AdonisJS latest release with End-to-End typesafty, zero-config observability, etc.
HN user
moviedo
Inertia because it’s a plug-in replacement for ruby html templating aka erb. Try it out, it’s basically the same stuff you get from erb, without the need for Turbo’s web sockets. You get server side rendering, all the great BE stuff like server side validation, but no SPA headache.
I find the best DX with Adonis/nodejs and typescript.
Batteries included backend frameworks exists in the JS ecosystem, just look at https://adonisjs.com/ . The problem is that the nodejs ecosystem started off with micro-frameworks as the antithesis to what they believed were “overbearing” frameworks, like rails and Django, at the time. I remember express’s selling point was to build quick and dirty.
My reasoning for not using ember was it’s steep learning curve and easier libs(angular 1, backbone, react) to work with at the time(~2012 to 2014). Honestly, react wasn’t very big during this period, it was Angular that truly dominated.
I work at a startup that may be affected by this situation and even I agree with your sentiment. If the startups affected by this ordeal are bailed out, then at the bare minimum we the public should get 10% equity for every startup saved. Let's go the VC route and get something for our tax dollars(socialize those gains).
Checkout https://terraforming-mars.herokuapp.com/ for online TM.
Up from me, I LOVE Hansa Teutonica. I'm too lazy to buy the Big Box as I already have the original print. Wished it had better 2 player mechanics.
Games I've NOT played, but am interested in playing/buying that were released in 2022.
Great Western Trail Argentina(I have the 2021 reprint/update of GWT and this one seems even better)
Decorum
Woodcraft
Terracotta Army
Golem
Try Hansa Teutonic or Tigris & Euphrates. Basically two different takes on area control and route building. Definitely has a lot of player interaction, of the good and bad.
I think it really depends on the game, you can have your game with little interaction, and then the clashing of players type of euro.
I like the theming, making wine. I get that the game starts off a bit slow due to the build up, but that's what I like. There are so many choices, and I like that. Kinda, choose your own engine building path style of game.
I have the Tuscany expansion, playing with 4 seasons and the unique workers makes the game even better in my opinion. I can see why some wouldn't like it, as it's a choice salad style game, and on first play through can seem like you're really doing nothing expect putting meeples down.
I actually wish they made a beer themed version of the game, call Bavaria or something.
I agree with on the basegame. It was fun the first few games, becomes kinda boring when you don't play with a large group as the bird cards don't change often.
The expansions changed the game completely for me, it's more strategic and you're interacting with other player more (i.e. in-between round activation, end of round powers, more steal resource from other players, etc). I personally love that the game play is very fast, as you have limited number of moves every round.
The Oceania expansion with the nectar tokens and new board really let you do more in the game.
I would give it another try with the expansions, it's truly a different game.
"Zhengzhou, China. The facility is currently operating at significantly reduced capacity. As we have done throughout the COVID-19 pandemic, we are prioritizing the health and safety of the workers in our supply chain."
From different news outlets and youtube channels that cover china's zero covid policy I feel the statement above referring to the health and safety of the Foxconn workers is pure PR puff.
I really like this youtube channel call China Insights witch gives some decent information on this exact Foxconn issues and how the workers are fleeing the lock-down.
Are you using Vue or React?
Yes, very much the same as Coursera. Almost 1 to 1.
I'm currently learning erlang/elixir and I'm really enjoying the language constructs.
I had originally taken a Programming Language Paradigms class in college with racket, and I really didn't appreciate functional ideas(i.e. syntax is my excuse). I'm now a really big fan of functional language idioms.
Anyone interested should try the futurelearn class, https://www.futurelearn.com/courses/functional-programming-e....