn't make something "not a package manager".
It's just a silly pun. Search for "moon illuminance" and perhaps you'll get it :)
Lux helps you install and create/maintain packages. Linting is a useful step in the creation of packages.
Pip lets you create virtual environments. Does that mean it's an environment manager, not a package manager?
(╭ರ_•́)
That's a neat idea, but it would mean we'd have to maintain our own library. When editing with the CLI, you have to make sure you preserve comments, which the toml-edit crate does quite well.
Good thing we're not giving options for no reason other than to give options ;)
presumably because that's what Cargo does.
Nope. We chose TOML as the default for various reasons:
- Simplicity. There are use cases for a turing complete configuration language. Lux is not one of them.
- Ergonomics. The ability to edit it using the CLI (technically, that could be possible with Lua too, but it would be a lot more complex and not a very pleasant UX).
which, I don't know if that's the right call?
The reason we currently support importing a Lua extra.rockspec is ease of migration for complex projects, e.g. with platform-specific overrides (not yet supported by the TOML spec).
- It's not at the top level namespace, it's usually in the `vim.g` or `vim.b` namespace. There's no more namespacing than with a Lua module + function.
- global configuration variables don't have to be tables. They can be a union of `table | fun():table`, which enables laziness. [rustaceanvim does this, for example](https://github.com/mrcjkb/rustaceanvim/blob/12504405821c0587...).
- lazy.nvim's heuristics to auto-detect and invoke `setup` functions and pass "config objects" are a hack that could just as easily have been implemented around global config variables. This is a symptom of the problem, not a solution.
- If you don't need any code to require the plugin, there's also no need to keep the configuration and the code to require it in the same place.
- If a plugin is implemented correctly (by not making lazy loading the responsibility of the user), there's no need to worry about when the user sets the global variable.
- Most plugins' `setup` functions are idempotent. If you want to provide the ability to reconfigure your plugin at runtime, you can provide a `reload(opts)` function that sets the global config variable and then reinitialises the plugin. Or, you could add a metatable to the config variable that triggers a reload if the plugin has already been initialised. There's hardly ever a valid reason to force the coupling of configuration and initialisation on your plugin's users.
His use case is mini.nvim, a huge bundle of plugins where you most likely don't want each plugin initialising automatically.
He and I are on very opposite ends of the "setup spectrum", but we have found common ground, which is that you shouldn't cargo cult it: https://github.com/neovim/neovim/pull/35600/files
You don"t have to use a separate variable prefix for each config option. A plugin's config variable can just be a table/dictionary.
Neovim provides the same mechanisms as Vim for Lua plugins. The problem (and part of my motivation for writing the nvim-best-practices document) is that not enough plugins use them.
Edit: The Neovim setup antipattern is the Lua equivalent of writing Vimscript functions in autoload and asking users to call them in their configs instead of doing so automatically.
Load the table
If it comes from an impure function, you don't know if you'll get the same result each time you evaluate it.
Modify. Serialize to file.
And potentially lose information.
You mean my Hakyll site? It's mot meant to be :)
That doesn't seem very ergonomic - especially for the use cases we have in mind.
Lua has evolved and is used for a lot more today than it was initially created for.
You might be surprised how well that works :)
One of the motivations for Lux is to improve the nixpkgs Lua and Neovim ecosystems.
Only the `lx --help` and man pages.
We want to be able to write updated dependency specs to the manifest.
That sounds like a great idea! I've opened [an issue](https://github.com/nvim-neorocks/lux/issues/550) in our repo. Feel free to ping us there :)
The usefulness of a local Lua bundle depends on whether you're packaging a library or an application. pkg-config can search by version, so you're not going to end up trying to build a Lua 5.4 package with Lua 5.2 with Lux. If you need a reproducible Lua installation, you can configure pkg-config - That works quite well in nixpkgs, for example. Or, you can just disable pkg-config and let Lux install the correct Lua version for you. We don't provide a way to dump a Lua bundle, but in principle that would be easy to add if users request it.
Yes, we have a `lux-lua` library (which we will need to bundle with `lux-cli`) that exposes a `lux.loader` module. It uses the lockfile to resolve dependencies.
With Lua, it becomes near impossible for a program like lux to edit the manifest.
For example, how would I `lx add <dependency@version>` if the `dependencies` table might be generated by a Lua function?
Lux defaults to TOML, but if you really want Lua, it also supports an `extra.rockspec` in the project root, which shares the same format as the luarocks RockSpec format.
- There's an equivalent `lx path bin` command, but there's also a `lx run` that lets you run installed packages.
- We're still quite early on in development, so documentation and things like error messages will need fleshing out.
- We don't have luvit integration yet
- Yes, it also works with LuaJIT, either via pkg-config or by installing LuaJIT headers using the `luajit_src` crate.
That's a neat suggestion, thanks. Lux will need some time to become mature, but building a large multi-platform project like koreader would definitely be a nice goal.
With Lua, it becomes near impossible for a program like lux to edit the manifest.
For example, how would I `lx add <dependency@version>` if the `dependencies` table might be generated by a Lua function?
1. The commands, `lx run` and `lx lua` will set the `PATH`, `LUA_PATH` and `LUA_CPATH`. And there's a `lx path` command for setting those environment variables.
2. It defaults to using pkg-config to detect Lua installations and will fall back to installing Lua via the `lua_src` and `luajit_src` crates if it can't find them. We may eventually add support for other tools like vcpkg.
3. Not yet. It's on our roadmap to add support for that to our lux.toml/dependencies spec, but we probably won't allow rockspecs with that to be published to luarocks.org, because we don't want to be the reason people publish packages that can't be built by luarocks.
Thanks :)
Good point. I guess that's one of the limitations that comes with a structural type system.
From the post: "I’m aware of typed languages that compile to Lua, but here’s a native approach."
Regarding teal specifically: It currently doesn't support union types as described in the post (see the 'Current limitations of union types' section of the tutorial: https://pdesaulniers.github.io/tl/tutorial.html